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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef _E3D_UNDO_HXX
+#define _E3D_UNDO_HXX
+
+#include <svx/svdundo.hxx>
+#include <svx/scene3d.hxx>
+#include "svx/svxdllapi.h"
+
+/************************************************************************\
+|*
+|* Base class for all 3D undo actions.
+|*
+\************************************************************************/
+class E3dUndoAction : public SdrUndoAction
+{
+
+ protected :
+ E3dObject *pMy3DObj;
+
+ public:
+ TYPEINFO();
+ E3dUndoAction (SdrModel *pModel,
+ E3dObject *p3DObj) :
+ SdrUndoAction (*pModel),
+ pMy3DObj (p3DObj)
+ {
+ }
+
+ virtual ~E3dUndoAction ();
+
+ virtual sal_Bool CanRepeat(SfxRepeatTarget&) const;
+};
+
+/************************************************************************\
+|*
+|* Undo for 3D rotation through the rotation matrices
+|*
+\************************************************************************/
+class E3dRotateUndoAction : public E3dUndoAction
+{
+ basegfx::B3DHomMatrix aMyOldRotation;
+ basegfx::B3DHomMatrix aMyNewRotation;
+
+ public:
+ TYPEINFO();
+ E3dRotateUndoAction (SdrModel *pModel,
+ E3dObject *p3DObj,
+ const basegfx::B3DHomMatrix &aOldRotation,
+ const basegfx::B3DHomMatrix &aNewRotation) :
+ E3dUndoAction (pModel, p3DObj),
+ aMyOldRotation (aOldRotation),
+ aMyNewRotation (aNewRotation)
+ {
+ }
+
+ virtual ~E3dRotateUndoAction ();
+
+ virtual void Undo();
+ virtual void Redo();
+
+};
+
+/************************************************************************\
+|*
+|* Undo for 3D attributes (implemented using Set3DAttributes())
+|*
+\************************************************************************/
+class SVX_DLLPUBLIC E3dAttributesUndoAction : public SdrUndoAction
+{
+ using SdrUndoAction::Repeat;
+
+ SdrObject* pObject;
+
+ const SfxItemSet aNewSet;
+ const SfxItemSet aOldSet;
+
+ public:
+ TYPEINFO();
+ E3dAttributesUndoAction( SdrModel &rModel,
+ E3dObject* pInObject,
+ const SfxItemSet& rNewSet,
+ const SfxItemSet& rOldSet);
+
+ virtual ~E3dAttributesUndoAction();
+
+ virtual sal_Bool CanRepeat(SfxRepeatTarget& rView) const;
+ virtual void Undo();
+ virtual void Redo();
+ virtual void Repeat();
+};
+
+#endif // _E3D_CUBE3D_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */