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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef _SDR_CONTACT_VIEWOBJECTCONTACT_HXX
+#define _SDR_CONTACT_VIEWOBJECTCONTACT_HXX
+
+#include <sal/types.h>
+
+#include <vector>
+#include "svx/svxdllapi.h"
+#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+// predeclarations
+
+class Region;
+
+namespace sdr { namespace contact {
+ class DisplayInfo;
+ class ObjectContact;
+ class ViewContact;
+ class ViewObjectContactRedirector;
+}}
+
+namespace sdr { namespace animation {
+ class PrimitiveAnimation;
+}}
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace sdr
+{
+ namespace contact
+ {
+ class SVX_DLLPUBLIC ViewObjectContact
+ {
+ private:
+ // must-exist and constant contacts
+ ObjectContact& mrObjectContact;
+ ViewContact& mrViewContact;
+
+ // This range defines the object's BoundRect
+ basegfx::B2DRange maObjectRange;
+
+ // PrimitiveSequence of the ViewContact. This contains all necessary information
+ // for the graphical visualisation and needs to be supported by all VCs which
+ // can be visualized.
+ drawinglayer::primitive2d::Primitive2DSequence mxPrimitive2DSequence;
+
+ // the PrimitiveAnimation if Primitive2DSequence contains animations
+ sdr::animation::PrimitiveAnimation* mpPrimitiveAnimation;
+
+ // bitfield
+ // This bool gets set when the object gets invalidated by ActionChanged() and
+ // can be used from the OC to late-invalidates
+ unsigned mbLazyInvalidate : 1;
+
+ protected:
+ // make redirector a protected friend, it needs to call createPrimitives as default action
+ friend class ViewObjectContactRedirector;
+
+ // Called from getPrimitive2DSequence() when vector has changed. Evaluate object animation
+ // and setup accordingly
+ void checkForPrimitive2DAnimations();
+
+ // This method is responsible for creating the graphical visualisation data which is
+ // stored/cached in the local primitive. Default gets view-independent Primitive
+ // from the ViewContact using ViewContact::getViewIndependentPrimitive2DSequence(), takes care of
+ // visibility, handles glue and ghosted.
+ // This method will not handle included hierarchies and not check geometric visibility.
+ virtual drawinglayer::primitive2d::Primitive2DSequence createPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const;
+
+ // method for flushing Primitive2DSequence for VOC implementations
+ void flushPrimitive2DSequence() { mxPrimitive2DSequence.realloc(0); }
+
+ public:
+ // basic constructor.
+ ViewObjectContact(ObjectContact& rObjectContact, ViewContact& rViewContact);
+ virtual ~ViewObjectContact();
+
+ // access to ObjectContact
+ ObjectContact& GetObjectContact() const { return mrObjectContact; }
+
+ // access to ViewContact
+ ViewContact& GetViewContact() const { return mrViewContact; }
+
+ // get the oebject's size range
+ const basegfx::B2DRange& getObjectRange() const;
+
+ // A ViewObjectContact was deleted and shall be forgotten.
+ void RemoveViewObjectContact(ViewObjectContact& rVOContact);
+
+ // React on changes of the object of this ViewContact
+ virtual void ActionChanged();
+
+ // LazyInvalidate handling
+ void triggerLazyInvalidate();
+
+ // Check if this primitive is animated in any OC (View) which means it has
+ // generated a PrimitiveAnimation
+ bool isAnimated() const { return (0 != mpPrimitiveAnimation); }
+
+ // Take some action when new objects are inserted
+ virtual void ActionChildInserted(ViewContact& rChild);
+
+ // access to the local primitive. This will ensure that the local primitive is
+ // current in comparing the local one with a fresh created incarnation
+ // This method will not handle included hierarchies and not check visibility.
+ drawinglayer::primitive2d::Primitive2DSequence getPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const;
+
+ // test this VOC for visibility concerning model-view stuff like e.g. Layer
+ virtual bool isPrimitiveVisible(const DisplayInfo& rDisplayInfo) const;
+
+ // test this VOC for ghosted mode
+ virtual bool isPrimitiveGhosted(const DisplayInfo& rDisplayInfo) const;
+
+ // process this primitive: Eventually also recursively travel an existing hierarchy,
+ // e.g. for group objects, scenes or pages. This method will test geometrical visibility.
+ virtual drawinglayer::primitive2d::Primitive2DSequence getPrimitive2DSequenceHierarchy(DisplayInfo& rDisplayInfo) const;
+
+ // just process the sub-hierarchy, used as tooling from getPrimitive2DSequenceHierarchy
+ drawinglayer::primitive2d::Primitive2DSequence getPrimitive2DSequenceSubHierarchy(DisplayInfo& rDisplayInfo) const;
+ };
+ } // end of namespace contact
+} // end of namespace sdr
+
+//////////////////////////////////////////////////////////////////////////////
+
+#endif //_SDR_CONTACT_VIEWOBJECTCONTACT_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */