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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+#ifndef __com_sun_star_rendering_XBufferController_idl__
+#define __com_sun_star_rendering_XBufferController_idl__
+
+#ifndef __com_sun_star_uno_XInterface_idl__
+#include <com/sun/star/uno/XInterface.idl>
+#endif
+#ifndef __com_sun_star_lang_IllegalArgumentException_idl__
+#include <com/sun/star/lang/IllegalArgumentException.idl>
+#endif
+
+module com { module sun { module star { module rendering {
+
+/** Interface providing access to double/multi-buffer facilities of
+ screen devices.<p>
+
+ This interface provides methods to enable and control
+ double/multi-buffering facilities on screen devices.<p>
+
+ @since OOo 2.0.0
+ */
+interface XBufferController : ::com::sun::star::uno::XInterface
+{
+ /** Create the given number of background buffers.<p>
+
+ There's one buffer implicitely available, which is the canvas
+ surface itself. Thus, calling <code>createBuffers(1)</code>
+ creates a double-buffered object.<p>
+
+ @param nBuffers
+ The number of background&lt;buffers requested. Must be greater
+ than 0.
+
+ @return the number of actually generated buffers, which might
+ be between 0 (no double-buffering available) and nBuffers.
+
+ @throws <type>com::sun::star::lang::IllegalArgumentException</type>
+ if nBuffers is smaller than one.
+ */
+ long createBuffers( [in] long nBuffers )
+ raises (com::sun::star::lang::IllegalArgumentException);
+
+ //-------------------------------------------------------------------------
+
+ /** Destroy all buffers generated via this object.
+ */
+ void destroyBuffers();
+
+ //-------------------------------------------------------------------------
+
+ /** Switch the display to show the specified buffer.<p>
+
+ The method returns, when the switch is performed and the
+ selected buffer is shown on screen, or immediately when an
+ error occurs. If the switch was successful, subsequent render
+ operations will be directed to the new backbuffer.<p>
+
+ Use this method if you need your screen display to be in sync
+ with other things, e.g. sound playback.<p>
+
+ @param bUpdateAll
+ When <TRUE/>, update the whole screen. When <FALSE/>,
+ implementation is permitted to restrict update to areas the
+ canvas itself changed (e.g. because of render operations, or
+ changes on the sprites). The former is useful for updates
+ after window expose events, the latter for animation display.
+
+ @return whether the switch was performed successfully.
+
+ @throws <type>com::sun::star::lang::IllegalArgumentException</type>
+ if nBuffer is outside the permissible range.
+ */
+ boolean showBuffer( [in] boolean bUpdateAll );
+
+ //-------------------------------------------------------------------------
+
+ /** Schedule the display of the specified buffer.<p>
+
+ The method returns, when the switching of the buffer is
+ successfully scheduled, or immediately when an error
+ occurs. If the switch was successful, subsequent render
+ operations will be directed to the new backbuffer. Note that,
+ if the buffer switching is exceedingly slow, or the frequency
+ of switchBuffer() is exceedingly high, the buffer scheduled
+ for display here might become the current render target
+ <em>before</em> it is fully displayed on screen. In this case,
+ any rendering operation to this buffer will block, until it is
+ safe to perform the operation without visible cluttering.<p>
+
+ Use this method if you favor maximal render speed, but don't
+ necessarily require your screen display to be in sync with
+ other things, e.g. sound playback.<p>
+
+ @param bUpdateAll
+ When <TRUE/>, update the whole screen. When <FALSE/>,
+ implementation is permitted to restrict update to areas the
+ canvas itself changed (e.g. because of render operations, or
+ changes on the sprites). The former is useful for updates
+ after window expose events, the latter for animation display.
+
+ @return whether the switch was performed successfully.
+ */
+ boolean switchBuffer( [in] boolean bUpdateAll );
+
+};
+
+}; }; }; };
+
+#endif