summaryrefslogtreecommitdiff
path: root/include/drawinglayer/primitive3d/shadowprimitive3d.hxx
diff options
context:
space:
mode:
Diffstat (limited to 'include/drawinglayer/primitive3d/shadowprimitive3d.hxx')
-rw-r--r--include/drawinglayer/primitive3d/shadowprimitive3d.hxx80
1 files changed, 0 insertions, 80 deletions
diff --git a/include/drawinglayer/primitive3d/shadowprimitive3d.hxx b/include/drawinglayer/primitive3d/shadowprimitive3d.hxx
deleted file mode 100644
index e47804a00346..000000000000
--- a/include/drawinglayer/primitive3d/shadowprimitive3d.hxx
+++ /dev/null
@@ -1,80 +0,0 @@
-/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
-/*
- * This file is part of the LibreOffice project.
- *
- * This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/.
- *
- * This file incorporates work covered by the following license notice:
- *
- * Licensed to the Apache Software Foundation (ASF) under one or more
- * contributor license agreements. See the NOTICE file distributed
- * with this work for additional information regarding copyright
- * ownership. The ASF licenses this file to you under the Apache
- * License, Version 2.0 (the "License"); you may not use this file
- * except in compliance with the License. You may obtain a copy of
- * the License at http://www.apache.org/licenses/LICENSE-2.0 .
- */
-
-#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SHADOWPRIMITIVE3D_HXX
-#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SHADOWPRIMITIVE3D_HXX
-
-#include <drawinglayer/drawinglayerdllapi.h>
-
-#include <drawinglayer/primitive3d/groupprimitive3d.hxx>
-#include <basegfx/matrix/b2dhommatrix.hxx>
-#include <basegfx/color/bcolor.hxx>
-
-
-namespace drawinglayer
-{
- namespace primitive3d
- {
- /** ShadowPrimitive3D class
-
- This 3D grouping primitive is used to define a shadow for
- 3d geometry by embedding it. The shadow of 3D objects are
- 2D polygons, so the shadow transformation is a 2D transformation.
-
- If the Shadow3D flag is set, the shadow definition has to be
- combined with the scene and camera definition to create the correct
- projected shadow 2D-Polygons.
- */
- class ShadowPrimitive3D final : public GroupPrimitive3D
- {
- /// 2D shadow definition
- basegfx::B2DHomMatrix maShadowTransform;
- basegfx::BColor maShadowColor;
- double mfShadowTransparence;
-
- bool mbShadow3D : 1;
-
- public:
- /// constructor
- ShadowPrimitive3D(
- const basegfx::B2DHomMatrix& rShadowTransform,
- const basegfx::BColor& rShadowColor,
- double fShadowTransparence,
- bool bShadow3D,
- const Primitive3DContainer& rChildren);
-
- /// data read access
- const basegfx::B2DHomMatrix& getShadowTransform() const { return maShadowTransform; }
- const basegfx::BColor& getShadowColor() const { return maShadowColor; }
- double getShadowTransparence() const { return mfShadowTransparence; }
- bool getShadow3D() const { return mbShadow3D; }
-
- /// compare operator
- virtual bool operator==(const BasePrimitive3D& rPrimitive) const override;
-
- /// provide unique ID
- DeclPrimitive3DIDBlock()
- };
- } // end of namespace primitive3d
-} // end of namespace drawinglayer
-
-
-#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SHADOWPRIMITIVE3D_HXX
-
-/* vim:set shiftwidth=4 softtabstop=4 expandtab: */