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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_DRAWINGLAYER_PROCESSOR3D_DEFAULTPROCESSOR3D_HXX
+#define INCLUDED_DRAWINGLAYER_PROCESSOR3D_DEFAULTPROCESSOR3D_HXX
+
+#include <drawinglayer/drawinglayerdllapi.h>
+
+#include <drawinglayer/processor3d/baseprocessor3d.hxx>
+#include <basegfx/matrix/b3dhommatrix.hxx>
+#include <basegfx/range/b2drange.hxx>
+#include <basegfx/color/bcolormodifier.hxx>
+#include <svtools/optionsdrawinglayer.hxx>
+#include <boost/shared_ptr.hpp>
+
+//////////////////////////////////////////////////////////////////////////////
+// predefines
+
+namespace basegfx {
+ class BZPixelRaster;
+ class B3DPolygon;
+ class B3DPolyPolygon;
+}
+
+namespace drawinglayer { namespace attribute {
+ class SdrSceneAttribute;
+ class SdrLightingAttribute;
+ class MaterialAttribute3D;
+}}
+
+namespace drawinglayer { namespace primitive3d {
+ class PolygonHairlinePrimitive3D;
+ class PolyPolygonMaterialPrimitive3D;
+ class GradientTexturePrimitive3D;
+ class HatchTexturePrimitive3D;
+ class BitmapTexturePrimitive3D;
+ class TransformPrimitive3D;
+ class ModifiedColorPrimitive3D;
+}}
+
+namespace drawinglayer { namespace texture {
+ class GeoTexSvx;
+}}
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace processor3d
+ {
+ /** DefaultProcessor3D class
+
+ This processor renders all feeded primitives to a 2D raster where for all
+ primitives the two basic methods rasterconvertB3DPolygon for hairlines and
+ rasterconvertB3DPolyPolygon for filled geometry is called. It is a beseclass to
+ e.g. base a Z-Buffer supported renderer on the 3D primitive processing.
+ */
+ class DRAWINGLAYER_DLLPUBLIC DefaultProcessor3D : public BaseProcessor3D
+ {
+ protected:
+ /// read-only scene infos (normal handling, etc...)
+ const attribute::SdrSceneAttribute& mrSdrSceneAttribute;
+
+ /// read-only light infos (lights, etc...)
+ const attribute::SdrLightingAttribute& mrSdrLightingAttribute;
+
+ /// renderer range. Need to be correctly set by the derived implementations
+ /// normally the (0, 0, W, H) range from mpBZPixelRaster
+ basegfx::B2DRange maRasterRange;
+
+ /// the modifiedColorPrimitive stack
+ basegfx::BColorModifierStack maBColorModifierStack;
+
+ /// the current active texture
+ boost::shared_ptr< texture::GeoTexSvx > mpGeoTexSvx;
+
+ /// the current active transparence texture
+ boost::shared_ptr< texture::GeoTexSvx > mpTransparenceGeoTexSvx;
+
+ /// SvtOptionsDrawinglayer incarnation to react on diverse settings
+ const SvtOptionsDrawinglayer maDrawinglayerOpt;
+
+ /// counter for entered transparence textures
+ sal_uInt32 mnTransparenceCounter;
+
+ /// bitfield
+ unsigned mbModulate : 1;
+ unsigned mbFilter : 1;
+ unsigned mbSimpleTextureActive : 1;
+
+ //////////////////////////////////////////////////////////////////////////////
+ // rendering support
+
+ void impRenderGradientTexturePrimitive3D(const primitive3d::GradientTexturePrimitive3D& rPrimitive, bool bTransparence);
+ void impRenderHatchTexturePrimitive3D(const primitive3d::HatchTexturePrimitive3D& rPrimitive);
+ void impRenderBitmapTexturePrimitive3D(const primitive3d::BitmapTexturePrimitive3D& rPrimitive);
+ void impRenderModifiedColorPrimitive3D(const primitive3d::ModifiedColorPrimitive3D& rModifiedCandidate);
+ void impRenderPolygonHairlinePrimitive3D(const primitive3d::PolygonHairlinePrimitive3D& rPrimitive);
+ void impRenderPolyPolygonMaterialPrimitive3D(const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive);
+ void impRenderTransformPrimitive3D(const primitive3d::TransformPrimitive3D& rTransformCandidate);
+
+ //////////////////////////////////////////////////////////////////////////////
+ // rasterconversions for filled and non-filled polygons. These NEED to be
+ // implemented from derivations
+
+ virtual void rasterconvertB3DPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolygon& rHairline) const = 0;
+ virtual void rasterconvertB3DPolyPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolyPolygon& rFill) const = 0;
+
+ // the processing method for a single, known primitive
+ virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rBasePrimitive);
+
+ public:
+ DefaultProcessor3D(
+ const geometry::ViewInformation3D& rViewInformation,
+ const attribute::SdrSceneAttribute& rSdrSceneAttribute,
+ const attribute::SdrLightingAttribute& rSdrLightingAttribute);
+ virtual ~DefaultProcessor3D();
+
+ /// data read access
+ const attribute::SdrSceneAttribute& getSdrSceneAttribute() const { return mrSdrSceneAttribute; }
+ const attribute::SdrLightingAttribute& getSdrLightingAttribute() const { return mrSdrLightingAttribute; }
+
+ /// data read access renderer stuff
+ const basegfx::BColorModifierStack& getBColorModifierStack() const { return maBColorModifierStack; }
+ const boost::shared_ptr< texture::GeoTexSvx >& getGeoTexSvx() const { return mpGeoTexSvx; }
+ const boost::shared_ptr< texture::GeoTexSvx >& getTransparenceGeoTexSvx() const { return mpTransparenceGeoTexSvx; }
+ sal_uInt32 getTransparenceCounter() const { return mnTransparenceCounter; }
+ bool getModulate() const { return mbModulate; }
+ bool getFilter() const { return mbFilter; }
+ bool getSimpleTextureActive() const { return mbSimpleTextureActive; }
+
+ /// access to Drawinglayer configuration options
+ const SvtOptionsDrawinglayer& getOptionsDrawinglayer() const { return maDrawinglayerOpt; }
+ };
+ } // end of namespace processor3d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+
+#endif // INCLUDED_DRAWINGLAYER_PROCESSOR3D_DEFAULTPROCESSOR3D_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */