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-rw-r--r--include/drawinglayer/primitive2d/textprimitive2d.hxx2
-rw-r--r--include/drawinglayer/processor2d/baseprocessor2d.hxx2
2 files changed, 2 insertions, 2 deletions
diff --git a/include/drawinglayer/primitive2d/textprimitive2d.hxx b/include/drawinglayer/primitive2d/textprimitive2d.hxx
index 66eaa38503d8..ad14cb075496 100644
--- a/include/drawinglayer/primitive2d/textprimitive2d.hxx
+++ b/include/drawinglayer/primitive2d/textprimitive2d.hxx
@@ -43,7 +43,7 @@ namespace drawinglayer
will provide the text tools::PolyPolygon outlines as filled polygons, correctly
transformed.
- To get better text quality, it is suggested to handle tis primitive directly
+ To get better text quality, it is suggested to handle this primitive directly
in a renderer. In that case, e.g. hintings on the system can be supported.
@param maTextTransform
diff --git a/include/drawinglayer/processor2d/baseprocessor2d.hxx b/include/drawinglayer/processor2d/baseprocessor2d.hxx
index 57beeba4fdcd..789a267ec3b7 100644
--- a/include/drawinglayer/processor2d/baseprocessor2d.hxx
+++ b/include/drawinglayer/processor2d/baseprocessor2d.hxx
@@ -45,7 +45,7 @@ namespace drawinglayer
to construct any processor with a given ViewInformation2D. To be able
to handle primitives which need to change the current transformation
(as e.g. TransformPrimitive2D) it is allowed for the processor implementation
- to change tis local value using updateViewInformation.
+ to change its local value using updateViewInformation.
The basic processing method is process(..) which gets handed over the
sequence of primitives to process. For convenience of the C++ implementations,