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Diffstat (limited to 'include/drawinglayer/processor3d/zbufferprocessor3d.hxx')
-rw-r--r-- | include/drawinglayer/processor3d/zbufferprocessor3d.hxx | 113 |
1 files changed, 113 insertions, 0 deletions
diff --git a/include/drawinglayer/processor3d/zbufferprocessor3d.hxx b/include/drawinglayer/processor3d/zbufferprocessor3d.hxx new file mode 100644 index 000000000000..8570809b465d --- /dev/null +++ b/include/drawinglayer/processor3d/zbufferprocessor3d.hxx @@ -0,0 +1,113 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#ifndef INCLUDED_DRAWINGLAYER_PROCESSOR3D_ZBUFFERPROCESSOR3D_HXX +#define INCLUDED_DRAWINGLAYER_PROCESSOR3D_ZBUFFERPROCESSOR3D_HXX + +#include <drawinglayer/drawinglayerdllapi.h> + +#include <drawinglayer/processor3d/defaultprocessor3d.hxx> +#include <vcl/bitmapex.hxx> + +////////////////////////////////////////////////////////////////////////////// +// predefines + +namespace basegfx { + class BZPixelRaster; +} + +namespace drawinglayer { + namespace attribute { + class SdrSceneAttribute; + class SdrLightingAttribute; + class MaterialAttribute3D; + } + namespace geometry { + class ViewInformation2D; + } +} + +class ZBufferRasterConverter3D; +class RasterPrimitive3D; + +////////////////////////////////////////////////////////////////////////////// + +namespace drawinglayer +{ + namespace processor3d + { + /** ZBufferProcessor3D class + + This 3D renderer derived from DefaultProcessor3D renders all feeded primitives to a 2D + raster bitmap using a Z-Buffer based approach. It is able to supersample and to handle + transparent content. + */ + class DRAWINGLAYER_DLLPUBLIC ZBufferProcessor3D : public DefaultProcessor3D + { + private: + /// the raster target, a Z-Buffer + basegfx::BZPixelRaster* mpBZPixelRaster; + + /// inverse of EyeToView for rasterconversion with evtl. Phong shading + basegfx::B3DHomMatrix maInvEyeToView; + + /// The raster converter for Z-Buffer + ZBufferRasterConverter3D* mpZBufferRasterConverter3D; + + /* AA value. Defines how many oversámples will be used in X and Y. Values 0, 1 + will switch it off while e.g. 2 will use 2x2 pixels for each pixel to create + */ + sal_uInt16 mnAntiAlialize; + + /* remembered RasterPrimitive3D's which need to be painted back to front + for transparent 3D parts + */ + std::vector< RasterPrimitive3D >* mpRasterPrimitive3Ds; + + ////////////////////////////////////////////////////////////////////////////// + // rasterconversions for filled and non-filled polygons + + virtual void rasterconvertB3DPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolygon& rHairline) const; + virtual void rasterconvertB3DPolyPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolyPolygon& rFill) const; + + public: + ZBufferProcessor3D( + const geometry::ViewInformation3D& rViewInformation3D, + const geometry::ViewInformation2D& rViewInformation2D, + const attribute::SdrSceneAttribute& rSdrSceneAttribute, + const attribute::SdrLightingAttribute& rSdrLightingAttribute, + double fSizeX, + double fSizeY, + const basegfx::B2DRange& rVisiblePart, + sal_uInt16 nAntiAlialize); + virtual ~ZBufferProcessor3D(); + + void finish(); + + /// get the result as bitmapEx + BitmapEx getBitmapEx() const; + }; + } // end of namespace processor3d +} // end of namespace drawinglayer + +////////////////////////////////////////////////////////////////////////////// + +#endif //INCLUDED_DRAWINGLAYER_PROCESSOR3D_ZBUFFERPROCESSOR3D_HXX + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |