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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef _SDRPAGEWINDOW_HXX
+#define _SDRPAGEWINDOW_HXX
+
+#include <com/sun/star/awt/XWindowListener.hpp>
+#include <com/sun/star/beans/XPropertyChangeListener.hpp>
+#include <com/sun/star/awt/XControlContainer.hpp>
+#include <com/sun/star/util/XModeChangeListener.hpp>
+#include <cppuhelper/implbase4.hxx>
+#include <svx/sdr/overlay/overlaymanager.hxx>
+#include <svx/svdtypes.hxx> // for SdrLayerID
+#include <svx/sdrpagewindow.hxx>
+#include "svx/svxdllapi.h"
+
+#include <vector>
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+// predeclarations
+
+class Region;
+class SdrUnoObj;
+class SdrPageView;
+
+// #110094#
+namespace sdr
+{
+ namespace contact
+ {
+ class ObjectContact;
+ class ViewObjectContactRedirector;
+ } // end of namespace contact
+
+ namespace overlay
+ {
+ class OverlayManager;
+ } // end of namespace overlay
+} // end of namespace sdr
+
+namespace basegfx
+{
+ class B2DRange;
+} // end of namespace basegfx
+
+class SdrPaintWindow;
+class Link;
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+class SVX_DLLPUBLIC SdrPageWindow
+{
+ // #110094# ObjectContact section
+ sdr::contact::ObjectContact* mpObjectContact;
+
+ // the SdrPageView this window belongs to
+ SdrPageView& mrPageView;
+
+ // the PaintWindow to paint on. Here is access to OutDev etc.
+ // #i72752# change to pointer to allow patcing it in DrawLayer() if necessary
+ SdrPaintWindow* mpPaintWindow;
+ SdrPaintWindow* mpOriginalPaintWindow;
+
+ // UNO stuff for xControls
+ ::com::sun::star::uno::Reference< ::com::sun::star::awt::XControlContainer > mxControlContainer;
+
+ sdr::contact::ObjectContact* CreateViewSpecificObjectContact();
+
+public:
+ SdrPageWindow(SdrPageView& rNewPageView, SdrPaintWindow& rPaintWindow);
+ ~SdrPageWindow();
+
+ // data read accesses
+ SdrPageView& GetPageView() const { return mrPageView; }
+ SdrPaintWindow& GetPaintWindow() const { return *mpPaintWindow; }
+ const SdrPaintWindow* GetOriginalPaintWindow() const { return mpOriginalPaintWindow; }
+ ::com::sun::star::uno::Reference< ::com::sun::star::awt::XControlContainer > GetControlContainer( bool _bCreateIfNecessary = true ) const;
+
+ // OVERLAYMANAGER
+ rtl::Reference< ::sdr::overlay::OverlayManager > GetOverlayManager() const;
+
+ // #i72752# allow patcing SdrPaintWindow from SdrPageView::DrawLayer if needed
+ void patchPaintWindow(SdrPaintWindow& rPaintWindow);
+ void unpatchPaintWindow();
+
+ // the repaint method. For migration from pPaintProc, use one more parameter
+ void PrePaint();
+ void PrepareRedraw(const Region& rReg);
+ void RedrawAll(sdr::contact::ViewObjectContactRedirector* pRedirector) const;
+ void RedrawLayer(const SdrLayerID* pId, sdr::contact::ViewObjectContactRedirector* pRedirector) const;
+
+ // Invalidate call, used from ObjectContact(OfPageView) in InvalidatePartOfView(...)
+ void InvalidatePageWindow(const basegfx::B2DRange& rRange);
+
+ // #110094# ObjectContact section
+ sdr::contact::ObjectContact& GetObjectContact() const;
+ /// determines whether there already exists an ObjectContact
+ bool HasObjectContact() const;
+
+ // #i26631#
+ void ResetObjectContact();
+
+ /** sets all elements in the view which support a design and a alive mode into the given mode
+ */
+ void SetDesignMode( bool _bDesignMode ) const;
+};
+
+// typedefs for a list of SdrPageWindow
+typedef ::std::vector< SdrPageWindow* > SdrPageWindowVector;
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+#endif //_SDRPAGEWINDOW_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */