summaryrefslogtreecommitdiff
path: root/include/svl/undo.hxx
diff options
context:
space:
mode:
Diffstat (limited to 'include/svl/undo.hxx')
-rw-r--r--include/svl/undo.hxx474
1 files changed, 474 insertions, 0 deletions
diff --git a/include/svl/undo.hxx b/include/svl/undo.hxx
new file mode 100644
index 000000000000..f36cd816b607
--- /dev/null
+++ b/include/svl/undo.hxx
@@ -0,0 +1,474 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+#ifndef _UNDO_HXX
+#define _UNDO_HXX
+
+#include "svl/svldllapi.h"
+#include <tools/rtti.hxx>
+#include <tools/string.hxx>
+
+#include <boost/scoped_ptr.hpp>
+
+#include <vector>
+#include <limits>
+
+//====================================================================
+
+class SVL_DLLPUBLIC SfxRepeatTarget
+{
+public:
+ TYPEINFO();
+ virtual ~SfxRepeatTarget() = 0;
+};
+
+//====================================================================
+
+class SVL_DLLPUBLIC SfxUndoContext
+{
+public:
+ virtual ~SfxUndoContext() = 0;
+};
+
+//====================================================================
+
+class SVL_DLLPUBLIC SfxUndoAction
+{
+ sal_Bool bLinked;
+public:
+ TYPEINFO();
+ SfxUndoAction();
+ virtual ~SfxUndoAction();
+
+ virtual sal_Bool IsLinked();
+ virtual void SetLinked( sal_Bool bIsLinked = sal_True );
+ virtual void Undo();
+ virtual void UndoWithContext( SfxUndoContext& i_context );
+ virtual void Redo();
+ virtual void RedoWithContext( SfxUndoContext& i_context );
+ virtual void Repeat(SfxRepeatTarget&);
+ virtual sal_Bool CanRepeat(SfxRepeatTarget&) const;
+
+ virtual sal_Bool Merge( SfxUndoAction *pNextAction );
+
+ virtual OUString GetComment() const;
+ virtual OUString GetRepeatComment(SfxRepeatTarget&) const;
+ virtual sal_uInt16 GetId() const;
+
+private:
+ SfxUndoAction& operator=( const SfxUndoAction& ); // n.i.!!
+};
+
+//========================================================================
+
+/// is a mark on the Undo stack
+typedef sal_Int32 UndoStackMark;
+#define MARK_INVALID ::std::numeric_limits< UndoStackMark >::max()
+
+//========================================================================
+
+struct MarkedUndoAction
+{
+ SfxUndoAction* pAction;
+ ::std::vector< UndoStackMark > aMarks;
+
+ MarkedUndoAction( SfxUndoAction* i_action )
+ :pAction( i_action )
+ ,aMarks()
+ {
+ }
+};
+
+class SfxUndoActions
+{
+private:
+ ::std::vector< MarkedUndoAction > m_aActions;
+
+public:
+ SfxUndoActions()
+ {
+ }
+
+ bool empty() const { return m_aActions.empty(); }
+ size_t size() const { return m_aActions.size(); }
+
+ const MarkedUndoAction& operator[]( size_t i ) const { return m_aActions[i]; }
+ MarkedUndoAction& operator[]( size_t i ) { return m_aActions[i]; }
+
+ void Remove( size_t i_pos )
+ {
+ m_aActions.erase( m_aActions.begin() + i_pos );
+ }
+
+ void Remove( size_t i_pos, size_t i_count )
+ {
+ m_aActions.erase( m_aActions.begin() + i_pos, m_aActions.begin() + i_pos + i_count );
+ }
+
+ void Insert( SfxUndoAction* i_action, size_t i_pos )
+ {
+ m_aActions.insert( m_aActions.begin() + i_pos, MarkedUndoAction( i_action ) );
+ }
+};
+
+//====================================================================
+
+/** do not make use of these implementation details, unless you
+ really really have to! */
+struct SVL_DLLPUBLIC SfxUndoArray
+{
+ SfxUndoActions aUndoActions;
+ size_t nMaxUndoActions;
+ size_t nCurUndoAction;
+ SfxUndoArray *pFatherUndoArray;
+ SfxUndoArray(size_t nMax=0):
+ nMaxUndoActions(nMax), nCurUndoAction(0),
+ pFatherUndoArray(0) {}
+ ~SfxUndoArray();
+};
+
+//=========================================================================
+
+/** do not make use of these implementation details, unless you
+ really really have to! */
+class SVL_DLLPUBLIC SfxListUndoAction : public SfxUndoAction, public SfxUndoArray
+
+/* [Beschreibung]
+
+ UndoAction zur Klammerung mehrerer Undos in einer UndoAction.
+ Diese Actions werden vom SfxUndoManager verwendet. Dort
+ wird mit < SfxUndoManager::EnterListAction > eine Klammerebene
+ geoeffnet und mit <SfxUndoManager::LeaveListAction > wieder
+ geschlossen. Redo und Undo auf SfxListUndoActions wirken
+ Elementweise.
+
+*/
+{
+ public:
+ TYPEINFO();
+
+ SfxListUndoAction( const OUString &rComment,
+ const OUString rRepeatComment, sal_uInt16 Id, SfxUndoArray *pFather);
+ virtual void Undo();
+ virtual void UndoWithContext( SfxUndoContext& i_context );
+ virtual void Redo();
+ virtual void RedoWithContext( SfxUndoContext& i_context );
+ virtual void Repeat(SfxRepeatTarget&);
+ virtual sal_Bool CanRepeat(SfxRepeatTarget&) const;
+
+ virtual sal_Bool Merge( SfxUndoAction *pNextAction );
+
+ virtual OUString GetComment() const;
+ virtual OUString GetRepeatComment(SfxRepeatTarget&) const;
+ virtual sal_uInt16 GetId() const;
+
+ void SetComment(const OUString& rComment);
+
+ private:
+
+ sal_uInt16 nId;
+ OUString aComment;
+ OUString aRepeatComment;
+
+};
+
+//=========================================================================
+
+/** is a callback interface for notifications about state changes of an SfxUndoManager
+*/
+class SAL_NO_VTABLE SfxUndoListener
+{
+public:
+ virtual void actionUndone( const String& i_actionComment ) = 0;
+ virtual void actionRedone( const String& i_actionComment ) = 0;
+ virtual void undoActionAdded( const String& i_actionComment ) = 0;
+ virtual void cleared() = 0;
+ virtual void clearedRedo() = 0;
+ virtual void resetAll() = 0;
+ virtual void listActionEntered( const String& i_comment ) = 0;
+ virtual void listActionLeft( const String& i_comment ) = 0;
+ virtual void listActionLeftAndMerged() = 0;
+ virtual void listActionCancelled() = 0;
+ virtual void undoManagerDying() = 0;
+
+protected:
+ ~SfxUndoListener() {}
+};
+
+//=========================================================================
+
+namespace svl
+{
+ class SAL_NO_VTABLE IUndoManager
+ {
+ public:
+ enum
+ {
+ CurrentLevel = true,
+ TopLevel = false
+ };
+
+ virtual ~IUndoManager() { };
+
+ virtual void SetMaxUndoActionCount( size_t nMaxUndoActionCount ) = 0;
+ virtual size_t GetMaxUndoActionCount() const = 0;
+
+ virtual void AddUndoAction( SfxUndoAction *pAction, sal_Bool bTryMerg=sal_False ) = 0;
+
+ virtual size_t GetUndoActionCount( bool const i_currentLevel = CurrentLevel ) const = 0;
+ virtual sal_uInt16 GetUndoActionId() const = 0;
+ virtual OUString GetUndoActionComment( size_t nNo=0, bool const i_currentLevel = CurrentLevel ) const = 0;
+ virtual SfxUndoAction* GetUndoAction( size_t nNo=0 ) const = 0;
+
+ virtual size_t GetRedoActionCount( bool const i_currentLevel = CurrentLevel ) const = 0;
+ virtual OUString GetRedoActionComment( size_t nNo=0, bool const i_currentLevel = CurrentLevel ) const = 0;
+
+ virtual sal_Bool Undo() = 0;
+ virtual sal_Bool Redo() = 0;
+
+ /** clears both the Redo and the Undo stack.
+
+ Will assert and bail out when called while within a list action (<member>IsInListAction</member>).
+ */
+ virtual void Clear() = 0;
+
+ /** clears the Redo stack.
+
+ Will assert and bail out when called while within a list action (<member>IsInListAction</member>).
+ */
+ virtual void ClearRedo() = 0;
+
+ /** leaves any possible open list action (<member>IsInListAction</member>), and clears both the Undo and the
+ Redo stack.
+
+ Effectively, calling this method is equivalent to <code>while ( IsInListAction() ) LeaveListAction();</code>,
+ followed by <code>Clear()</code>. The only difference to this calling sequence is that Reset is an
+ atomic operation, also resulting in only one notification.
+ */
+ virtual void Reset() = 0;
+
+ /** determines whether an Undo or Redo is currently running
+ */
+ virtual bool IsDoing() const = 0;
+
+ virtual size_t GetRepeatActionCount() const = 0;
+ virtual OUString GetRepeatActionComment( SfxRepeatTarget &rTarget) const = 0;
+ virtual sal_Bool Repeat( SfxRepeatTarget &rTarget ) = 0;
+ virtual sal_Bool CanRepeat( SfxRepeatTarget &rTarget ) const = 0;
+
+ virtual void EnterListAction(const OUString &rComment, const OUString& rRepeatComment, sal_uInt16 nId=0) = 0;
+
+ /** leaves the list action entered with EnterListAction
+ @return the number of the sub actions in the list which has just been left. Note that in case no such
+ actions exist, the list action does not contribute to the Undo stack, but is silently removed.
+ */
+ virtual size_t LeaveListAction() = 0;
+
+ /** leaves the list action entered with EnterListAction, and forcefully merges the previous
+ action on the stack into the newly created list action.
+
+ Say you have an Undo action A on the stack, then call EnterListAction, followed by one or more calls to
+ AddUndoAction, followed by a call to LeaveAndMergeListAction. In opposite to LeaveListAction, your Undo
+ stack will now still contain one undo action: the newly created list action, whose first child is the
+ original A, whose other children are those you added via AddUndoAction, and whose comment is the same as
+ the comment of A.
+
+ Effectively, this means that all actions added between EnterListAction and LeaveAndMergeListAction are
+ hidden from the user.
+
+ @return the number of the sub actions in the list which has just been left. Note that in case no such
+ actions exist, the list action does not contribute to the Undo stack, but is silently removed.
+ */
+ virtual size_t LeaveAndMergeListAction() = 0;
+
+ /// determines whether we're within a ListAction context, i.e. a LeaveListAction/LeaveAndMergeListAction call is pending
+ virtual bool IsInListAction() const = 0;
+
+ /// determines how many nested list actions are currently open
+ virtual size_t GetListActionDepth() const = 0;
+
+ /** clears the redo stack and removes the top undo action */
+ virtual void RemoveLastUndoAction() = 0;
+
+ /** enables (true) or disables (false) recording of undo actions
+
+ If undo actions are added while undo is disabled, they are deleted.
+ Disabling undo does not clear the current undo buffer!
+
+ Multiple calls to <code>EnableUndo</code> are not cumulative. That is, calling <code>EnableUndo( false )</code>
+ twice, and then calling <code>EnableUndo( true )</code> means that Undo is enable afterwards.
+ */
+ virtual void EnableUndo( bool bEnable ) = 0;
+
+ // returns true if undo is currently enabled
+ // This returns false if undo was disabled using EnableUndo( false ) and
+ // also during the runtime of the Undo() and Redo() methods.
+ virtual bool IsUndoEnabled() const = 0;
+
+ /// adds a new listener to be notified about changes in the UndoManager's state
+ virtual void AddUndoListener( SfxUndoListener& i_listener ) = 0;
+ virtual void RemoveUndoListener( SfxUndoListener& i_listener ) = 0;
+ };
+}
+
+//=========================================================================
+
+namespace svl { namespace undo { namespace impl
+{
+ class UndoManagerGuard;
+ class LockGuard;
+} } }
+
+struct SfxUndoManager_Data;
+class SVL_DLLPUBLIC SfxUndoManager : public ::svl::IUndoManager
+{
+ friend class SfxLinkUndoAction;
+
+ ::boost::scoped_ptr< SfxUndoManager_Data >
+ m_pData;
+public:
+ SfxUndoManager( size_t nMaxUndoActionCount = 20 );
+ virtual ~SfxUndoManager();
+
+ // IUndoManager overridables
+ virtual void SetMaxUndoActionCount( size_t nMaxUndoActionCount );
+ virtual size_t GetMaxUndoActionCount() const;
+ virtual void AddUndoAction( SfxUndoAction *pAction, sal_Bool bTryMerg=sal_False );
+ virtual size_t GetUndoActionCount( bool const i_currentLevel = CurrentLevel ) const;
+ virtual sal_uInt16 GetUndoActionId() const;
+ virtual OUString GetUndoActionComment( size_t nNo=0, bool const i_currentLevel = CurrentLevel ) const;
+ virtual SfxUndoAction* GetUndoAction( size_t nNo=0 ) const;
+ virtual size_t GetRedoActionCount( bool const i_currentLevel = CurrentLevel ) const;
+ virtual OUString GetRedoActionComment( size_t nNo=0, bool const i_currentLevel = CurrentLevel ) const;
+ virtual sal_Bool Undo();
+ virtual sal_Bool Redo();
+ virtual void Clear();
+ virtual void ClearRedo();
+ virtual void Reset();
+ virtual bool IsDoing() const;
+ virtual size_t GetRepeatActionCount() const;
+ virtual OUString GetRepeatActionComment( SfxRepeatTarget &rTarget) const;
+ virtual sal_Bool Repeat( SfxRepeatTarget &rTarget );
+ virtual sal_Bool CanRepeat( SfxRepeatTarget &rTarget ) const;
+ virtual void EnterListAction(const OUString &rComment, const OUString& rRepeatComment, sal_uInt16 nId=0);
+ virtual size_t LeaveListAction();
+ virtual size_t LeaveAndMergeListAction();
+ virtual bool IsInListAction() const;
+ virtual size_t GetListActionDepth() const;
+ virtual void RemoveLastUndoAction();
+ virtual void EnableUndo( bool bEnable );
+ virtual bool IsUndoEnabled() const;
+ virtual void AddUndoListener( SfxUndoListener& i_listener );
+ virtual void RemoveUndoListener( SfxUndoListener& i_listener );
+
+ /** marks the current top-level element of the Undo stack, and returns a unique ID for it
+ */
+ UndoStackMark MarkTopUndoAction();
+
+ /** removes a mark given by its ID.
+ After the call, the mark ID is invalid.
+ */
+ void RemoveMark( UndoStackMark const i_mark );
+
+ /** determines whether the top action on the Undo stack has a given mark
+ */
+ bool HasTopUndoActionMark( UndoStackMark const i_mark );
+
+ /** removes the oldest Undo actions from the stack
+ */
+ void RemoveOldestUndoActions( size_t const i_count );
+
+protected:
+ sal_Bool UndoWithContext( SfxUndoContext& i_context );
+ sal_Bool RedoWithContext( SfxUndoContext& i_context );
+
+ void ImplClearRedo_NoLock( bool const i_currentLevel );
+
+ /** clears all undo actions on the current level, plus all undo actions on superordinate levels,
+ as soon as those levels are reached.
+
+ If no list action is active currently, i.e. we're on the top level already, this method is equivalent to
+ ->Clear.
+
+ Otherwise, the Undo actions on the current level are removed. Upon leaving the current list action, all
+ undo actions on the then-current level are removed, too. This is continued until the top level is reached.
+ */
+ void ClearAllLevels();
+
+private:
+ size_t ImplLeaveListAction( const bool i_merge, ::svl::undo::impl::UndoManagerGuard& i_guard );
+ bool ImplAddUndoAction_NoNotify( SfxUndoAction* pAction, bool bTryMerge, bool bClearRedo, ::svl::undo::impl::UndoManagerGuard& i_guard );
+ void ImplClearRedo( ::svl::undo::impl::UndoManagerGuard& i_guard, bool const i_currentLevel );
+ void ImplClearUndo( ::svl::undo::impl::UndoManagerGuard& i_guard );
+ void ImplClearCurrentLevel_NoNotify( ::svl::undo::impl::UndoManagerGuard& i_guard );
+ size_t ImplGetRedoActionCount_Lock( bool const i_currentLevel = CurrentLevel ) const;
+ bool ImplIsUndoEnabled_Lock() const;
+ bool ImplIsInListAction_Lock() const;
+ void ImplEnableUndo_Lock( bool const i_enable );
+
+ sal_Bool ImplUndo( SfxUndoContext* i_contextOrNull );
+ sal_Bool ImplRedo( SfxUndoContext* i_contextOrNull );
+
+ friend class ::svl::undo::impl::LockGuard;
+};
+
+//=========================================================================
+
+class SVL_DLLPUBLIC SfxLinkUndoAction : public SfxUndoAction
+
+/* [Beschreibung]
+
+ Die SfxLinkUndoAction dient zur Verbindung zweier SfxUndoManager. Die
+ im ersten SfxUndoManager eingefuegten SfxUndoAction leiten ihr Undo und Redo
+ an den zweiten weiter, so dass ein Undo und Redo am ersten
+ SfxUndoManager wie eine am zweiten wirkt.
+
+ Die SfxLinkUndoAction ist nach dem Einfuegen der SfxUndoAction am
+ zweiten SfxUndoManager einzufuegen. Waehrend der zweite SfxUndoManager
+ vom ersten ferngesteuert wird, duerfen an ihm weder Actions eingefuegt werden,
+ noch darf Undo/Redo aufgerufen werden.
+
+*/
+
+{
+public:
+ TYPEINFO();
+ SfxLinkUndoAction(::svl::IUndoManager *pManager);
+ ~SfxLinkUndoAction();
+
+ virtual void Undo();
+ virtual void Redo();
+ virtual sal_Bool CanRepeat(SfxRepeatTarget& r) const;
+
+ virtual void Repeat(SfxRepeatTarget&r);
+
+ virtual OUString GetComment() const;
+ virtual OUString GetRepeatComment(SfxRepeatTarget&r) const;
+ virtual sal_uInt16 GetId() const;
+
+ SfxUndoAction* GetAction() const { return pAction; }
+
+protected:
+ ::svl::IUndoManager *pUndoManager;
+ SfxUndoAction *pAction;
+
+};
+
+#endif
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */