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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef _SDR_CONTACT_VIEWCONTACTOFE3D_HXX
+#define _SDR_CONTACT_VIEWCONTACTOFE3D_HXX
+
+#include <svx/sdr/contact/viewcontactofsdrobj.hxx>
+#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+// predeclarations
+
+namespace sdr { namespace contact {
+ class ViewContactOfE3dScene;
+}}
+
+namespace drawinglayer { namespace attribute {
+ class SdrLineAttribute;
+}}
+
+namespace basegfx {
+ class BColor;
+ class B3DHomMatrix;
+}
+
+class E3dObject;
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace sdr
+{
+ namespace contact
+ {
+ class ViewContactOfE3d : public ViewContactOfSdrObj
+ {
+ protected:
+ // Create a Object-Specific ViewObjectContact, set ViewContact and
+ // ObjectContact. Always needs to return something.
+ virtual ViewObjectContact& CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact);
+
+ public:
+ // basic constructor, used from E3dObject.
+ explicit ViewContactOfE3d(E3dObject& rObj);
+ virtual ~ViewContactOfE3d();
+
+ // access to E3dObject
+ E3dObject& GetE3dObject() const
+ {
+ return (E3dObject&)GetSdrObject();
+ }
+
+ // public helpers
+ drawinglayer::primitive2d::Primitive2DSequence impCreateWithGivenPrimitive3DSequence(
+ const drawinglayer::primitive3d::Primitive3DSequence& rxContent3D) const;
+
+ //////////////////////////////////////////////////////////////////////////////
+ // primitive stuff
+
+ protected:
+ // Primitive3DSequence of the ViewContact. This contains all necessary information
+ // for the graphical visualisation and needs to be supported by all 3D VCs which
+ // can be visualized. It does NOT contain the object transformation to be able to
+ // buffer for all possible usages
+ drawinglayer::primitive3d::Primitive3DSequence mxViewIndependentPrimitive3DSequence;
+
+ // This method is responsible for creating the graphical visualisation data which is
+ // stored in mxViewIndependentPrimitive3DSequence, but without object transformation
+ virtual drawinglayer::primitive3d::Primitive3DSequence createViewIndependentPrimitive3DSequence() const = 0;
+
+ // This method is responsible for creating the graphical visualisation data derived ONLY from
+ // the model data. The default implementation will try to create a 3D to 2D embedding (will work
+ // when scene is known) which can then be used for 2D processing concerning ranges
+ virtual drawinglayer::primitive2d::Primitive2DSequence createViewIndependentPrimitive2DSequence() const;
+
+ public:
+ // access to the local primitive without the object's local 3D transform. This is e.g. needed
+ // to get the not-yet transformed BoundVolume for e.g. interactions
+ drawinglayer::primitive3d::Primitive3DSequence getVIP3DSWithoutObjectTransform() const;
+
+ // access to the local primitive. This will ensure that the list is
+ // current in comparing the local list content with a fresh created incarnation. It will
+ // use getVIP3DSWithoutObjectTransform and embed to 3d transform primitive when object's
+ // local 3d transform is used
+ drawinglayer::primitive3d::Primitive3DSequence getViewIndependentPrimitive3DSequence() const;
+ };
+ } // end of namespace contact
+} // end of namespace sdr
+
+//////////////////////////////////////////////////////////////////////////////
+
+#endif //_SDR_CONTACT_VIEWCONTACTOFE3D_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */