diff options
Diffstat (limited to 'include/svx/dlgctl3d.hxx')
-rw-r--r-- | include/svx/dlgctl3d.hxx | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/include/svx/dlgctl3d.hxx b/include/svx/dlgctl3d.hxx index 09b1c52c55d1..a9eab331774b 100644 --- a/include/svx/dlgctl3d.hxx +++ b/include/svx/dlgctl3d.hxx @@ -51,6 +51,7 @@ protected: public: Svx3DPreviewControl(vcl::Window* pParent, WinBits nStyle = 0); virtual ~Svx3DPreviewControl(); + virtual void dispose() SAL_OVERRIDE; virtual void Paint( const Rectangle& rRect ) SAL_OVERRIDE; virtual void MouseButtonDown( const MouseEvent& rMEvt ) SAL_OVERRIDE; @@ -104,7 +105,6 @@ class SVX_DLLPUBLIC SAL_WARN_UNUSED Svx3DLightControl : public Svx3DPreviewContr public: Svx3DLightControl(vcl::Window* pParent, WinBits nStyle = 0); - virtual ~Svx3DLightControl(); virtual void Paint(const Rectangle& rRect) SAL_OVERRIDE; virtual void MouseButtonDown(const MouseEvent& rMEvt) SAL_OVERRIDE; @@ -145,18 +145,19 @@ class SVX_DLLPUBLIC SAL_WARN_UNUSED SvxLightCtl3D : public Control { private: // local controls - Svx3DLightControl maLightControl; - ScrollBar maHorScroller; - ScrollBar maVerScroller; - PushButton maSwitcher; + VclPtr<Svx3DLightControl> maLightControl; + VclPtr<ScrollBar> maHorScroller; + VclPtr<ScrollBar> maVerScroller; + VclPtr<PushButton> maSwitcher; // callback for interactive changes - Link maUserInteractiveChangeCallback; - Link maUserSelectionChangeCallback; + Link maUserInteractiveChangeCallback; + Link maUserSelectionChangeCallback; public: SvxLightCtl3D(vcl::Window* pParent); virtual ~SvxLightCtl3D(); + virtual void dispose() SAL_OVERRIDE; // react to size changes virtual void Resize() SAL_OVERRIDE; @@ -166,7 +167,7 @@ public: void CheckSelection(); // bring further settings to the outside world - Svx3DLightControl& GetSvx3DLightControl() { return maLightControl; } + Svx3DLightControl& GetSvx3DLightControl() { return *maLightControl.get(); } // register user callback void SetUserInteractiveChangeCallback(Link aNew) { maUserInteractiveChangeCallback = aNew; } |