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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+#ifndef __com_sun_star_rendering_IntegerBitmapLayout_idl__
+#define __com_sun_star_rendering_IntegerBitmapLayout_idl__
+
+#ifndef __com_sun_star_rendering_XIntegerBitmapColorSpace_idl__
+#include <com/sun/star/rendering/XIntegerBitmapColorSpace.idl>
+#endif
+#ifndef __com_sun_star_rendering_XBitmapPalette_idl__
+#include <com/sun/star/rendering/XBitmapPalette.idl>
+#endif
+
+module com { module sun { module star { module rendering {
+
+/** This structure describes the memory layout of a bitmap having
+ integer color channels.<p>
+
+ This structure collects all necessary information to describe the
+ memory layout of a bitmap having integer color channels<p>
+
+ @since OOo 2.0.0
+ */
+struct IntegerBitmapLayout
+{
+ /** Number of scanlines for this bitmap.
+
+ This value must not be negative
+ */
+ long ScanLines;
+
+ /** Number of data bytes per scanline.
+
+ This value must not be negative
+ */
+ long ScanLineBytes;
+
+ /** Byte offset between the start of two consecutive scanlines.
+
+ This value is permitted to be negative, denoting a bitmap
+ whose content is flipped at the x axis.
+ */
+ long ScanLineStride;
+
+ /** Byte offset between the start of two consecutive planes.
+
+ This value is permitted to be negative. If this value is zero,
+ the bitmap is assumed to be in chunky format, otherwise it is
+ assumed to be planar. The difference between chunky and
+ planar layout lies in the way how color channels are
+ interleaved. For a chunky format, all channel data for a
+ single pixel lies consecutively in memory. For a planar
+ layout, the first channel of all pixel is stored consecutive,
+ followed by the second channel, and so forth.<p>
+ */
+ long PlaneStride;
+
+ /** Color space the bitmap colors shall be interpreted within.<p>
+
+ Note that the actual pixel layout is specified at the color
+ space. If this layout describes a palette bitmap format, this
+ color space describes the index format (plus maybe an extra
+ alpha channel). The palette itself references another color
+ space, which describes the layout of the palette entries.
+
+ @see XBitmapPalette
+ */
+ XIntegerBitmapColorSpace ColorSpace;
+
+ /** This member determines whether the bitmap data are actually
+ indices into a color map.<p>
+
+ When set to the nil reference, the bitmap data is assumed to
+ contain direct color values (to be interpreted according to
+ the associated color space). If this member references a valid
+ palette, one of the pixel components as returned by the color
+ space referenced from the <member>ColorSpace</member> is
+ required to be of type
+ <member>ColorComponentTag::INDEX</member>. That component is
+ then used to index the palette.<p>
+ */
+ XBitmapPalette Palette;
+
+ /** This member determines the bit order (only relevant if a pixel
+ uses less than 8 bits, of course).<p>
+
+ When <TRUE/>, this member denotes that the leftmost pixel from
+ an 8 bit amount of pixel data consists of the bits starting
+ with the most significant bit. When <FALSE/>, it's starting
+ with the least significant bit.<p>
+
+ Example: for a 1bpp bitmap, each pixel is represented by
+ exactly one bit. If this member is <TRUE/>, the first pixel is
+ the MSB of the first byte, and the eighth pixel is the LSB of
+ the first byte. If this member is <FALSE/>, it's just the
+ opposite.
+ */
+ boolean IsMsbFirst;
+
+};
+
+}; }; }; };
+
+#endif