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Diffstat (limited to 'include/svx/view3d.hxx')
-rw-r--r-- | include/svx/view3d.hxx | 266 |
1 files changed, 266 insertions, 0 deletions
diff --git a/include/svx/view3d.hxx b/include/svx/view3d.hxx new file mode 100644 index 000000000000..7f4d52307450 --- /dev/null +++ b/include/svx/view3d.hxx @@ -0,0 +1,266 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#ifndef _E3D_VIEW3D_HXX +#define _E3D_VIEW3D_HXX + +#include <svx/svdview.hxx> +#include <svx/def3d.hxx> +#include <svx/deflt3d.hxx> +#include <basegfx/point/b2dpoint.hxx> +#include "svx/svxdllapi.h" + +//************************************************************ +// Vorausdeklarationen +//************************************************************ + +class E3dObject; +class E3dScene; +class Impl3DMirrorConstructOverlay; + +/************************************************************************* +|* +|* Ableitung von SdrView zur Bearbeitung von 3D-Objekten +|* +\************************************************************************/ + +class SVX_DLLPUBLIC E3dView : public SdrView +{ +protected: + E3dDefaultAttributes a3DDefaultAttr; + MouseEvent aMouseEvent; // Die Parameter der letzten Events (Mouse, Keyboard) + Color aDefaultLightColor; // dito mit den Farben + Color aDefaultAmbientColor; + + double fDefaultScaleX; // Verzerrungen + double fDefaultScaleY; + double fDefaultScaleZ; + double fDefaultRotateX; // und Drehungen + double fDefaultRotateY; + double fDefaultRotateZ; + double fDefaultExtrusionDeepth; // Extrusionstiefe + double fDefaultLightIntensity; // Intensitaeten der beiden (notwendigen) Licht- + double fDefaultAmbientIntensity; // quellen + long nHDefaultSegments; // wieviele HSegmente braucht mein Lathe-Ojekt + long nVDefaultSegments; // wieviele VSegmente braucht mein Lathe-Ojekt + + E3dDragConstraint eDragConstraint; + + // Migrate selections + Impl3DMirrorConstructOverlay* mpMirrorOverlay; + + sal_Bool bDoubleSided; + + void InitView(); + + void ImpCreate3DObject(E3dScene* pScene, SdrObject* pObj, bool bExtrude, double fDepth, basegfx::B2DHomMatrix& rLatheMat); + void ImpCreateSingle3DObjectFlat(E3dScene* pScene, SdrObject* pObj, bool bExtrude, double fDepth, basegfx::B2DHomMatrix& rLatheMat); + void ImpChangeSomeAttributesFor3DConversion(SdrObject* pObj); + void ImpChangeSomeAttributesFor3DConversion2(SdrObject* pObj); + + void InitScene(E3dScene* pScene, double fW, double fH, double fCamZ); + void ImpIsConvertTo3DPossible(SdrObject* pObj, bool& rAny3D, bool& rGroupSelected) const; + void BreakSingle3DObj(E3dObject* pObj); + +public: + TYPEINFO(); + E3dView(SdrModel* pModel, OutputDevice* pOut = 0L); + virtual ~E3dView(); + + // Alle markierten Objekte auf dem angegebenen OutputDevice ausgeben. + virtual void DrawMarkedObj(OutputDevice& rOut) const; + + // Zugriff auf die Default-Attribute + E3dDefaultAttributes& Get3DDefaultAttributes() { return a3DDefaultAttr; } + virtual sal_Bool BegDragObj(const Point& rPnt, OutputDevice* pOut = NULL, SdrHdl* pHdl = NULL, short nMinMov = -3, SdrDragMethod* pForcedMeth = NULL); + virtual void CheckPossibilities(); + + // Event setzen/rausruecken + void SetMouseEvent(const MouseEvent& rNew) { aMouseEvent = rNew; } + const MouseEvent& GetMouseEvent() { return aMouseEvent; } + + // Model holen ueberladen, da bei einzelnen 3D Objekten noch eine Szene + // untergeschoben werden muss + virtual SdrModel* GetMarkedObjModel() const; + + // Bei Paste muss - falls in eine Scene eingefuegt wird - die + // Objekte der Szene eingefuegt werden, die Szene selbst aber nicht + using SdrView::Paste; + virtual sal_Bool Paste(const SdrModel& rMod, const Point& rPos, SdrObjList* pLst=NULL, sal_uInt32 nOptions=0); + + // #83403# Service routine used from local Clone() and from SdrCreateView::EndCreateObj(...) + bool ImpCloneAll3DObjectsToDestScene(E3dScene* pSrcScene, E3dScene* pDstScene, Point aOffset); + + bool IsConvertTo3DObjPossible() const; + void ConvertMarkedObjTo3D(bool bExtrude=true, basegfx::B2DPoint aPnt1 = basegfx::B2DPoint(0.0, 0.0), basegfx::B2DPoint aPnt2 = basegfx::B2DPoint(0.0, 1.0)); + + // Nachtraeglichhe Korrekturmoeglichkeit um alle Extrudes in einer + // bestimmten Tiefensortierung anzulegen + void DoDepthArrange(E3dScene* pScene, double fDepth); + void ConvertMarkedToPolyObj(sal_Bool bLineToArea); + E3dScene* SetCurrent3DObj(E3dObject* p3DObj); + void Start3DCreation(); + + // migration of overlay + bool Is3DRotationCreationActive() const { return (0L != mpMirrorOverlay); } + + virtual void MovAction(const Point& rPnt); + void End3DCreation(bool bUseDefaultValuesForMirrorAxes=false); + void ResetCreationActive(); + + double GetDefaultCamPosZ(); + + double &DefaultScaleX () + { + return fDefaultScaleX; + } + + double DefaultScaleX () const + { + return fDefaultScaleX; + } + + double &DefaultScaleY () + { + return fDefaultScaleY; + } + + double DefaultScaleY () const + { + return fDefaultScaleY; + } + + double &DefaultScaleZ () + { + return fDefaultScaleZ; + } + + double DefaultScaleZ () const + { + return fDefaultScaleZ; + } + + double &DefaultRotateX () + { + return fDefaultRotateX; + } + + double DefaultRotateX () const + { + return fDefaultRotateX; + } + + double &DefaultRotateY () + { + return fDefaultRotateY; + } + + double DefaultRotateY () const + { + return fDefaultRotateY; + } + + double &DefaultRotateZ () + { + return fDefaultRotateZ; + } + + double DefaultRotateZ () const + { + return fDefaultRotateZ; + } + + double &DefaultExtrusionDeepth () + { + return fDefaultExtrusionDeepth; + } + + double DefaultExtrusionDeepth () const + { + return fDefaultExtrusionDeepth; + } + + double GetDefaultCamFocal(); + + double &DefaultLightIntensity () + { + return fDefaultLightIntensity; + } + + double DefaultLightIntensity () const + { + return fDefaultLightIntensity; + } + + double &DefaultAmbientIntensity () + { + return fDefaultAmbientIntensity; + } + + double DefaultAmbientIntensity () const + { + return fDefaultAmbientIntensity; + } + + const Color &DefaultLightColor () const + { + return aDefaultLightColor; + } + + Color DefaultLightColor () + { + return aDefaultLightColor; + } + + const Color &DefaultAmbientColor () const + { + return aDefaultAmbientColor; + } + + Color DefaultAmbientColor () + { + return aDefaultAmbientColor; + } + + long GetHDefaultSegments() const { return nHDefaultSegments; } + void SetHDefaultSegments(long nSegs) { nHDefaultSegments = nSegs; } + + long GetVDefaultSegments() const { return nVDefaultSegments; } + void SetVDefaultSegments(long nSegs) { nVDefaultSegments = nSegs; } + + bool IsBreak3DObjPossible() const; + void Break3DObj(); + + sal_Bool DoubleSided () const + { + return bDoubleSided; + } + + sal_Bool &DoubleSided () + { + return bDoubleSided; + } + + SfxItemSet Get3DAttributes(E3dScene* pInScene = NULL, sal_Bool bOnly3DAttr=sal_False) const; + void Set3DAttributes(const SfxItemSet& rAttr, E3dScene* pInScene = NULL, sal_Bool bOnly3DAttr=sal_False); +}; + +#endif // _E3D_VIEW3D_HXX + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |