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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef _SDR_CONTACT_VIEWCONTACTOFE3DSCENE_HXX
+#define _SDR_CONTACT_VIEWCONTACTOFE3DSCENE_HXX
+
+#include <svx/sdr/contact/viewcontactofsdrobj.hxx>
+#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
+#include <drawinglayer/attribute/sdrsceneattribute3d.hxx>
+#include <drawinglayer/attribute/sdrlightingattribute3d.hxx>
+#include <drawinglayer/geometry/viewinformation3d.hxx>
+#include <basegfx/matrix/b2dhommatrix.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+// predeclarations
+
+class E3dScene;
+
+namespace basegfx {
+ class B3DRange;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace sdr
+{
+ namespace contact
+ {
+ class SVX_DLLPUBLIC ViewContactOfE3dScene : public ViewContactOfSdrObj
+ {
+ protected:
+ // Create a Object-Specific ViewObjectContact, set ViewContact and
+ // ObjectContact. Always needs to return something. Default is to create
+ // a standard ViewObjectContact containing the given ObjectContact and *this
+ virtual ViewObjectContact& CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact);
+
+ public:
+ // basic constructor, used from SdrObject.
+ explicit ViewContactOfE3dScene(E3dScene& rScene);
+
+ // access to SdrObject
+ E3dScene& GetE3dScene() const
+ {
+ return (E3dScene&)GetSdrObject();
+ }
+
+ // React on changes of the object of this ViewContact
+ virtual void ActionChanged();
+
+ // access to ViewInformation3D and ObjectTransformation
+ const drawinglayer::geometry::ViewInformation3D& getViewInformation3D(const ::basegfx::B3DRange& rContentRange) const;
+ const drawinglayer::geometry::ViewInformation3D& getViewInformation3D() const;
+ const basegfx::B2DHomMatrix& getObjectTransformation() const;
+
+ // attribute providers
+ const drawinglayer::attribute::SdrSceneAttribute& getSdrSceneAttribute() const;
+ const drawinglayer::attribute::SdrLightingAttribute& getSdrLightingAttribute() const;
+
+ // scene primitive creators. If pLayerVisibility is given, a visibility test with the LayerID and the
+ // given SetOfByte is done.
+ drawinglayer::primitive2d::Primitive2DSequence createScenePrimitive2DSequence(const SetOfByte* pLayerVisibility) const;
+
+ // helpers to get the sequence of all contained 3D primitives and it's range,
+ // regardless of layer or visibility constraints and using a neutral ViewInformation3D
+ drawinglayer::primitive3d::Primitive3DSequence getAllPrimitive3DSequence() const;
+ basegfx::B3DRange getAllContentRange3D() const;
+
+ protected:
+ // the 3d transformation stack
+ drawinglayer::geometry::ViewInformation3D maViewInformation3D;
+
+ // the object transformation
+ basegfx::B2DHomMatrix maObjectTransformation;
+
+ // attributes
+ drawinglayer::attribute::SdrSceneAttribute maSdrSceneAttribute;
+ drawinglayer::attribute::SdrLightingAttribute maSdrLightingAttribute;
+
+ // create methods for ViewInformation3D and ObjectTransformation
+ void createViewInformation3D(const ::basegfx::B3DRange& rContentRange);
+ void createObjectTransformation();
+
+ // attribute creators
+ void createSdrSceneAttribute();
+ void createSdrLightingAttribute();
+
+ // This method is responsible for creating the graphical visualisation data
+ // ONLY based on model data
+ virtual drawinglayer::primitive2d::Primitive2DSequence createViewIndependentPrimitive2DSequence() const;
+ };
+ } // end of namespace contact
+} // end of namespace sdr
+
+//////////////////////////////////////////////////////////////////////////////
+
+#endif //_SDR_CONTACT_VIEWCONTACTOFE3DSCENE_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */