summaryrefslogtreecommitdiff
path: root/include/svx/svx3ditems.hxx
diff options
context:
space:
mode:
Diffstat (limited to 'include/svx/svx3ditems.hxx')
-rw-r--r--include/svx/svx3ditems.hxx371
1 files changed, 371 insertions, 0 deletions
diff --git a/include/svx/svx3ditems.hxx b/include/svx/svx3ditems.hxx
new file mode 100644
index 000000000000..bb8c4c26a19d
--- /dev/null
+++ b/include/svx/svx3ditems.hxx
@@ -0,0 +1,371 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+#ifndef _SVX3DITEMS_HXX
+#define _SVX3DITEMS_HXX
+
+#include <svl/intitem.hxx>
+#include <svl/eitem.hxx>
+
+
+#include <editeng/colritem.hxx>
+#include <svx/e3ditem.hxx>
+#include <svx/viewpt3d.hxx>
+#include <svx/svddef.hxx>
+#include "svx/svxdllapi.h"
+
+// Svx3D _3DOBJ_ Items
+class SVX_DLLPUBLIC Svx3DPercentDiagonalItem : public SfxUInt16Item {
+public:
+ Svx3DPercentDiagonalItem(sal_uInt16 nVal = 10);
+};
+
+class Svx3DBackscaleItem : public SfxUInt16Item {
+public:
+ SVX_DLLPUBLIC Svx3DBackscaleItem(sal_uInt16 nVal = 100);
+};
+
+class Svx3DDepthItem : public SfxUInt32Item {
+public:
+ SVX_DLLPUBLIC Svx3DDepthItem(sal_uInt32 nVal = 1000);
+};
+
+class SVX_DLLPUBLIC Svx3DHorizontalSegmentsItem : public SfxUInt32Item {
+public:
+ Svx3DHorizontalSegmentsItem(sal_uInt32 nVal = 24);
+};
+
+class Svx3DVerticalSegmentsItem : public SfxUInt32Item {
+public:
+ SVX_DLLPUBLIC Svx3DVerticalSegmentsItem(sal_uInt32 nVal = 24);
+};
+
+class Svx3DEndAngleItem : public SfxUInt32Item {
+public:
+ SVX_DLLPUBLIC Svx3DEndAngleItem(sal_uInt32 nVal = 3600);
+};
+
+class SVX_DLLPUBLIC Svx3DDoubleSidedItem : public SfxBoolItem {
+public:
+ Svx3DDoubleSidedItem(sal_Bool bVal = 0);
+};
+
+// #i28528#
+// Added extra Item (Bool) for chart2 to be able to show reduced line geometry
+class Svx3DReducedLineGeometryItem : public SfxBoolItem {
+public:
+ Svx3DReducedLineGeometryItem(sal_Bool bVal = 0);
+ virtual SfxPoolItem* Create(SvStream& rIn, sal_uInt16 nItemVersion) const;
+ virtual sal_uInt16 GetVersion(sal_uInt16 nFileFormatVersion) const;
+};
+
+class SVX_DLLPUBLIC Svx3DNormalsKindItem : public SfxUInt16Item {
+public:
+ Svx3DNormalsKindItem(sal_uInt16 nVal = 0);
+
+ // use drawing::NormalsKind
+ SVX_DLLPRIVATE virtual bool QueryValue( com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const;
+ SVX_DLLPRIVATE virtual bool PutValue( const com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 );
+ SVX_DLLPRIVATE virtual SfxPoolItem* Clone(SfxItemPool* pPool = NULL) const;
+};
+
+class Svx3DNormalsInvertItem : public SfxBoolItem {
+public:
+ SVX_DLLPUBLIC Svx3DNormalsInvertItem(sal_Bool bVal = 0);
+};
+
+class SVX_DLLPUBLIC Svx3DTextureProjectionXItem : public SfxUInt16Item {
+public:
+ Svx3DTextureProjectionXItem(sal_uInt16 nVal = 0);
+
+ // use drawing::TextureProjectionMode
+ SVX_DLLPRIVATE virtual bool QueryValue( com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const;
+ SVX_DLLPRIVATE virtual bool PutValue( const com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 );
+ SVX_DLLPRIVATE virtual SfxPoolItem* Clone(SfxItemPool* pPool = NULL) const;
+};
+
+class SVX_DLLPUBLIC Svx3DTextureProjectionYItem : public SfxUInt16Item {
+public:
+ Svx3DTextureProjectionYItem(sal_uInt16 nVal = 0);
+
+ // use drawing::TextureProjectionMode
+ virtual bool QueryValue( com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const;
+ virtual bool PutValue( const com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 );
+ virtual SfxPoolItem* Clone(SfxItemPool* pPool = NULL) const;
+};
+
+class Svx3DShadow3DItem : public SfxBoolItem {
+public:
+ SVX_DLLPUBLIC Svx3DShadow3DItem(sal_Bool bVal = 0);
+};
+
+class Svx3DMaterialColorItem : public SvxColorItem {
+public:
+ Svx3DMaterialColorItem(const Color& rCol = Color(0x0000b8ff));
+};
+
+class Svx3DMaterialEmissionItem : public SvxColorItem {
+public:
+ SVX_DLLPUBLIC Svx3DMaterialEmissionItem(const Color& rCol = Color(0x00000000));
+};
+
+class Svx3DMaterialSpecularItem : public SvxColorItem {
+public:
+ SVX_DLLPUBLIC Svx3DMaterialSpecularItem(const Color& rCol = Color(0x00ffffff));
+};
+
+class Svx3DMaterialSpecularIntensityItem : public SfxUInt16Item {
+public:
+ SVX_DLLPUBLIC Svx3DMaterialSpecularIntensityItem(sal_uInt16 nVal = 15);
+};
+
+class SVX_DLLPUBLIC Svx3DTextureKindItem : public SfxUInt16Item {
+public:
+ Svx3DTextureKindItem(sal_uInt16 nVal = 3);
+
+ // use drawing::TextureKind
+ SVX_DLLPRIVATE virtual bool QueryValue( com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const;
+ SVX_DLLPRIVATE virtual bool PutValue( const com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 );
+ SVX_DLLPRIVATE virtual SfxPoolItem* Clone(SfxItemPool* pPool = NULL) const;
+};
+
+class SVX_DLLPUBLIC Svx3DTextureModeItem : public SfxUInt16Item {
+public:
+ Svx3DTextureModeItem(sal_uInt16 nVal = 2);
+
+ // use drawing:TextureMode
+ SVX_DLLPRIVATE virtual bool QueryValue( com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const;
+ SVX_DLLPRIVATE virtual bool PutValue( const com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 );
+ SVX_DLLPRIVATE virtual SfxPoolItem* Clone(SfxItemPool* pPool = NULL) const;
+};
+
+class Svx3DTextureFilterItem : public SfxBoolItem {
+public:
+ SVX_DLLPUBLIC Svx3DTextureFilterItem(sal_Bool bVal = 0);
+};
+
+// Svx3D _3DSCENE_ Items
+class SVX_DLLPUBLIC Svx3DPerspectiveItem : public SfxUInt16Item {
+public:
+ Svx3DPerspectiveItem(sal_uInt16 nVal = (sal_uInt16)PR_PERSPECTIVE);
+
+ // use drawing::ProjectionMode
+ SVX_DLLPRIVATE virtual bool QueryValue( com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const;
+ SVX_DLLPRIVATE virtual bool PutValue( const com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 );
+ SVX_DLLPRIVATE virtual SfxPoolItem* Clone(SfxItemPool* pPool = NULL) const;
+};
+
+class Svx3DDistanceItem : public SfxUInt32Item {
+public:
+ SVX_DLLPUBLIC Svx3DDistanceItem(sal_uInt32 nVal = 100);
+};
+
+class Svx3DFocalLengthItem : public SfxUInt32Item {
+public:
+ SVX_DLLPUBLIC Svx3DFocalLengthItem(sal_uInt32 nVal = 100);
+};
+
+class Svx3DTwoSidedLightingItem : public SfxBoolItem {
+public:
+ SVX_DLLPUBLIC Svx3DTwoSidedLightingItem(sal_Bool bVal = 0);
+};
+
+class SVX_DLLPUBLIC Svx3DLightcolor1Item : public SvxColorItem {
+public:
+ Svx3DLightcolor1Item(const Color& rCol = Color(0xffcccccc));
+};
+
+class SVX_DLLPUBLIC Svx3DLightcolor2Item : public SvxColorItem {
+public:
+ Svx3DLightcolor2Item(const Color& rCol = Color(0x00000000));
+};
+
+class SVX_DLLPUBLIC Svx3DLightcolor3Item : public SvxColorItem {
+public:
+ Svx3DLightcolor3Item(const Color& rCol = Color(0x00000000));
+};
+
+class SVX_DLLPUBLIC Svx3DLightcolor4Item : public SvxColorItem {
+public:
+ Svx3DLightcolor4Item(const Color& rCol = Color(0x00000000));
+};
+
+class SVX_DLLPUBLIC Svx3DLightcolor5Item : public SvxColorItem {
+public:
+ Svx3DLightcolor5Item(const Color& rCol = Color(0x00000000));
+};
+
+class SVX_DLLPUBLIC Svx3DLightcolor6Item : public SvxColorItem {
+public:
+ Svx3DLightcolor6Item(const Color& rCol = Color(0x00000000));
+};
+
+class SVX_DLLPUBLIC Svx3DLightcolor7Item : public SvxColorItem {
+public:
+ Svx3DLightcolor7Item(const Color& rCol = Color(0x00000000));
+};
+
+class SVX_DLLPUBLIC Svx3DLightcolor8Item : public SvxColorItem {
+public:
+ Svx3DLightcolor8Item(const Color& rCol = Color(0x00000000));
+};
+
+class SVX_DLLPUBLIC Svx3DAmbientcolorItem : public SvxColorItem {
+public:
+ Svx3DAmbientcolorItem(const Color& rCol = Color(0x00666666));
+};
+
+class SVX_DLLPUBLIC Svx3DLightOnOff1Item : public SfxBoolItem {
+public:
+ Svx3DLightOnOff1Item(sal_Bool bVal = 1);
+};
+
+class SVX_DLLPUBLIC Svx3DLightOnOff2Item : public SfxBoolItem {
+public:
+ Svx3DLightOnOff2Item(sal_Bool bVal = 0);
+};
+
+class SVX_DLLPUBLIC Svx3DLightOnOff3Item : public SfxBoolItem {
+public:
+ Svx3DLightOnOff3Item(sal_Bool bVal = 0);
+};
+
+class SVX_DLLPUBLIC Svx3DLightOnOff4Item : public SfxBoolItem {
+public:
+ Svx3DLightOnOff4Item(sal_Bool bVal = 0);
+};
+
+class SVX_DLLPUBLIC Svx3DLightOnOff5Item : public SfxBoolItem {
+public:
+ Svx3DLightOnOff5Item(sal_Bool bVal = 0);
+};
+
+class SVX_DLLPUBLIC Svx3DLightOnOff6Item : public SfxBoolItem {
+public:
+ Svx3DLightOnOff6Item(sal_Bool bVal = 0);
+};
+
+class SVX_DLLPUBLIC Svx3DLightOnOff7Item : public SfxBoolItem {
+public:
+ Svx3DLightOnOff7Item(sal_Bool bVal = 0);
+};
+
+class SVX_DLLPUBLIC Svx3DLightOnOff8Item : public SfxBoolItem {
+public:
+ Svx3DLightOnOff8Item(sal_Bool bVal = 0);
+};
+
+class SVX_DLLPUBLIC Svx3DLightDirection1Item : public SvxB3DVectorItem {
+public:
+ Svx3DLightDirection1Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.57735026918963, 0.57735026918963, 0.57735026918963));
+};
+
+class SVX_DLLPUBLIC Svx3DLightDirection2Item : public SvxB3DVectorItem {
+public:
+ Svx3DLightDirection2Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.0,0.0,1.0));
+};
+
+class SVX_DLLPUBLIC Svx3DLightDirection3Item : public SvxB3DVectorItem {
+public:
+ Svx3DLightDirection3Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.0,0.0,1.0));
+};
+
+class SVX_DLLPUBLIC Svx3DLightDirection4Item : public SvxB3DVectorItem {
+public:
+ Svx3DLightDirection4Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.0,0.0,1.0));
+};
+
+class SVX_DLLPUBLIC Svx3DLightDirection5Item : public SvxB3DVectorItem {
+public:
+ Svx3DLightDirection5Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.0,0.0,1.0));
+};
+
+class SVX_DLLPUBLIC Svx3DLightDirection6Item : public SvxB3DVectorItem {
+public:
+ Svx3DLightDirection6Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.0,0.0,1.0));
+};
+
+class SVX_DLLPUBLIC Svx3DLightDirection7Item : public SvxB3DVectorItem {
+public:
+ Svx3DLightDirection7Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.0,0.0,1.0));
+};
+
+class SVX_DLLPUBLIC Svx3DLightDirection8Item : public SvxB3DVectorItem {
+public:
+ Svx3DLightDirection8Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.0,0.0,1.0));
+};
+
+class Svx3DShadowSlantItem : public SfxUInt16Item {
+public:
+ SVX_DLLPUBLIC Svx3DShadowSlantItem(sal_uInt16 nVal = 0);
+};
+
+class SVX_DLLPUBLIC Svx3DShadeModeItem : public SfxUInt16Item {
+public:
+ Svx3DShadeModeItem(sal_uInt16 nVal = 2);
+
+ // use drawing::ShadeMode
+ SVX_DLLPRIVATE virtual bool QueryValue( com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const;
+ SVX_DLLPRIVATE virtual bool PutValue( const com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 );
+ SVX_DLLPRIVATE virtual SfxPoolItem* Clone(SfxItemPool* pPool = NULL) const;
+};
+
+//////////////////////////////////////////////////////////////////////////////
+// #107245# Item to replace bExtrudeSmoothed and bLatheSmoothed
+class Svx3DSmoothNormalsItem : public SfxBoolItem {
+public:
+ Svx3DSmoothNormalsItem(sal_Bool bVal = 1);
+ virtual SfxPoolItem* Create(SvStream& rIn, sal_uInt16 nItemVersion) const;
+ virtual sal_uInt16 GetVersion(sal_uInt16 nFileFormatVersion) const;
+};
+
+// #107245# Item to replace bExtrudeSmoothFrontBack and bLatheSmoothFrontBack
+class Svx3DSmoothLidsItem : public SfxBoolItem {
+public:
+ Svx3DSmoothLidsItem(sal_Bool bVal = 0);
+ virtual SfxPoolItem* Create(SvStream& rIn, sal_uInt16 nItemVersion) const;
+ virtual sal_uInt16 GetVersion(sal_uInt16 nFileFormatVersion) const;
+};
+
+// #107245# Item to replace bExtrudeCharacterMode and bLatheCharacterMode
+class Svx3DCharacterModeItem : public SfxBoolItem {
+public:
+ Svx3DCharacterModeItem(sal_Bool bVal = 0);
+ virtual SfxPoolItem* Create(SvStream& rIn, sal_uInt16 nItemVersion) const;
+ virtual sal_uInt16 GetVersion(sal_uInt16 nFileFormatVersion) const;
+};
+
+// #107245# Item to replace bExtrudeCloseFront and bLatheCloseFront
+class SVX_DLLPUBLIC Svx3DCloseFrontItem : public SfxBoolItem {
+public:
+ Svx3DCloseFrontItem(sal_Bool bVal = 1);
+ SVX_DLLPRIVATE virtual SfxPoolItem* Create(SvStream& rIn, sal_uInt16 nItemVersion) const;
+ SVX_DLLPRIVATE virtual sal_uInt16 GetVersion(sal_uInt16 nFileFormatVersion) const;
+};
+
+// #107245# Item to replace bExtrudeCloseBack and bLatheCloseBack
+class SVX_DLLPUBLIC Svx3DCloseBackItem : public SfxBoolItem {
+public:
+ Svx3DCloseBackItem(sal_Bool bVal = 1);
+ SVX_DLLPRIVATE virtual SfxPoolItem* Create(SvStream& rIn, sal_uInt16 nItemVersion) const;
+ SVX_DLLPRIVATE virtual sal_uInt16 GetVersion(sal_uInt16 nFileFormatVersion) const;
+};
+
+#endif // _SVX3DITEMS_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */