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-rw-r--r--include/drawinglayer/processor3d/baseprocessor3d.hxx75
-rw-r--r--include/drawinglayer/processor3d/cutfindprocessor3d.hxx91
-rw-r--r--include/drawinglayer/processor3d/defaultprocessor3d.hxx158
-rw-r--r--include/drawinglayer/processor3d/geometry2dextractor.hxx75
-rw-r--r--include/drawinglayer/processor3d/shadow3dextractor.hxx110
-rw-r--r--include/drawinglayer/processor3d/zbufferprocessor3d.hxx113
6 files changed, 622 insertions, 0 deletions
diff --git a/include/drawinglayer/processor3d/baseprocessor3d.hxx b/include/drawinglayer/processor3d/baseprocessor3d.hxx
new file mode 100644
index 000000000000..834779982ba5
--- /dev/null
+++ b/include/drawinglayer/processor3d/baseprocessor3d.hxx
@@ -0,0 +1,75 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_DRAWINGLAYER_PROCESSOR3D_BASEPROCESSOR3D_HXX
+#define INCLUDED_DRAWINGLAYER_PROCESSOR3D_BASEPROCESSOR3D_HXX
+
+#include <drawinglayer/drawinglayerdllapi.h>
+
+#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
+#include <drawinglayer/geometry/viewinformation3d.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace processor3d
+ {
+ /** BaseProcessor3D class
+
+ Baseclass for all C++ implementations of instances which process
+ primitives.
+
+ Please have a look at baseprocessor2d.hxx for more comments.
+ */
+ class DRAWINGLAYER_DLLPUBLIC BaseProcessor3D
+ {
+ private:
+ geometry::ViewInformation3D maViewInformation3D;
+
+ protected:
+ void updateViewInformation(const geometry::ViewInformation3D& rViewInformation3D)
+ {
+ maViewInformation3D = rViewInformation3D;
+ }
+
+ /* as tooling, the process() implementation takes over API handling and calls this
+ virtual render method when the primitive implementation is BasePrimitive3D-based.
+ Default implementation does nothing
+ */
+ virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate);
+
+ public:
+ explicit BaseProcessor3D(const geometry::ViewInformation3D& rViewInformation);
+ virtual ~BaseProcessor3D();
+
+ // the central processing method
+ virtual void process(const primitive3d::Primitive3DSequence& rSource);
+
+ // data access
+ const geometry::ViewInformation3D& getViewInformation3D() const { return maViewInformation3D; }
+ };
+ } // end of namespace processor3d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+
+#endif //_DRAWINGLAYER_PROCESSOR3D_BASEPROCESSOR3D_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/include/drawinglayer/processor3d/cutfindprocessor3d.hxx b/include/drawinglayer/processor3d/cutfindprocessor3d.hxx
new file mode 100644
index 000000000000..2b4714ca3054
--- /dev/null
+++ b/include/drawinglayer/processor3d/cutfindprocessor3d.hxx
@@ -0,0 +1,91 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_DRAWINGLAYER_PROCESSOR3D_CUTFINDPROCESSOR3D_HXX
+#define INCLUDED_DRAWINGLAYER_PROCESSOR3D_CUTFINDPROCESSOR3D_HXX
+
+#include <drawinglayer/drawinglayerdllapi.h>
+
+#include <drawinglayer/processor3d/defaultprocessor3d.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace processor3d
+ {
+ /** CutFindProcessor class
+
+ This processor extracts all cuts of 3D plane geometries in the feeded primitives
+ with the given cut vector, based on the ViewInformation3D given.
+ */
+ class DRAWINGLAYER_DLLPUBLIC CutFindProcessor : public BaseProcessor3D
+ {
+ private:
+ /// the start and stop point for the cut vector
+ basegfx::B3DPoint maFront;
+ basegfx::B3DPoint maBack;
+
+ /// the found cut points
+ ::std::vector< basegfx::B3DPoint > maResult;
+
+ /* #i102956# the transformation change from TransformPrimitive3D processings
+ needs to be remembered to be able to transform found cuts to the
+ basic coordinate system the processor starts with
+ */
+ basegfx::B3DHomMatrix maCombinedTransform;
+
+ /// bitfield
+ bool mbAnyHit : 1;
+
+ /* this flag decides if primitives which are invisible will be taken into account for
+ HitTesting or not.
+ */
+ bool mbUseInvisiblePrimitiveContent : 1;
+
+ /* as tooling, the process() implementation takes over API handling and calls this
+ virtual render method when the primitive implementation is BasePrimitive3D-based.
+ */
+ virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate);
+
+ public:
+ CutFindProcessor(const geometry::ViewInformation3D& rViewInformation,
+ const basegfx::B3DPoint& rFront,
+ const basegfx::B3DPoint& rBack,
+ bool bAnyHit);
+
+ /// data write access
+ void setUseInvisiblePrimitiveContent(bool bNew)
+ {
+ if((bool)mbUseInvisiblePrimitiveContent != bNew) mbUseInvisiblePrimitiveContent = bNew;
+ }
+
+ /// data read access
+ const ::std::vector< basegfx::B3DPoint >& getCutPoints() const { return maResult; }
+ bool getAnyHit() const { return mbAnyHit; }
+ bool getUseInvisiblePrimitiveContent() const { return mbUseInvisiblePrimitiveContent;}
+ };
+ } // end of namespace processor3d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+
+#endif //INCLUDED_DRAWINGLAYER_PROCESSOR3D_CUTFINDPROCESSOR3D_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/include/drawinglayer/processor3d/defaultprocessor3d.hxx b/include/drawinglayer/processor3d/defaultprocessor3d.hxx
new file mode 100644
index 000000000000..010fba3b1f1d
--- /dev/null
+++ b/include/drawinglayer/processor3d/defaultprocessor3d.hxx
@@ -0,0 +1,158 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_DRAWINGLAYER_PROCESSOR3D_DEFAULTPROCESSOR3D_HXX
+#define INCLUDED_DRAWINGLAYER_PROCESSOR3D_DEFAULTPROCESSOR3D_HXX
+
+#include <drawinglayer/drawinglayerdllapi.h>
+
+#include <drawinglayer/processor3d/baseprocessor3d.hxx>
+#include <basegfx/matrix/b3dhommatrix.hxx>
+#include <basegfx/range/b2drange.hxx>
+#include <basegfx/color/bcolormodifier.hxx>
+#include <svtools/optionsdrawinglayer.hxx>
+#include <boost/shared_ptr.hpp>
+
+//////////////////////////////////////////////////////////////////////////////
+// predefines
+
+namespace basegfx {
+ class BZPixelRaster;
+ class B3DPolygon;
+ class B3DPolyPolygon;
+}
+
+namespace drawinglayer { namespace attribute {
+ class SdrSceneAttribute;
+ class SdrLightingAttribute;
+ class MaterialAttribute3D;
+}}
+
+namespace drawinglayer { namespace primitive3d {
+ class PolygonHairlinePrimitive3D;
+ class PolyPolygonMaterialPrimitive3D;
+ class GradientTexturePrimitive3D;
+ class HatchTexturePrimitive3D;
+ class BitmapTexturePrimitive3D;
+ class TransformPrimitive3D;
+ class ModifiedColorPrimitive3D;
+}}
+
+namespace drawinglayer { namespace texture {
+ class GeoTexSvx;
+}}
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace processor3d
+ {
+ /** DefaultProcessor3D class
+
+ This processor renders all feeded primitives to a 2D raster where for all
+ primitives the two basic methods rasterconvertB3DPolygon for hairlines and
+ rasterconvertB3DPolyPolygon for filled geometry is called. It is a beseclass to
+ e.g. base a Z-Buffer supported renderer on the 3D primitive processing.
+ */
+ class DRAWINGLAYER_DLLPUBLIC DefaultProcessor3D : public BaseProcessor3D
+ {
+ protected:
+ /// read-only scene infos (normal handling, etc...)
+ const attribute::SdrSceneAttribute& mrSdrSceneAttribute;
+
+ /// read-only light infos (lights, etc...)
+ const attribute::SdrLightingAttribute& mrSdrLightingAttribute;
+
+ /// renderer range. Need to be correctly set by the derived implementations
+ /// normally the (0, 0, W, H) range from mpBZPixelRaster
+ basegfx::B2DRange maRasterRange;
+
+ /// the modifiedColorPrimitive stack
+ basegfx::BColorModifierStack maBColorModifierStack;
+
+ /// the current active texture
+ boost::shared_ptr< texture::GeoTexSvx > mpGeoTexSvx;
+
+ /// the current active transparence texture
+ boost::shared_ptr< texture::GeoTexSvx > mpTransparenceGeoTexSvx;
+
+ /// SvtOptionsDrawinglayer incarnation to react on diverse settings
+ const SvtOptionsDrawinglayer maDrawinglayerOpt;
+
+ /// counter for entered transparence textures
+ sal_uInt32 mnTransparenceCounter;
+
+ /// bitfield
+ unsigned mbModulate : 1;
+ unsigned mbFilter : 1;
+ unsigned mbSimpleTextureActive : 1;
+
+ //////////////////////////////////////////////////////////////////////////////
+ // rendering support
+
+ void impRenderGradientTexturePrimitive3D(const primitive3d::GradientTexturePrimitive3D& rPrimitive, bool bTransparence);
+ void impRenderHatchTexturePrimitive3D(const primitive3d::HatchTexturePrimitive3D& rPrimitive);
+ void impRenderBitmapTexturePrimitive3D(const primitive3d::BitmapTexturePrimitive3D& rPrimitive);
+ void impRenderModifiedColorPrimitive3D(const primitive3d::ModifiedColorPrimitive3D& rModifiedCandidate);
+ void impRenderPolygonHairlinePrimitive3D(const primitive3d::PolygonHairlinePrimitive3D& rPrimitive);
+ void impRenderPolyPolygonMaterialPrimitive3D(const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive);
+ void impRenderTransformPrimitive3D(const primitive3d::TransformPrimitive3D& rTransformCandidate);
+
+ //////////////////////////////////////////////////////////////////////////////
+ // rasterconversions for filled and non-filled polygons. These NEED to be
+ // implemented from derivations
+
+ virtual void rasterconvertB3DPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolygon& rHairline) const = 0;
+ virtual void rasterconvertB3DPolyPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolyPolygon& rFill) const = 0;
+
+ // the processing method for a single, known primitive
+ virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rBasePrimitive);
+
+ public:
+ DefaultProcessor3D(
+ const geometry::ViewInformation3D& rViewInformation,
+ const attribute::SdrSceneAttribute& rSdrSceneAttribute,
+ const attribute::SdrLightingAttribute& rSdrLightingAttribute);
+ virtual ~DefaultProcessor3D();
+
+ /// data read access
+ const attribute::SdrSceneAttribute& getSdrSceneAttribute() const { return mrSdrSceneAttribute; }
+ const attribute::SdrLightingAttribute& getSdrLightingAttribute() const { return mrSdrLightingAttribute; }
+
+ /// data read access renderer stuff
+ const basegfx::BColorModifierStack& getBColorModifierStack() const { return maBColorModifierStack; }
+ const boost::shared_ptr< texture::GeoTexSvx >& getGeoTexSvx() const { return mpGeoTexSvx; }
+ const boost::shared_ptr< texture::GeoTexSvx >& getTransparenceGeoTexSvx() const { return mpTransparenceGeoTexSvx; }
+ sal_uInt32 getTransparenceCounter() const { return mnTransparenceCounter; }
+ bool getModulate() const { return mbModulate; }
+ bool getFilter() const { return mbFilter; }
+ bool getSimpleTextureActive() const { return mbSimpleTextureActive; }
+
+ /// access to Drawinglayer configuration options
+ const SvtOptionsDrawinglayer& getOptionsDrawinglayer() const { return maDrawinglayerOpt; }
+ };
+ } // end of namespace processor3d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+
+#endif // INCLUDED_DRAWINGLAYER_PROCESSOR3D_DEFAULTPROCESSOR3D_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/include/drawinglayer/processor3d/geometry2dextractor.hxx b/include/drawinglayer/processor3d/geometry2dextractor.hxx
new file mode 100644
index 000000000000..d85e6843f54d
--- /dev/null
+++ b/include/drawinglayer/processor3d/geometry2dextractor.hxx
@@ -0,0 +1,75 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_DRAWINGLAYER_PROCESSOR3D_GEOMETRY2DEXTRACTOR_HXX
+#define INCLUDED_DRAWINGLAYER_PROCESSOR3D_GEOMETRY2DEXTRACTOR_HXX
+
+#include <drawinglayer/drawinglayerdllapi.h>
+
+#include <drawinglayer/processor3d/baseprocessor3d.hxx>
+#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
+#include <basegfx/matrix/b2dhommatrix.hxx>
+#include <basegfx/matrix/b3dhommatrix.hxx>
+#include <basegfx/color/bcolormodifier.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace processor3d
+ {
+ /** Geometry2DExtractingProcessor class
+
+ This processor extracts the 2D geometry (projected geometry) of all feeded primitives.
+ It is e.g. used as sub-processor for contour extraction where 3D geometry is only
+ useful as 2D projected geometry.
+ */
+ class DRAWINGLAYER_DLLPUBLIC Geometry2DExtractingProcessor : public BaseProcessor3D
+ {
+ private:
+ /// result holding vector (2D)
+ primitive2d::Primitive2DSequence maPrimitive2DSequence;
+
+ /// object transformation for scene for 2d definition
+ basegfx::B2DHomMatrix maObjectTransformation;
+
+ /// the modifiedColorPrimitive stack
+ basegfx::BColorModifierStack maBColorModifierStack;
+
+ /* as tooling, the process() implementation takes over API handling and calls this
+ virtual render method when the primitive implementation is BasePrimitive3D-based.
+ */
+ virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate);
+
+ public:
+ Geometry2DExtractingProcessor(
+ const geometry::ViewInformation3D& rViewInformation,
+ const basegfx::B2DHomMatrix& rObjectTransformation);
+
+ // data read access
+ const primitive2d::Primitive2DSequence& getPrimitive2DSequence() const { return maPrimitive2DSequence; }
+ const basegfx::B2DHomMatrix& getObjectTransformation() const { return maObjectTransformation; }
+ const basegfx::BColorModifierStack& getBColorModifierStack() const { return maBColorModifierStack; }
+ };
+ } // end of namespace processor3d
+} // end of namespace drawinglayer
+
+#endif //INCLUDED_DRAWINGLAYER_PROCESSOR3D_GEOMETRY2DEXTRACTOR_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/include/drawinglayer/processor3d/shadow3dextractor.hxx b/include/drawinglayer/processor3d/shadow3dextractor.hxx
new file mode 100644
index 000000000000..183d61271c83
--- /dev/null
+++ b/include/drawinglayer/processor3d/shadow3dextractor.hxx
@@ -0,0 +1,110 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_DRAWINGLAYER_PROCESSOR3D_SHADOW3DEXTRACTOR_HXX
+#define INCLUDED_DRAWINGLAYER_PROCESSOR3D_SHADOW3DEXTRACTOR_HXX
+
+#include <drawinglayer/drawinglayerdllapi.h>
+
+#include <drawinglayer/processor3d/baseprocessor3d.hxx>
+#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
+#include <basegfx/matrix/b3dhommatrix.hxx>
+#include <basegfx/color/bcolor.hxx>
+#include <basegfx/polygon/b2dpolygon.hxx>
+#include <basegfx/polygon/b3dpolygon.hxx>
+#include <basegfx/polygon/b2dpolypolygon.hxx>
+#include <basegfx/polygon/b3dpolypolygon.hxx>
+#include <basegfx/matrix/b2dhommatrix.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace processor3d
+ {
+ /** Shadow3DExtractingProcessor class
+
+ This processor extracts the 2D shadow geometry (projected geometry) of all feeded primitives.
+ It is used to create the shadow of 3D objects which consists of 2D geometry. It needs quite
+ some data to do so since we do not only offer flat projected 2D shadow, but also projections
+ dependent on the light source
+ */
+ class DRAWINGLAYER_DLLPUBLIC Shadow3DExtractingProcessor : public BaseProcessor3D
+ {
+ private:
+ /// result holding vector (2D) and target vector for stacking (inited to &maPrimitive2DSequence)
+ primitive2d::Primitive2DVector maPrimitive2DSequence;
+ primitive2d::Primitive2DVector* mpPrimitive2DSequence;
+
+ /// object transformation for scene for 2d definition
+ basegfx::B2DHomMatrix maObjectTransformation;
+
+ /// prepared data (transformations) for 2D/3D shadow calculations
+ basegfx::B3DHomMatrix maWorldToEye;
+ basegfx::B3DHomMatrix maEyeToView;
+ basegfx::B3DVector maLightNormal;
+ basegfx::B3DVector maShadowPlaneNormal;
+ basegfx::B3DPoint maPlanePoint;
+ double mfLightPlaneScalar;
+
+ /* the shadow color used for sub-primitives. Can stay at black since
+ the encapsulating 2d shadow primitive will contain the color
+ */
+ basegfx::BColor maPrimitiveColor;
+
+ /// bitfield
+ /// flag if shadow plane projection preparation leaded to valid results
+ unsigned mbShadowProjectionIsValid : 1;
+
+ /// flag if conversion is switched on
+ unsigned mbConvert : 1;
+
+ /// flag if conversion shall use projection
+ unsigned mbUseProjection : 1;
+
+ /// local helpers
+ basegfx::B2DPolygon impDoShadowProjection(const basegfx::B3DPolygon& rSource);
+ basegfx::B2DPolyPolygon impDoShadowProjection(const basegfx::B3DPolyPolygon& rSource);
+
+ /* as tooling, the process() implementation takes over API handling and calls this
+ virtual render method when the primitive implementation is BasePrimitive3D-based.
