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-rw-r--r--offapi/com/sun/star/configuration/backend/NodeAttribute.idl10
1 files changed, 0 insertions, 10 deletions
diff --git a/offapi/com/sun/star/configuration/backend/NodeAttribute.idl b/offapi/com/sun/star/configuration/backend/NodeAttribute.idl
index 8c99b6653e95..15ce009deef9 100644
--- a/offapi/com/sun/star/configuration/backend/NodeAttribute.idl
+++ b/offapi/com/sun/star/configuration/backend/NodeAttribute.idl
@@ -19,11 +19,9 @@
#ifndef __com_sun_star_configuration_backend_NodeAttribute_idl__
#define __com_sun_star_configuration_backend_NodeAttribute_idl__
-//=============================================================================
module com { module sun { module star { module configuration { module backend {
-//=============================================================================
/** These values are used to specify the behavior of a node or property
in a layer.
@@ -40,28 +38,24 @@ module com { module sun { module star { module configuration { module backend {
*/
published constants NodeAttribute
{
- //-------------------------------------------------------------------------
/** indicates that a node or property may not be changed or overridden
in subsequent layers
*/
const short FINALIZED = 256;
- //-------------------------------------------------------------------------
/** indicates that a set item may not be removed or replaced
in subsequent layers.
*/
const short MANDATORY = 512;
- //-------------------------------------------------------------------------
/** indicates that a node or property may not be changed
in this or subsequent layer.
*/
const short READONLY = 1024;
- //-------------------------------------------------------------------------
/** indicates that contents shall be fused.
@@ -74,21 +68,17 @@ published constants NodeAttribute
*/
const short FUSE = 2048;
- //-------------------------------------------------------------------------
/** can be used to mask the node attributes from merged attributes
*/
const short MASK = 32512; // 0xFF00, changed to 0x7F00 because only 3 bits
// are masked and fixing a bug in idlc
- //-------------------------------------------------------------------------
};
-//=============================================================================
}; }; }; }; };
-//=============================================================================
#endif