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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef _E3D_DEFLT3D_HXX
+#define _E3D_DEFLT3D_HXX
+
+#include <basegfx/point/b3dpoint.hxx>
+#include <basegfx/vector/b3dvector.hxx>
+#include "svx/svxdllapi.h"
+#include <tools/color.hxx>
+
+/*************************************************************************
+|*
+|* Class for managing the 3D default attributes
+|*
+\************************************************************************/
+
+class SVX_DLLPUBLIC E3dDefaultAttributes
+{
+private:
+ // Compound object
+ Color aDefaultAmbientColor;
+ sal_Bool bDefaultCreateNormals;
+ sal_Bool bDefaultCreateTexture;
+
+ // Cube object
+ basegfx::B3DPoint aDefaultCubePos;
+ basegfx::B3DVector aDefaultCubeSize;
+ sal_uInt16 nDefaultCubeSideFlags;
+ sal_Bool bDefaultCubePosIsCenter;
+
+ // Sphere object
+ basegfx::B3DPoint aDefaultSphereCenter;
+ basegfx::B3DVector aDefaultSphereSize;
+
+ // Lathe object
+ long nDefaultLatheEndAngle;
+ sal_Bool bDefaultLatheSmoothed;
+ sal_Bool bDefaultLatheSmoothFrontBack;
+ sal_Bool bDefaultLatheCharacterMode;
+ sal_Bool bDefaultLatheCloseFront;
+ sal_Bool bDefaultLatheCloseBack;
+
+ // Extrude object
+ sal_Bool bDefaultExtrudeSmoothed;
+ sal_Bool bDefaultExtrudeSmoothFrontBack;
+ sal_Bool bDefaultExtrudeCharacterMode;
+ sal_Bool bDefaultExtrudeCloseFront;
+ sal_Bool bDefaultExtrudeCloseBack;
+
+public:
+ // Construktor
+ E3dDefaultAttributes();
+
+ // Reset to defaults
+ void Reset();
+
+ // Getter/Setter for default values of all 3D objects
+ // Compound object
+ const Color& GetDefaultAmbientColor() { return aDefaultAmbientColor; }
+ void SetDefaultAmbientColor(const Color& rNew) { aDefaultAmbientColor = rNew; }
+
+ sal_Bool GetDefaultCreateNormals() const { return bDefaultCreateNormals; }
+ void SetDefaultCreateNormals(const sal_Bool bNew) { bDefaultCreateNormals = bNew; }
+ sal_Bool GetDefaultCreateTexture() const { return bDefaultCreateTexture; }
+ void SetDefaultCreateTexture(const sal_Bool bNew) { bDefaultCreateTexture = bNew; }
+
+ // Cube object
+ const basegfx::B3DPoint& GetDefaultCubePos() { return aDefaultCubePos; }
+ void SetDefaultCubePos(const basegfx::B3DPoint& rNew) { aDefaultCubePos = rNew; }
+ const basegfx::B3DVector& GetDefaultCubeSize() { return aDefaultCubeSize; }
+ void SetDefaultCubeSize(const basegfx::B3DVector& rNew) { aDefaultCubeSize = rNew; }
+ sal_uInt16 GetDefaultCubeSideFlags() const { return nDefaultCubeSideFlags; }
+ void SetDefaultCubeSideFlags(const sal_uInt16 nNew) { nDefaultCubeSideFlags = nNew; }
+ sal_Bool GetDefaultCubePosIsCenter() const { return bDefaultCubePosIsCenter; }
+ void SetDefaultCubePosIsCenter(const sal_Bool bNew) { bDefaultCubePosIsCenter = bNew; }
+
+ // Sphere object
+ const basegfx::B3DPoint& GetDefaultSphereCenter() { return aDefaultSphereCenter; }
+ void SetDefaultSphereCenter(const basegfx::B3DPoint& rNew) { aDefaultSphereCenter = rNew; }
+ const basegfx::B3DVector& GetDefaultSphereSize() { return aDefaultSphereSize; }
+ void SetDefaultSphereSize(const basegfx::B3DPoint& rNew) { aDefaultSphereSize = rNew; }
+
+ // Lathe object
+ long GetDefaultLatheEndAngle() const { return nDefaultLatheEndAngle; }
+ void SetDefaultLatheEndAngle(const long nNew) { nDefaultLatheEndAngle = nNew; }
+ sal_Bool GetDefaultLatheSmoothed() const { return bDefaultLatheSmoothed; }
+ void SetDefaultLatheSmoothed(const sal_Bool bNew) { bDefaultLatheSmoothed = bNew; }
+ sal_Bool GetDefaultLatheSmoothFrontBack() const { return bDefaultLatheSmoothFrontBack; }
+ void SetDefaultLatheSmoothFrontBack(const sal_Bool bNew) { bDefaultLatheSmoothFrontBack = bNew; }
+ sal_Bool GetDefaultLatheCharacterMode() const { return bDefaultLatheCharacterMode; }
+ void SetDefaultLatheCharacterMode(const sal_Bool bNew) { bDefaultLatheCharacterMode = bNew; }
+ sal_Bool GetDefaultLatheCloseFront() const { return bDefaultLatheCloseFront; }
+ void SetDefaultLatheCloseFront(const sal_Bool bNew) { bDefaultLatheCloseFront = bNew; }
+ sal_Bool GetDefaultLatheCloseBack() const { return bDefaultLatheCloseBack; }
+ void SetDefaultLatheCloseBack(const sal_Bool bNew) { bDefaultLatheCloseBack = bNew; }
+
+ // Extrude object
+ sal_Bool GetDefaultExtrudeSmoothed() const { return bDefaultExtrudeSmoothed; }
+ void SetDefaultExtrudeSmoothed(const sal_Bool bNew) { bDefaultExtrudeSmoothed = bNew; }
+ sal_Bool GetDefaultExtrudeSmoothFrontBack() const { return bDefaultExtrudeSmoothFrontBack; }
+ void SetDefaultExtrudeSmoothFrontBack(const sal_Bool bNew) { bDefaultExtrudeSmoothFrontBack = bNew; }
+ sal_Bool GetDefaultExtrudeCharacterMode() const { return bDefaultExtrudeCharacterMode; }
+ void SetDefaultExtrudeCharacterMode(const sal_Bool bNew) { bDefaultExtrudeCharacterMode = bNew; }
+ sal_Bool GetDefaultExtrudeCloseFront() const { return bDefaultExtrudeCloseFront; }
+ void SetDefaultExtrudeCloseFront(const sal_Bool bNew) { bDefaultExtrudeCloseFront = bNew; }
+ sal_Bool GetDefaultExtrudeCloseBack() const { return bDefaultExtrudeCloseBack; }
+ void SetDefaultExtrudeCloseBack(const sal_Bool bNew) { bDefaultExtrudeCloseBack = bNew; }
+};
+
+#endif // _E3D_DEFLT3D_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */