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Diffstat (limited to 'offapi/com/sun/star/rendering/InterpolationMode.idl')
-rw-r--r-- | offapi/com/sun/star/rendering/InterpolationMode.idl | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/offapi/com/sun/star/rendering/InterpolationMode.idl b/offapi/com/sun/star/rendering/InterpolationMode.idl new file mode 100644 index 000000000000..01dc1e14c9a2 --- /dev/null +++ b/offapi/com/sun/star/rendering/InterpolationMode.idl @@ -0,0 +1,97 @@ +/************************************************************************* + * + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * Copyright 2000, 2010 Oracle and/or its affiliates. + * + * OpenOffice.org - a multi-platform office productivity suite + * + * This file is part of OpenOffice.org. + * + * OpenOffice.org is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License version 3 + * only, as published by the Free Software Foundation. + * + * OpenOffice.org is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License version 3 for more details + * (a copy is included in the LICENSE file that accompanied this code). + * + * You should have received a copy of the GNU Lesser General Public License + * version 3 along with OpenOffice.org. If not, see + * <http://www.openoffice.org/license.html> + * for a copy of the LGPLv3 License. + * + ************************************************************************/ +#ifndef __com_sun_star_rendering_InterpolationMode_idl__ +#define __com_sun_star_rendering_InterpolationMode_idl__ + +module com { module sun { module star { module rendering { + +/** These constants specify the interpolation type for animation + frames.<p> + + With this constants, one specifies the way of interpolation that + takes place between two consecutive frames of a discrete animation + sequence. + + @since OOo 2.0.0 + */ +constants InterpolationMode +{ + /** Perform a nearest neighbor interpolation.<p> + + That is, when interpolating between two values v0 and v1, + positioned at t0 and t1, take the one which has the closest t + coordinate.<p> + */ + const byte NEAREST_NEIGHBOR=1; + + //------------------------------------------------------------------------- + + /** Perform a linear interpolation.<p> + + That is, when interpolating at position t between two values + v0 and v1, positioned at t0 and t1, take the sum of v0 + weighted with (t-t0) and v1 weighted with (t1-t).<p> + */ + const byte LINEAR=2; + + //------------------------------------------------------------------------- + + /** Perform a cubic interpolation.<p> + + That is, when interpolating at position t, take the four + closest data points v0, v1, v2, and v3, fit a cubic curve + through them, and take the interpolated value from this cubic + curve.<p> + */ + const byte CUBIC=3; + + //------------------------------------------------------------------------- + + /** Perform a cubic bezier spline interpolation.<p> + + That is, when interpolating at position t, take the three + closest data points v0, v1, and v2, fit a cubic bezier spline + through them, and take the interpolated value from this cubic + curve.<p> + */ + const byte BEZIERSPLINE3=4; + + //------------------------------------------------------------------------- + + /** Perform a quadric bezier spline interpolation.<p> + + That is, when interpolating at position t, take the four + closest data points v0, v1, v2, and v3, fit a quadric bezier + spline through them, and take the interpolated value from this + quadric curve.<p> + */ + const byte BEZIERSPLINE4=5; +}; + +}; }; }; }; + +#endif |