+ */
+ virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate);
+
+ public:
+ Shadow3DExtractingProcessor(
+ const geometry::ViewInformation3D& rViewInformation,
+ const basegfx::B2DHomMatrix& rObjectTransformation,
+ const basegfx::B3DVector& rLightNormal,
+ double fShadowSlant,
+ const basegfx::B3DRange& rContained3DRange);
+ virtual ~Shadow3DExtractingProcessor();
+
+ /// data read access
+ const primitive2d::Primitive2DSequence getPrimitive2DSequence() const;
+ const basegfx::B2DHomMatrix& getObjectTransformation() const { return maObjectTransformation; }
+ const basegfx::B3DHomMatrix& getWorldToEye() const { return maWorldToEye; }
+ const basegfx::B3DHomMatrix& getEyeToView() const { return maEyeToView; }
+ };
+ } // end of namespace processor3d
+} // end of namespace drawinglayer
+
+#endif //_DRAWINGLAYER_PROCESSOR3D_SHADOW3DEXTRACTOR_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/include/drawinglayer/processor3d/zbufferprocessor3d.hxx b/include/drawinglayer/processor3d/zbufferprocessor3d.hxx
new file mode 100644
index 000000000000..8570809b465d
--- /dev/null
+++ b/include/drawinglayer/processor3d/zbufferprocessor3d.hxx
@@ -0,0 +1,113 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_DRAWINGLAYER_PROCESSOR3D_ZBUFFERPROCESSOR3D_HXX
+#define INCLUDED_DRAWINGLAYER_PROCESSOR3D_ZBUFFERPROCESSOR3D_HXX
+
+#include <drawinglayer/drawinglayerdllapi.h>
+
+#include <drawinglayer/processor3d/defaultprocessor3d.hxx>
+#include <vcl/bitmapex.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+// predefines
+
+namespace basegfx {
+ class BZPixelRaster;
+}
+
+namespace drawinglayer {
+ namespace attribute {
+ class SdrSceneAttribute;
+ class SdrLightingAttribute;
+ class MaterialAttribute3D;
+ }
+ namespace geometry {
+ class ViewInformation2D;
+ }
+}
+
+class ZBufferRasterConverter3D;
+class RasterPrimitive3D;
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace processor3d
+ {
+ /** ZBufferProcessor3D class
+
+ This 3D renderer derived from DefaultProcessor3D renders all feeded primitives to a 2D
+ raster bitmap using a Z-Buffer based approach. It is able to supersample and to handle
+ transparent content.
+ */
+ class DRAWINGLAYER_DLLPUBLIC ZBufferProcessor3D : public DefaultProcessor3D
+ {
+ private:
+ /// the raster target, a Z-Buffer
+ basegfx::BZPixelRaster* mpBZPixelRaster;
+
+ /// inverse of EyeToView for rasterconversion with evtl. Phong shading
+ basegfx::B3DHomMatrix maInvEyeToView;
+
+ /// The raster converter for Z-Buffer
+ ZBufferRasterConverter3D* mpZBufferRasterConverter3D;
+
+ /* AA value. Defines how many oversámples will be used in X and Y. Values 0, 1
+ will switch it off while e.g. 2 will use 2x2 pixels for each pixel to create
+ */
+ sal_uInt16 mnAntiAlialize;
+
+ /* remembered RasterPrimitive3D's which need to be painted back to front
+ for transparent 3D parts
+ */
+ std::vector< RasterPrimitive3D >* mpRasterPrimitive3Ds;
+
+ //////////////////////////////////////////////////////////////////////////////
+ // rasterconversions for filled and non-filled polygons
+
+ virtual void rasterconvertB3DPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolygon& rHairline) const;
+ virtual void rasterconvertB3DPolyPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolyPolygon& rFill) const;
+
+ public:
+ ZBufferProcessor3D(
+ const geometry::ViewInformation3D& rViewInformation3D,
+ const geometry::ViewInformation2D& rViewInformation2D,
+ const attribute::SdrSceneAttribute& rSdrSceneAttribute,
+ const attribute::SdrLightingAttribute& rSdrLightingAttribute,
+ double fSizeX,
+ double fSizeY,
+ const basegfx::B2DRange& rVisiblePart,
+ sal_uInt16 nAntiAlialize);
+ virtual ~ZBufferProcessor3D();
+
+ void finish();
+
+ /// get the result as bitmapEx
+ BitmapEx getBitmapEx() const;
+ };
+ } // end of namespace processor3d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+
+#endif //INCLUDED_DRAWINGLAYER_PROCESSOR3D_ZBUFFERPROCESSOR3D_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */