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-rw-r--r--offapi/com/sun/star/animations/AnimationCalcMode.idl36
1 files changed, 18 insertions, 18 deletions
diff --git a/offapi/com/sun/star/animations/AnimationCalcMode.idl b/offapi/com/sun/star/animations/AnimationCalcMode.idl
index cd1aaed78eef..48e705081f1f 100644
--- a/offapi/com/sun/star/animations/AnimationCalcMode.idl
+++ b/offapi/com/sun/star/animations/AnimationCalcMode.idl
@@ -1,7 +1,7 @@
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
+ *
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
@@ -24,14 +24,14 @@
* for a copy of the LGPLv3 License.
*
************************************************************************/
-#ifndef __com_sun_star_animations_AnimationCalcMode_idl__
-#define __com_sun_star_animations_AnimationCalcMode_idl__
-
-//=============================================================================
-
- module com { module sun { module star { module animations {
+#ifndef __com_sun_star_animations_AnimationCalcMode_idl__
+#define __com_sun_star_animations_AnimationCalcMode_idl__
-//=============================================================================
+//=============================================================================
+
+ module com { module sun { module star { module animations {
+
+//=============================================================================
/** Specifies the interpolation mode for the animation.
@@ -41,25 +41,25 @@
*/
constants AnimationCalcMode
{
- /** This specifies that the animation function will jump from one value to the next without any interpolation.
+ /** This specifies that the animation function will jump from one value to the next without any interpolation.
*/
const short DISCRETE = 0;
-
- /** Simple linear interpolation between values is used to calculate the animation function.
+
+ /** Simple linear interpolation between values is used to calculate the animation function.
<br>
- This is the default.
+ This is the default.
*/
const short LINEAR = 1;
- /** Defines interpolation to produce an even pace of change across the animation.
+ /** Defines interpolation to produce an even pace of change across the animation.
<br>
This is only supported for values that define a linear numeric range, and
for which some notion of "distance" between points can be calculated
- (e.g. position, width, height, etc.).
+ (e.g. position, width, height, etc.).
*/
const short PACED = 2;
- /** Interpolates from one value in the values list to the next according to a
+ /** Interpolates from one value in the values list to the next according to a
time function defined by a cubic Bezier spline. The points of the spline are
defined in the <member>KeyTimes</member> attribute, and the control points
for each interval are defined in the <member>KeySplines</member> attribute.
@@ -67,8 +67,8 @@ constants AnimationCalcMode
const short SPLINE = 3;
};
-//=============================================================================
-
-}; }; }; };
+//=============================================================================
+
+}; }; }; };
#endif