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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+#ifndef __com_sun_star_animations_AnimationCalcMode_idl__
+#define __com_sun_star_animations_AnimationCalcMode_idl__
+
+//=============================================================================
+
+ module com { module sun { module star { module animations {
+
+//=============================================================================
+
+/** Specifies the interpolation mode for the animation.
+
+ @see <type>XAnimation</type>
+ @see http://www.w3.org/TR/smil20/animation.html#adef-calcMode
+ @see http://www.w3.org/TR/smil20/animation.html#adef-SplineAnimation-calcMode
+*/
+constants AnimationCalcMode
+{
+ /** This specifies that the animation function will jump from one value to the next without any interpolation.
+ */
+ const short DISCRETE = 0;
+
+ /** Simple linear interpolation between values is used to calculate the animation function.
+ <br>
+ This is the default.
+ */
+ const short LINEAR = 1;
+
+ /** Defines interpolation to produce an even pace of change across the animation.
+ <br>
+ This is only supported for values that define a linear numeric range, and
+ for which some notion of "distance" between points can be calculated
+ (e.g. position, width, height, etc.).
+ */
+ const short PACED = 2;
+
+ /** Interpolates from one value in the values list to the next according to a
+ time function defined by a cubic Bezier spline. The points of the spline are
+ defined in the <member>KeyTimes</member> attribute, and the control points
+ for each interval are defined in the <member>KeySplines</member> attribute.
+ */
+ const short SPLINE = 3;
+};
+
+//=============================================================================
+
+}; }; }; };
+
+#endif