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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef _SVDGLUE_HXX
+#define _SVDGLUE_HXX
+
+class Window;
+class OutputDevice;
+class SvStream;
+class SdrObject;
+
+#include <tools/gen.hxx>
+#include "svx/svxdllapi.h"
+#include <vector>
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+#define SDRESC_SMART 0x0000
+#define SDRESC_LEFT 0x0001
+#define SDRESC_RIGHT 0x0002
+#define SDRESC_TOP 0x0004
+#define SDRESC_BOTTOM 0x0008
+#define SDRESC_LO 0x0010 /* ni */
+#define SDRESC_LU 0x0020 /* ni */
+#define SDRESC_RO 0x0040 /* ni */
+#define SDRESC_RU 0x0080 /* ni */
+#define SDRESC_HORZ (SDRESC_LEFT|SDRESC_RIGHT)
+#define SDRESC_VERT (SDRESC_TOP|SDRESC_BOTTOM)
+#define SDRESC_ALL 0x00FF
+
+#define SDRHORZALIGN_CENTER 0x0000
+#define SDRHORZALIGN_LEFT 0x0001
+#define SDRHORZALIGN_RIGHT 0x0002
+#define SDRHORZALIGN_DONTCARE 0x0010
+#define SDRVERTALIGN_CENTER 0x0000
+#define SDRVERTALIGN_TOP 0x0100
+#define SDRVERTALIGN_BOTTOM 0x0200
+#define SDRVERTALIGN_DONTCARE 0x1000
+
+class SVX_DLLPUBLIC SdrGluePoint {
+ // Bezugspunkt ist SdrObject::GetSnapRect().Center()
+ // bNoPercent=FALSE: Position ist -5000..5000 (1/100)% bzw. 0..10000 (je nach Align)
+ // bNoPercent=sal_True : Position ist in log Einh, rel zum Bezugspunkt
+ Point aPos;
+ sal_uInt16 nEscDir;
+ sal_uInt16 nId;
+ sal_uInt16 nAlign;
+ sal_uInt8 bNoPercent:1;
+ sal_uInt8 bReallyAbsolute:1; // Temporaer zu setzen fuer Transformationen am Bezugsobjekt
+ sal_uInt8 bUserDefined:1; // #i38892#
+public:
+ SdrGluePoint(): nEscDir(SDRESC_SMART),nId(0),nAlign(0) { bNoPercent=sal_False; bReallyAbsolute=sal_False; bUserDefined=sal_True; }
+ SdrGluePoint(const Point& rNewPos, bool bNewPercent= sal_True, sal_uInt16 nNewAlign=0): aPos(rNewPos),nEscDir(SDRESC_SMART),nId(0),nAlign(nNewAlign) { bNoPercent=!bNewPercent; bReallyAbsolute = sal_False; bUserDefined = sal_True; }
+ bool operator==(const SdrGluePoint& rCmpGP) const { return aPos==rCmpGP.aPos && nEscDir==rCmpGP.nEscDir && nId==rCmpGP.nId && nAlign==rCmpGP.nAlign && bNoPercent==rCmpGP.bNoPercent && bReallyAbsolute==rCmpGP.bReallyAbsolute && bUserDefined==rCmpGP.bUserDefined; }
+ bool operator!=(const SdrGluePoint& rCmpGP) const { return !operator==(rCmpGP); }
+ const Point& GetPos() const { return aPos; }
+ void SetPos(const Point& rNewPos) { aPos=rNewPos; }
+ sal_uInt16 GetEscDir() const { return nEscDir; }
+ void SetEscDir(sal_uInt16 nNewEsc) { nEscDir=nNewEsc; }
+ sal_uInt16 GetId() const { return nId; }
+ void SetId(sal_uInt16 nNewId) { nId=nNewId; }
+ bool IsPercent() const { return bNoPercent ? false : true; }
+ void SetPercent(bool bOn) { bNoPercent = !bOn; }
+ // Temporaer zu setzen fuer Transformationen am Bezugsobjekt
+ bool IsReallyAbsolute() const { return bReallyAbsolute ? true : false; }
+ void SetReallyAbsolute(bool bOn, const SdrObject& rObj);
+
+ // #i38892#
+ bool IsUserDefined() const { return bUserDefined ? true : false; }
