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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef _SVDHDL_HXX
+#define _SVDHDL_HXX
+
+#include <tools/gen.hxx>
+
+#include <vcl/pointr.hxx>
+
+#include <svl/solar.hrc>
+
+#include <svx/xpoly.hxx>
+#include <svx/svdoedge.hxx>
+#include <svx/sdr/overlay/overlayobjectlist.hxx>
+#include "svx/svxdllapi.h"
+
+class VirtualDevice;
+class OutputDevice;
+class Region;
+class Window;
+class SdrHdlList;
+class SdrMarkView;
+class SdrObject;
+class SdrPageView;
+class MouseEvent;
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+// Jedes Objekt muss in der Lage seine Handles zu erzeugen. Diese werden dann
+// bei einer Selektion abgeholt, bei der View angemeldet und sichtbar gemacht.
+// Wird ein Handle von der Maus beruehrt (IsHit()), so wird von der View der
+// entsprechende Mauszeiger vom Handle abgeholt und der App auf Anfrage zum
+// reinschalten uebergeben.
+// Handles wie z.B. der Rotationsmittelpunkt oder die Spiegelachse werden von
+// der View generiert, wenn vom Controller der entsprechende Transformations-
+// Modus selektiert wird.
+// HDL_MOVE...HDL_LWRGT muessen im enum immer zusammen stehen bleiben!
+
+enum SdrHdlKind
+{
+ HDL_MOVE, // Handle zum Verschieben des Objekts
+ HDL_UPLFT, // Oben links
+ HDL_UPPER, // Oben
+ HDL_UPRGT, // Oben rechts
+ HDL_LEFT, // Links
+ HDL_RIGHT, // Rechts
+ HDL_LWLFT, // Unten links
+ HDL_LOWER, // Unten
+ HDL_LWRGT, // Unten rechts
+ HDL_POLY, // Punktselektion an Polygon oder Bezierkurve
+ HDL_BWGT, // Gewicht an einer Bezierkurve
+ HDL_CIRC, // Winkel an Kreissegmenten, Eckenradius am Rect
+ HDL_REF1, // Referenzpunkt 1, z.B. Rotationsmitte
+ HDL_REF2, // Referenzpunkt 2, z.B. Endpunkt der Spiegelachse
+ HDL_MIRX, // Die Spiegelachse selbst
+ HDL_GLUE, // GluePoint
+ HDL_GLUE_DESELECTED, // GluePoint
+ HDL_ANCHOR, // anchor symbol (SD, SW)
+ HDL_TRNS, // interactive transparence
+ HDL_GRAD, // interactive gradient
+ HDL_COLR, // interactive color
+ HDL_USER,
+ HDL_ANCHOR_TR, // #101688# Anchor handle with (0,0) at top right for SW
+
+ // for SJ and the CustomShapeHandles:
+ HDL_CUSTOMSHAPE1,
+
+ HDL_SMARTTAG
+};
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+enum BitmapColorIndex
+{
+ LightGreen,
+ Cyan,
+ LightCyan,
+ Red,
+ LightRed,
+ Yellow
+};
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+enum BitmapMarkerKind
+{
+ Rect_7x7,
+ Rect_9x9,
+ Rect_11x11,
+ Rect_13x13,
+ Circ_7x7,
+ Circ_9x9,
+ Circ_11x11,
+ Elli_7x9,
+ Elli_9x11,
+ Elli_9x7,
+ Elli_11x9,
+ RectPlus_7x7,
+ RectPlus_9x9,
+ RectPlus_11x11,
+ Crosshair,
+ Glue,
+ Glue_Deselected,
+ Anchor,
+
+ // #98388# add AnchorPressed to be able to aninate anchor control, too.
+ AnchorPressed,
+
+ // #101688# AnchorTR for SW
+ AnchorTR,
+ AnchorPressedTR,
+
+ // for SJ and the CustomShapeHandles:
+ Customshape1
+};
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+class SVX_DLLPUBLIC SdrHdl
+{
+ friend class SdrMarkView; // fuer den Zugriff auf nObjHdlNum
+ friend class SdrHdlList;
+
+ static BitmapEx ImpGetBitmapEx(BitmapMarkerKind eKindOfMarker, sal_uInt16 nInd);
+
+protected:
+ SdrObject* pObj; // Gehoert das Handle zu einem Objekt?
+ SdrPageView* pPV; // Gehoert das Handle zu einem Objekt in einer bestimmten PageView?
+ SdrHdlList* pHdlList; // Zum Feststelen der Handlegroesse
+
+ // OVERLAYMANAGER
+ ::sdr::overlay::OverlayObjectList maOverlayGroup;
+
+ Point aPos;
+
+ SdrHdlKind eKind;
+
+ long nDrehWink; // Handles bzw. Mauszeiger drehen
+ sal_uInt32 nObjHdlNum; // wird von der MarkView benoetigt
+ sal_uInt32 nPolyNum; // Polygonpunktes
+ sal_uInt32 nPPntNum; // Punktnummer des Polygons
+ sal_uInt32 nSourceHdlNum; // ist noch vollstaendig zu implementieren
+
+ unsigned bSelect : 1; // Ein selektierter Polygonpunkt?
+ unsigned b1PixMore : 1; // True=Handle wird 1 Pixel groesser dargestellt
+ unsigned bPlusHdl : 1; // u.a. fuer Hld-Paint Optimierung bei MarkPoint/UnmarkPoint, ...
+
+ bool mbMoveOutside; // forces this handle to be moved outside of the selection rectangle
+
+ // create marker for this kind
+ virtual void CreateB2dIAObject();
+
+ // cleanup marker if one exists
+ void GetRidOfIAObject();
+
+private:
+ bool mbMouseOver; // is true if the mouse is over this handle
+
+protected:
+ ::sdr::overlay::OverlayObject* CreateOverlayObject(
+ const basegfx::B2DPoint& rPos,
+ BitmapColorIndex eColIndex, BitmapMarkerKind eKindOfMarker, Point aMoveOutsideOffset = Point());
+ BitmapMarkerKind GetNextBigger(BitmapMarkerKind eKnd) const;
+
+public:
+ SdrHdl();
+ explicit SdrHdl(const Point& rPnt, SdrHdlKind eNewKind=HDL_MOVE);
+ virtual ~SdrHdl();
+
+ const ::sdr::overlay::OverlayObjectList& getOverlayObjectList() const { return maOverlayGroup; }
+
+ void SetHdlList(SdrHdlList* pList);
+ SdrHdlKind GetKind() const { return eKind; }
+ void Touch();
+
+ const Point& GetPos() const { return aPos; }
+ void SetPos(const Point& rPnt);
+
+ SdrPageView* GetPageView() const { return pPV; }
+ void SetPageView(SdrPageView* pNewPV) { pPV=pNewPV; }
+
+ SdrObject* GetObj() const { return pObj; }
+ void SetObj(SdrObject* pNewObj);
+
+ sal_Bool IsSelected() const { return bSelect; }
+ void SetSelected(sal_Bool bJa=sal_True);
+
+ void Set1PixMore(sal_Bool bJa=sal_True);
+ void SetDrehWink(long n);
+
+ sal_Bool IsCornerHdl() const { return eKind==HDL_UPLFT || eKind==HDL_UPRGT || eKind==HDL_LWLFT || eKind==HDL_LWRGT; }
+ sal_Bool IsVertexHdl() const { return eKind==HDL_UPPER || eKind==HDL_LOWER || eKind==HDL_LEFT || eKind==HDL_RIGHT; }
+
+ void SetObjHdlNum(sal_uInt32 nNum) { nObjHdlNum=nNum; }
+ sal_uInt32 GetObjHdlNum() const { return nObjHdlNum; }
+
+ void SetPolyNum(sal_uInt32 nNum) { nPolyNum=nNum; }
+ sal_uInt32 GetPolyNum() const { return nPolyNum; }
+
+ void SetPointNum(sal_uInt32 nNum) { nPPntNum=nNum; }
+ sal_uInt32 GetPointNum() const { return nPPntNum; }
+
+ void SetPlusHdl(sal_Bool bOn) { bPlusHdl=bOn; }
+ sal_Bool IsPlusHdl() const { return bPlusHdl; }
+
+ void SetSourceHdlNum(sal_uInt32 nNum) { nSourceHdlNum=nNum; }
+ sal_uInt32 GetSourceHdlNum() const { return nSourceHdlNum; }
+
+ virtual Pointer GetPointer() const;
+ bool IsHdlHit(const Point& rPnt) const;
+
+ // #97016# II
+ virtual sal_Bool IsFocusHdl() const;
+
+ void SetMoveOutside( bool bMoveOutside );
+
+ /** is called when the mouse enters the area of this handle. If the handle changes his
+ visualisation during mouse over it must override this method and call Touch(). */
+ virtual void onMouseEnter(const MouseEvent& rMEvt);
+
+ /** is called when the mouse leaves the area of this handle. If the handle changes his
+ visualisation during mouse over it must override this method and call Touch(). */
+ virtual void onMouseLeave();
+
+ static BitmapEx createGluePointBitmap() { return ImpGetBitmapEx(Glue_Deselected, 0); }
+};
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+#define SDR_HANDLE_COLOR_SIZE_NORMAL Size(13, 13)
+#define SDR_HANDLE_COLOR_SIZE_SELECTED Size(17, 17)
+
+class SVX_DLLPUBLIC SdrHdlColor : public SdrHdl
+{
+private:
+ // size of colr markers
+ Size aMarkerSize;
+
+ // color
+ Color aMarkerColor;
+
+ // callback link when value changed
+ Link aColorChangeHdl;
+
+ // use luminance values only
+ unsigned bUseLuminance : 1;
+
+ // create marker for this kind
+ SVX_DLLPRIVATE virtual void CreateB2dIAObject();
+
+ // help functions
+ SVX_DLLPRIVATE Bitmap CreateColorDropper(Color aCol);
+ SVX_DLLPRIVATE Color GetLuminance(const Color& rCol);
+ SVX_DLLPRIVATE void CallColorChangeLink();
+
+public:
+ explicit SdrHdlColor(const Point& rRef, Color aCol = Color(COL_BLACK), const Size& rSize = Size(11, 11), sal_Bool bLum = sal_False);
+ virtual ~SdrHdlColor();
+
+ sal_Bool IsUseLuminance() const { return bUseLuminance; }
+
+ Color GetColor() const { return aMarkerColor; }
+ void SetColor(Color aNew, sal_Bool bCallLink = sal_False);
+
+ const Size& GetSize() const { return aMarkerSize; }
+ void SetSize(const Size& rNew);
+
+ void SetColorChangeHdl(const Link& rLink) { aColorChangeHdl = rLink; }
+ const Link& GetColorChangeHdl() const { return aColorChangeHdl; }
+};
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+class SdrHdlGradient : public SdrHdl
+{
+private:
+ // pointer to used color handles
+ SdrHdlColor* pColHdl1;
+ SdrHdlColor* pColHdl2;
+
+ // 2nd position
+ Point a2ndPos;
+
+ // is this a gradient or a transparence
+ unsigned bGradient : 1;
+
+ // select which handle to move
+ bool bMoveSingleHandle : 1;
+ bool bMoveFirstHandle : 1;
+
+ // create marker for this kind
+ virtual void CreateB2dIAObject();
+
+public:
+ SdrHdlGradient(const Point& rRef1, const Point& rRef2, sal_Bool bGrad = sal_True);
