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-rw-r--r--offapi/com/sun/star/rendering/XCanvas.idl6
1 files changed, 3 insertions, 3 deletions
diff --git a/offapi/com/sun/star/rendering/XCanvas.idl b/offapi/com/sun/star/rendering/XCanvas.idl
index 9b9730988e05..74121faa78e6 100644
--- a/offapi/com/sun/star/rendering/XCanvas.idl
+++ b/offapi/com/sun/star/rendering/XCanvas.idl
@@ -106,7 +106,7 @@ interface XTextLayout;
each render call. It is therefore recommended to create such
objects via the XGraphicDevice factory (to be
retrieved from every canvas object via the
- <member>getDevice()</member> call) - they will then internally
+ getDevice() call) - they will then internally
optimize to the underlying graphics subsystem.<p>
@since OOo 2.0
@@ -601,7 +601,7 @@ interface XCanvas : ::com::sun::star::uno::XInterface
specified by the combined view and render transformations. For
fast render speed, the bitmap should be created by the
corresponding XGraphicDevice's
- <member>XGraphicDevice::createCompatibleBitmap()</member>
+ XGraphicDevice::createCompatibleBitmap()
method.<p>
@param xBitmap
@@ -633,7 +633,7 @@ interface XCanvas : ::com::sun::star::uno::XInterface
specified by the combined view and render transformations. For
fast render speed, the bitmap should be created by the
corresponding XGraphicDevice's
- <member>XGraphicDevice::createCompatibleBitmap()</member>
+ XGraphicDevice::createCompatibleBitmap()
method. The bitmap's color channel values are multiplied with
the device color values as specified in the render state.<p>