+ void SetUserDefined(bool bNew) { bUserDefined = bNew ? true : false; }
+
+ sal_uInt16 GetAlign() const { return nAlign; }
+ void SetAlign(sal_uInt16 nAlg) { nAlign=nAlg; }
+ sal_uInt16 GetHorzAlign() const { return nAlign&0x00FF; }
+ void SetHorzAlign(sal_uInt16 nAlg) { nAlign=(nAlign&0xFF00)|(nAlg&0x00FF); }
+ sal_uInt16 GetVertAlign() const { return nAlign&0xFF00; }
+ void SetVertAlign(sal_uInt16 nAlg) { nAlign=(nAlign&0x00FF)|(nAlg&0xFF00); }
+ bool IsHit(const Point& rPnt, const OutputDevice& rOut, const SdrObject* pObj) const;
+ void Invalidate(Window& rWin, const SdrObject* pObj) const;
+ Point GetAbsolutePos(const SdrObject& rObj) const;
+ void SetAbsolutePos(const Point& rNewPos, const SdrObject& rObj);
+ long GetAlignAngle() const;
+ void SetAlignAngle(long nWink);
+ long EscDirToAngle(sal_uInt16 nEsc) const;
+ sal_uInt16 EscAngleToDir(long nWink) const;
+ void Rotate(const Point& rRef, long nWink, double sn, double cs, const SdrObject* pObj);
+ void Mirror(const Point& rRef1, const Point& rRef2, long nWink, const SdrObject* pObj);
+ void Shear (const Point& rRef, long nWink, double tn, bool bVShear, const SdrObject* pObj);
+};
+
+#define SDRGLUEPOINT_NOTFOUND 0xFFFF
+
+class SVX_DLLPUBLIC SdrGluePointList {
+ std::vector<SdrGluePoint*> aList;
+protected:
+ SdrGluePoint* GetObject(sal_uInt16 i) const { return aList[i]; }
+public:
+ SdrGluePointList(): aList() {}
+ SdrGluePointList(const SdrGluePointList& rSrcList): aList() { *this=rSrcList; }
+ ~SdrGluePointList() { Clear(); }
+ void Clear();
+ void operator=(const SdrGluePointList& rSrcList);
+ sal_uInt16 GetCount() const { return sal_uInt16(aList.size()); }
+ // Beim Insert wird dem Objekt (also dem GluePoint) automatisch eine Id zugewiesen.
+ // ReturnCode ist der Index des neuen GluePoints in der Liste
+ sal_uInt16 Insert(const SdrGluePoint& rGP);
+ void Delete(sal_uInt16 nPos)
+ {
+ SdrGluePoint* p = aList[nPos];
+ aList.erase(aList.begin()+nPos);
+ delete p;
+ }
+ SdrGluePoint& operator[](sal_uInt16 nPos) { return *GetObject(nPos); }
+ const SdrGluePoint& operator[](sal_uInt16 nPos) const { return *GetObject(nPos); }
+ sal_uInt16 FindGluePoint(sal_uInt16 nId) const;
+ sal_uInt16 HitTest(const Point& rPnt, const OutputDevice& rOut, const SdrObject* pObj, bool bBack = false, bool bNext = false, sal_uInt16 nId0=0) const;
+ void Invalidate(Window& rWin, const SdrObject* pObj) const;
+ // Temporaer zu setzen fuer Transformationen am Bezugsobjekt
+ void SetReallyAbsolute(bool bOn, const SdrObject& rObj);
+ void Rotate(const Point& rRef, long nWink, double sn, double cs, const SdrObject* pObj);
+ void Mirror(const Point& rRef1, const Point& rRef2, const SdrObject* pObj);
+ void Mirror(const Point& rRef1, const Point& rRef2, long nWink, const SdrObject* pObj);
+ void Shear (const Point& rRef, long nWink, double tn, bool bVShear, const SdrObject* pObj);
+};
+
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+#endif //_SVDGLUE_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */