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-rw-r--r--include/svx/scene3d.hxx58
1 files changed, 29 insertions, 29 deletions
diff --git a/include/svx/scene3d.hxx b/include/svx/scene3d.hxx
index 23856f27cba7..eb19807f19fb 100644
--- a/include/svx/scene3d.hxx
+++ b/include/svx/scene3d.hxx
@@ -63,8 +63,8 @@ private:
friend class sdr::properties::E3dSceneProperties;
protected:
- virtual sdr::properties::BaseProperties* CreateObjectSpecificProperties();
- virtual sdr::contact::ViewContact* CreateObjectSpecificViewContact();
+ virtual sdr::properties::BaseProperties* CreateObjectSpecificProperties() SAL_OVERRIDE;
+ virtual sdr::contact::ViewContact* CreateObjectSpecificViewContact() SAL_OVERRIDE;
// transformations
B3dCamera aCameraSet;
@@ -75,12 +75,12 @@ protected:
// Flag to determine if only selected objects should be drawn
bool bDrawOnlySelected : 1;
- virtual void NewObjectInserted(const E3dObject* p3DObj);
- virtual void StructureChanged();
+ virtual void NewObjectInserted(const E3dObject* p3DObj) SAL_OVERRIDE;
+ virtual void StructureChanged() SAL_OVERRIDE;
void RebuildLists();
- virtual void Notify(SfxBroadcaster &rBC, const SfxHint &rHint);
+ virtual void Notify(SfxBroadcaster &rBC, const SfxHint &rHint) SAL_OVERRIDE;
protected:
void SetDefaultAttributes(E3dDefaultAttributes& rDefault);
@@ -93,12 +93,12 @@ public:
E3dScene(E3dDefaultAttributes& rDefault);
virtual ~E3dScene();
- virtual void SetBoundRectDirty();
+ virtual void SetBoundRectDirty() SAL_OVERRIDE;
// access to cleanup of depth mapper
void Cleanup3DDepthMapper() { ImpCleanup3DDepthMapper(); }
- virtual basegfx::B2DPolyPolygon TakeXorPoly() const;
+ virtual basegfx::B2DPolyPolygon TakeXorPoly() const SAL_OVERRIDE;
sal_uInt32 RemapOrdNum(sal_uInt32 nOrdNum) const;
@@ -187,51 +187,51 @@ public:
// set flag to draw only selected
void SetDrawOnlySelected(bool bNew) { bDrawOnlySelected = bNew; }
bool GetDrawOnlySelected() const { return bDrawOnlySelected; }
- virtual sal_uInt16 GetObjIdentifier() const;
+ virtual sal_uInt16 GetObjIdentifier() const SAL_OVERRIDE;
- virtual void NbcSetSnapRect(const Rectangle& rRect);
- virtual void NbcMove(const Size& rSize);
+ virtual void NbcSetSnapRect(const Rectangle& rRect) SAL_OVERRIDE;
+ virtual void NbcMove(const Size& rSize) SAL_OVERRIDE;
virtual void NbcResize(const Point& rRef, const Fraction& rXFact,
- const Fraction& rYFact);
- virtual void RecalcSnapRect();
+ const Fraction& rYFact) SAL_OVERRIDE;
+ virtual void RecalcSnapRect() SAL_OVERRIDE;
- virtual E3dScene* GetScene() const;
+ virtual E3dScene* GetScene() const SAL_OVERRIDE;
void SetCamera(const Camera3D& rNewCamera);
const Camera3D& GetCamera() const { return aCamera; }
void removeAllNonSelectedObjects();
- virtual E3dScene* Clone() const;
+ virtual E3dScene* Clone() const SAL_OVERRIDE;
E3dScene& operator=(const E3dScene&);
- virtual SdrObjGeoData *NewGeoData() const;
- virtual void SaveGeoData(SdrObjGeoData& rGeo) const;
- virtual void RestGeoData(const SdrObjGeoData& rGeo);
+ virtual SdrObjGeoData *NewGeoData() const SAL_OVERRIDE;
+ virtual void SaveGeoData(SdrObjGeoData& rGeo) const SAL_OVERRIDE;
+ virtual void RestGeoData(const SdrObjGeoData& rGeo) SAL_OVERRIDE;
- virtual void NbcSetTransform(const basegfx::B3DHomMatrix& rMatrix);
- virtual void SetTransform(const basegfx::B3DHomMatrix& rMatrix);
+ virtual void NbcSetTransform(const basegfx::B3DHomMatrix& rMatrix) SAL_OVERRIDE;
+ virtual void SetTransform(const basegfx::B3DHomMatrix& rMatrix) SAL_OVERRIDE;
- virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs);
+ virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs) SAL_OVERRIDE;
void RotateScene(const Point& rRef, long nWink, double sn, double cs);
// TakeObjName...() is for the display in the UI, for example "3 frames selected".
- virtual OUString TakeObjNameSingul() const;
- virtual OUString TakeObjNamePlural() const;
+ virtual OUString TakeObjNameSingul() const SAL_OVERRIDE;
+ virtual OUString TakeObjNamePlural() const SAL_OVERRIDE;
// get transformations
B3dCamera& GetCameraSet() { return aCameraSet; }
// break up
- virtual bool IsBreakObjPossible();
+ virtual bool IsBreakObjPossible() SAL_OVERRIDE;
// polygon which is built during creation
- virtual basegfx::B2DPolyPolygon TakeCreatePoly(const SdrDragStat& rDrag) const;
+ virtual basegfx::B2DPolyPolygon TakeCreatePoly(const SdrDragStat& rDrag) const SAL_OVERRIDE;
// create moves
- virtual bool BegCreate(SdrDragStat& rStat);
- virtual bool MovCreate(SdrDragStat& rStat); // true=Xor muss repainted werden
- virtual bool EndCreate(SdrDragStat& rStat, SdrCreateCmd eCmd);
- virtual bool BckCreate(SdrDragStat& rStat);
- virtual void BrkCreate(SdrDragStat& rStat);
+ virtual bool BegCreate(SdrDragStat& rStat) SAL_OVERRIDE;
+ virtual bool MovCreate(SdrDragStat& rStat) SAL_OVERRIDE; // true=Xor muss repainted werden
+ virtual bool EndCreate(SdrDragStat& rStat, SdrCreateCmd eCmd) SAL_OVERRIDE;
+ virtual bool BckCreate(SdrDragStat& rStat) SAL_OVERRIDE;
+ virtual void BrkCreate(SdrDragStat& rStat) SAL_OVERRIDE;
};
#endif // INCLUDED_SVX_SCENE3D_HXX