diff options
Diffstat (limited to 'include/svx/dlgctl3d.hxx')
-rw-r--r-- | include/svx/dlgctl3d.hxx | 204 |
1 files changed, 204 insertions, 0 deletions
diff --git a/include/svx/dlgctl3d.hxx b/include/svx/dlgctl3d.hxx new file mode 100644 index 000000000000..cc45a444c99c --- /dev/null +++ b/include/svx/dlgctl3d.hxx @@ -0,0 +1,204 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#ifndef _SVX_DLGCTL3D_HXX +#define _SVX_DLGCTL3D_HXX + +#include <vcl/ctrl.hxx> +#include <vcl/scrbar.hxx> +#include <vcl/button.hxx> +#include <svl/itemset.hxx> +#include "svx/svxdllapi.h" +#include <basegfx/vector/b3dvector.hxx> + +////////////////////////////////////////////////////////////////////////////// + +class FmFormModel; +class FmFormPage; +class E3dView; +class E3dPolyScene; +class E3dObject; + +////////////////////////////////////////////////////////////////////////////// + +#define PREVIEW_OBJECTTYPE_SPHERE 0x0000 +#define PREVIEW_OBJECTTYPE_CUBE 0x0001 + +////////////////////////////////////////////////////////////////////////////// + +class SVX_DLLPUBLIC Svx3DPreviewControl : public Control +{ +protected: + FmFormModel* mpModel; + FmFormPage* mpFmPage; + E3dView* mp3DView; + E3dPolyScene* mpScene; + E3dObject* mp3DObj; + sal_uInt16 mnObjectType; + + void Construct(); + +public: + Svx3DPreviewControl(Window* pParent, const ResId& rResId); + Svx3DPreviewControl(Window* pParent, WinBits nStyle = 0); + ~Svx3DPreviewControl(); + + virtual void Paint( const Rectangle& rRect ); + virtual void MouseButtonDown( const MouseEvent& rMEvt ); + virtual void Resize(); + + void Reset(); + virtual void SetObjectType(sal_uInt16 nType); + sal_uInt16 GetObjectType() const { return( mnObjectType ); } + SfxItemSet Get3DAttributes() const; + virtual void Set3DAttributes(const SfxItemSet& rAttr); +}; + +////////////////////////////////////////////////////////////////////////////// + +class SVX_DLLPUBLIC Svx3DLightControl : public Svx3DPreviewControl +{ + // Callback for interactive changes + Link maUserInteractiveChangeCallback; + Link maUserSelectionChangeCallback; + Link maChangeCallback; + Link maSelectionChangeCallback; + + // lights + sal_uInt32 maSelectedLight; + + // extra objects for light control + E3dObject* mpExpansionObject; + E3dObject* mpLampBottomObject; + E3dObject* mpLampShaftObject; + std::vector< E3dObject* > maLightObjects; + + // 3d rotations of object + double mfRotateX; + double mfRotateY; + double mfRotateZ; + + // interaction parameters + Point maActionStartPoint; + sal_Int32 mnInteractionStartDistance; + double mfSaveActionStartHor; + double mfSaveActionStartVer; + double mfSaveActionStartRotZ; + + // bitfield + unsigned mbMouseMoved : 1; + unsigned mbGeometrySelected : 1; + + void Construct2(); + void ConstructLightObjects(); + void AdaptToSelectedLight(); + void TrySelection(Point aPosPixel); + +public: + Svx3DLightControl(Window* pParent, WinBits nStyle = 0); + ~Svx3DLightControl(); + + virtual void Paint(const Rectangle& rRect); + virtual void MouseButtonDown(const MouseEvent& rMEvt); + virtual void Tracking( const TrackingEvent& rTEvt ); + virtual void Resize(); + + virtual void SetObjectType(sal_uInt16 nType); + + // register user callback + void SetUserInteractiveChangeCallback(Link aNew) { maUserInteractiveChangeCallback = aNew; } + void SetUserSelectionChangeCallback(Link aNew) { maUserSelectionChangeCallback = aNew; } + void SetChangeCallback(Link aNew) { maChangeCallback = aNew; } + void SetSelectionChangeCallback(Link aNew) { maSelectionChangeCallback = aNew; } + + // selection checks + bool IsSelectionValid(); + bool IsGeometrySelected() { return mbGeometrySelected; } + + // get/set position of selected lamp in polar coordinates, Hor:[0..360.0[ and Ver:[-90..90] degrees + void GetPosition(double& rHor, double& rVer); + void SetPosition(double fHor, double fVer); + + // get/set rotation of 3D object + void SetRotation(double fRotX, double fRotY, double fRotZ); + void GetRotation(double& rRotX, double& rRotY, double& rRotZ); + + void SelectLight(sal_uInt32 nLightNumber); + virtual void Set3DAttributes(const SfxItemSet& rAttr); + sal_uInt32 GetSelectedLight() { return maSelectedLight; } + + // light data access + bool GetLightOnOff(sal_uInt32 nNum) const; + Color GetLightColor(sal_uInt32 nNum) const; + basegfx::B3DVector GetLightDirection(sal_uInt32 nNum) const; +}; + +////////////////////////////////////////////////////////////////////////////// + +class SVX_DLLPUBLIC SvxLightCtl3D : public Control +{ +private: + // local controls + Svx3DLightControl maLightControl; + ScrollBar maHorScroller; + ScrollBar maVerScroller; + PushButton maSwitcher; + + // callback for interactive changes + Link maUserInteractiveChangeCallback; + Link maUserSelectionChangeCallback; + +public: + SvxLightCtl3D( Window* pParent, const ResId& rResId); + ~SvxLightCtl3D(); + + // react to size changes + virtual void Resize(); + void NewLayout(); + + // check the selection for validity + void CheckSelection(); + + // bring further settings to the outside world + Svx3DLightControl& GetSvx3DLightControl() { return maLightControl; } + + // register user callback + void SetUserInteractiveChangeCallback(Link aNew) { maUserInteractiveChangeCallback = aNew; } + void SetUserSelectionChangeCallback(Link aNew) { maUserSelectionChangeCallback = aNew; } + + virtual void KeyInput( const KeyEvent& rKEvt ); + virtual void GetFocus(); + virtual void LoseFocus(); + +protected: + + DECL_LINK( InternalInteractiveChange, void*); + DECL_LINK( InternalSelectionChange, void*); + DECL_LINK( ScrollBarMove, void*); + DECL_LINK( ButtonPress, void*); + + // initialize local parameters + void Init(); + + void move( double fDeltaHor, double fDeltaVer ); +}; + +#endif // _SCH_DLGCTL3D_HXX + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |