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-/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
-/*
- * This file is part of the LibreOffice project.
- *
- * This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/.
- *
- * This file incorporates work covered by the following license notice:
- *
- * Licensed to the Apache Software Foundation (ASF) under one or more
- * contributor license agreements. See the NOTICE file distributed
- * with this work for additional information regarding copyright
- * ownership. The ASF licenses this file to you under the Apache
- * License, Version 2.0 (the "License"); you may not use this file
- * except in compliance with the License. You may obtain a copy of
- * the License at http://www.apache.org/licenses/LICENSE-2.0 .
- */
-
-#ifndef INCLUDED_DRAWINGLAYER_PROCESSOR3D_DEFAULTPROCESSOR3D_HXX
-#define INCLUDED_DRAWINGLAYER_PROCESSOR3D_DEFAULTPROCESSOR3D_HXX
-
-#include <drawinglayer/processor3d/baseprocessor3d.hxx>
-#include <basegfx/range/b2drange.hxx>
-#include <basegfx/color/bcolormodifier.hxx>
-#include <svtools/optionsdrawinglayer.hxx>
-
-// predefines
-
-namespace basegfx {
- class B3DPolygon;
- class B3DPolyPolygon;
-}
-
-namespace drawinglayer { namespace attribute {
- class SdrSceneAttribute;
- class SdrLightingAttribute;
- class MaterialAttribute3D;
-}}
-
-namespace drawinglayer { namespace primitive3d {
- class PolygonHairlinePrimitive3D;
- class PolyPolygonMaterialPrimitive3D;
- class GradientTexturePrimitive3D;
- class HatchTexturePrimitive3D;
- class BitmapTexturePrimitive3D;
- class TransformPrimitive3D;
- class ModifiedColorPrimitive3D;
-}}
-
-namespace drawinglayer { namespace texture {
- class GeoTexSvx;
-}}
-
-
-namespace drawinglayer
-{
- namespace processor3d
- {
- /** DefaultProcessor3D class
-
- This processor renders all fed primitives to a 2D raster where for all
- primitives the two basic methods rasterconvertB3DPolygon for hairlines and
- rasterconvertB3DPolyPolygon for filled geometry is called. It is a baseclass to
- e.g. base a Z-Buffer supported renderer on the 3D primitive processing.
- */
- class DefaultProcessor3D : public BaseProcessor3D
- {
- protected:
- /// read-only scene infos (normal handling, etc...)
- const attribute::SdrSceneAttribute& mrSdrSceneAttribute;
-
- /// read-only light infos (lights, etc...)
- const attribute::SdrLightingAttribute& mrSdrLightingAttribute;
-
- /// renderer range. Need to be correctly set by the derived implementations
- /// normally the (0, 0, W, H) range from mpBZPixelRaster
- basegfx::B2DRange maRasterRange;
-
- /// the modifiedColorPrimitive stack
- basegfx::BColorModifierStack maBColorModifierStack;
-
- /// the current active texture
- std::shared_ptr< texture::GeoTexSvx > mpGeoTexSvx;
-
- /// the current active transparence texture
- std::shared_ptr< texture::GeoTexSvx > mpTransparenceGeoTexSvx;
-
- /// SvtOptionsDrawinglayer incarnation to react on diverse settings
- const SvtOptionsDrawinglayer maDrawinglayerOpt;
-
- /// counter for entered transparence textures
- sal_uInt32 mnTransparenceCounter;
-
- bool mbModulate : 1;
- bool mbFilter : 1;
- bool mbSimpleTextureActive : 1;
-
-
- // rendering support
-
- void impRenderGradientTexturePrimitive3D(const primitive3d::GradientTexturePrimitive3D& rPrimitive, bool bTransparence);
- void impRenderHatchTexturePrimitive3D(const primitive3d::HatchTexturePrimitive3D& rPrimitive);
- void impRenderBitmapTexturePrimitive3D(const primitive3d::BitmapTexturePrimitive3D& rPrimitive);
- void impRenderModifiedColorPrimitive3D(const primitive3d::ModifiedColorPrimitive3D& rModifiedCandidate);
- void impRenderPolygonHairlinePrimitive3D(const primitive3d::PolygonHairlinePrimitive3D& rPrimitive) const;
- void impRenderPolyPolygonMaterialPrimitive3D(const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive) const;
- void impRenderTransformPrimitive3D(const primitive3d::TransformPrimitive3D& rTransformCandidate);
-
-
- // rasterconversions for filled and non-filled polygons. These NEED to be
- // implemented from derivations
-
- virtual void rasterconvertB3DPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolygon& rHairline) const = 0;
- virtual void rasterconvertB3DPolyPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolyPolygon& rFill) const = 0;
-
- // the processing method for a single, known primitive
- virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rBasePrimitive) override;
-
- public:
- DefaultProcessor3D(
- const geometry::ViewInformation3D& rViewInformation,
- const attribute::SdrSceneAttribute& rSdrSceneAttribute,
- const attribute::SdrLightingAttribute& rSdrLightingAttribute);
- virtual ~DefaultProcessor3D() override;
-
- /// data read access
- const attribute::SdrSceneAttribute& getSdrSceneAttribute() const { return mrSdrSceneAttribute; }
- const attribute::SdrLightingAttribute& getSdrLightingAttribute() const { return mrSdrLightingAttribute; }
-
- /// data read access renderer stuff
- const basegfx::BColorModifierStack& getBColorModifierStack() const { return maBColorModifierStack; }
- const std::shared_ptr< texture::GeoTexSvx >& getGeoTexSvx() const { return mpGeoTexSvx; }
- const std::shared_ptr< texture::GeoTexSvx >& getTransparenceGeoTexSvx() const { return mpTransparenceGeoTexSvx; }
- sal_uInt32 getTransparenceCounter() const { return mnTransparenceCounter; }
- bool getModulate() const { return mbModulate; }
- bool getFilter() const { return mbFilter; }
- bool getSimpleTextureActive() const { return mbSimpleTextureActive; }
-
- /// access to Drawinglayer configuration options
- const SvtOptionsDrawinglayer& getOptionsDrawinglayer() const { return maDrawinglayerOpt; }
- };
- } // end of namespace processor3d
-} // end of namespace drawinglayer
-
-
-#endif // INCLUDED_DRAWINGLAYER_PROCESSOR3D_DEFAULTPROCESSOR3D_HXX
-
-/* vim:set shiftwidth=4 softtabstop=4 expandtab: */