+ virtual ~SdrHdlGradient();
+
+ sal_Bool IsGradient() const { return bGradient; }
+
+ // set the associated color handles
+ void SetColorHandles(SdrHdlColor* pL1, SdrHdlColor* pL2) { pColHdl1 = pL1; pColHdl2 = pL2; }
+ SdrHdlColor* GetColorHdl1() const { return pColHdl1; }
+ SdrHdlColor* GetColorHdl2() const { return pColHdl2; }
+
+ const Point& Get2ndPos() const { return a2ndPos; }
+ void Set2ndPos(const Point& rPnt);
+
+ // the link called by the color handles
+ DECL_LINK(ColorChangeHdl, SdrHdl*);
+
+ // transformation call, create gradient from this handle
+ void FromIAOToItem(SdrObject* pObj, sal_Bool bSetItemOnObject, sal_Bool bUndo);
+
+ // selection flags for interaction
+ bool IsMoveSingleHandle() const { return bMoveSingleHandle; }
+ void SetMoveSingleHandle(bool bNew) { bMoveSingleHandle = bNew; }
+ bool IsMoveFirstHandle() const { return bMoveFirstHandle; }
+ void SetMoveFirstHandle(bool bNew) { bMoveFirstHandle = bNew; }
+};
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+// Spiegelachse
+class SdrHdlLine: public SdrHdl
+{
+ // create marker for this kind
+ virtual void CreateB2dIAObject();
+
+protected:
+ SdrHdl* pHdl1;
+ SdrHdl* pHdl2;
+
+public:
+ SdrHdlLine(SdrHdl& rHdl1, SdrHdl& rHdl2, SdrHdlKind eNewKind=HDL_MIRX) { eKind=eNewKind; pHdl1=&rHdl1; pHdl2=&rHdl2; }
+ virtual ~SdrHdlLine();
+
+ virtual Pointer GetPointer() const;
+};
+
+// Ein SdrHdlBezWgt hat Kenntnis von seinem "BasisHandle". Seine Draw-Methode
+// zeichnet zusaetzlich eine Linie von seiner Position zur Position dieses
+// BasisHandles.
+class SdrHdlBezWgt: public SdrHdl
+{
+ // create marker for this kind
+ virtual void CreateB2dIAObject();
+
+protected:
+ const SdrHdl* pHdl1;
+
+public:
+ // das ist kein Copy-Ctor!!!
+ SdrHdlBezWgt(const SdrHdl* pRefHdl1, SdrHdlKind eNewKind=HDL_BWGT) { eKind=eNewKind; pHdl1=pRefHdl1; }
+ virtual ~SdrHdlBezWgt();
+};
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+class E3dVolumeMarker : public SdrHdl
+{
+ basegfx::B2DPolyPolygon aWireframePoly;
+
+ // create marker for this kind
+ virtual void CreateB2dIAObject();
+
+public:
+ explicit E3dVolumeMarker(const basegfx::B2DPolyPolygon& rWireframePoly);
+};
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+class ImpEdgeHdl: public SdrHdl
+{
+ SdrEdgeLineCode eLineCode;
+
+ // create marker for this kind
+ virtual void CreateB2dIAObject();
+
+public:
+ ImpEdgeHdl(const Point& rPnt, SdrHdlKind eNewKind): SdrHdl(rPnt,eNewKind),eLineCode(MIDDLELINE) {}
+ virtual ~ImpEdgeHdl();
+
+ void SetLineCode(SdrEdgeLineCode eCode);
+ SdrEdgeLineCode GetLineCode() const { return eLineCode; }
+ sal_Bool IsHorzDrag() const;
+ virtual Pointer GetPointer() const;
+};
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+class ImpMeasureHdl: public SdrHdl
+{
+ // create marker for this kind
+ virtual void CreateB2dIAObject();
+
+public:
+ ImpMeasureHdl(const Point& rPnt, SdrHdlKind eNewKind): SdrHdl(rPnt,eNewKind) {}
+ virtual ~ImpMeasureHdl();
+
+ virtual Pointer GetPointer() const;
+};
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+class ImpTextframeHdl: public SdrHdl
+{
+ const Rectangle maRect;
+
+ // create marker for this kind
+ virtual void CreateB2dIAObject();
+
+public:
+ explicit ImpTextframeHdl(const Rectangle& rRect);
+};
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+class SVX_DLLPUBLIC SdrHdlList
+{
+protected:
+ sal_uIntPtr mnFocusIndex;
+ SdrMarkView* pView;
+ std::deque<SdrHdl*> aList;
+ sal_uInt16 nHdlSize;
+
+ unsigned bRotateShear : 1;
+ unsigned bDistortShear : 1;
+ unsigned bMoveOutside : 1; // Handles nach aussen ruecken (fuer TextEdit)
+
+private:
+ SVX_DLLPRIVATE SdrHdlList(const SdrHdlList&): aList() {}
+ SVX_DLLPRIVATE void operator=(const SdrHdlList&) {}
+ SVX_DLLPRIVATE sal_Bool operator==(const SdrHdlList&) const { return sal_False; }
+ SVX_DLLPRIVATE sal_Bool operator!=(const SdrHdlList&) const { return sal_False; }
+
+public:
+ explicit SdrHdlList(SdrMarkView* pV);
+ ~SdrHdlList();
+ void Clear();
+
+ // #97016# II
+ void TravelFocusHdl(sal_Bool bForward);
+ SdrHdl* GetFocusHdl() const;
+ void SetFocusHdl(SdrHdl* pNew);
+ void ResetFocusHdl();
+
+ // Access to View
+ SdrMarkView* GetView() const;
+
+ // Sortierung: 1.Level Erst Refpunkt-Handles, dann normale Handles, dann Glue, dann User, dann Plushandles
+ // 2.Level PageView (Pointer)
+ // 3.Level Position (x+y)
+ void Sort();
+ sal_uIntPtr GetHdlCount() const { return aList.size(); }
+ SdrHdl* GetHdl(sal_uIntPtr nNum) const { return nNum != CONTAINER_ENTRY_NOTFOUND ? aList[nNum] : NULL; }
+ sal_uIntPtr GetHdlNum(const SdrHdl* pHdl) const;
+ void SetHdlSize(sal_uInt16 nSiz);
+ sal_uInt16 GetHdlSize() const { return nHdlSize; }
+ void SetMoveOutside(sal_Bool bOn);
+ sal_Bool IsMoveOutside() const { return bMoveOutside; }
+ void SetRotateShear(sal_Bool bOn);
+ sal_Bool IsRotateShear() const { return bRotateShear; }
+ void SetDistortShear(sal_Bool bOn);
+ sal_Bool IsDistortShear() const { return bDistortShear; }
+
+ // AddHdl uebernimmt das Handle in sein Eigentum. Es muss
+ // also auf dem Heap stehen, da Clear() ein delete macht.
+ void AddHdl(SdrHdl* pHdl, sal_Bool bAtBegin=sal_False);
+ SdrHdl* RemoveHdl(sal_uIntPtr nNum);
+ void RemoveAllByKind(SdrHdlKind eKind);
+
+ // Zuletzt eingefuegte Handles werden am ehesten getroffen
+ // (wenn Handles uebereinander liegen).
+ SdrHdl* IsHdlListHit(const Point& rPnt, sal_Bool bBack=sal_False, sal_Bool bNext=sal_False, SdrHdl* pHdl0=NULL) const;
+ SdrHdl* GetHdl(SdrHdlKind eKind1) const;
+};
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+class SVX_DLLPUBLIC SdrCropHdl : public SdrHdl
+{
+public:
+ SdrCropHdl(const Point& rPnt, SdrHdlKind eNewKind);
+
+protected:
+ // create marker for this kind
+ virtual void CreateB2dIAObject();
+
+ BitmapEx GetBitmapForHandle( const BitmapEx& rBitmap, int nSize );
+
+ static BitmapEx GetHandlesBitmap();
+};
+
+#endif //_SVDHDL_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */