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Diffstat (limited to 'include/drawinglayer/primitive3d/shadowprimitive3d.hxx')
-rw-r--r-- | include/drawinglayer/primitive3d/shadowprimitive3d.hxx | 80 |
1 files changed, 0 insertions, 80 deletions
diff --git a/include/drawinglayer/primitive3d/shadowprimitive3d.hxx b/include/drawinglayer/primitive3d/shadowprimitive3d.hxx deleted file mode 100644 index e47804a00346..000000000000 --- a/include/drawinglayer/primitive3d/shadowprimitive3d.hxx +++ /dev/null @@ -1,80 +0,0 @@ -/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ -/* - * This file is part of the LibreOffice project. - * - * This Source Code Form is subject to the terms of the Mozilla Public - * License, v. 2.0. If a copy of the MPL was not distributed with this - * file, You can obtain one at http://mozilla.org/MPL/2.0/. - * - * This file incorporates work covered by the following license notice: - * - * Licensed to the Apache Software Foundation (ASF) under one or more - * contributor license agreements. See the NOTICE file distributed - * with this work for additional information regarding copyright - * ownership. The ASF licenses this file to you under the Apache - * License, Version 2.0 (the "License"); you may not use this file - * except in compliance with the License. You may obtain a copy of - * the License at http://www.apache.org/licenses/LICENSE-2.0 . - */ - -#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SHADOWPRIMITIVE3D_HXX -#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SHADOWPRIMITIVE3D_HXX - -#include <drawinglayer/drawinglayerdllapi.h> - -#include <drawinglayer/primitive3d/groupprimitive3d.hxx> -#include <basegfx/matrix/b2dhommatrix.hxx> -#include <basegfx/color/bcolor.hxx> - - -namespace drawinglayer -{ - namespace primitive3d - { - /** ShadowPrimitive3D class - - This 3D grouping primitive is used to define a shadow for - 3d geometry by embedding it. The shadow of 3D objects are - 2D polygons, so the shadow transformation is a 2D transformation. - - If the Shadow3D flag is set, the shadow definition has to be - combined with the scene and camera definition to create the correct - projected shadow 2D-Polygons. - */ - class ShadowPrimitive3D final : public GroupPrimitive3D - { - /// 2D shadow definition - basegfx::B2DHomMatrix maShadowTransform; - basegfx::BColor maShadowColor; - double mfShadowTransparence; - - bool mbShadow3D : 1; - - public: - /// constructor - ShadowPrimitive3D( - const basegfx::B2DHomMatrix& rShadowTransform, - const basegfx::BColor& rShadowColor, - double fShadowTransparence, - bool bShadow3D, - const Primitive3DContainer& rChildren); - - /// data read access - const basegfx::B2DHomMatrix& getShadowTransform() const { return maShadowTransform; } - const basegfx::BColor& getShadowColor() const { return maShadowColor; } - double getShadowTransparence() const { return mfShadowTransparence; } - bool getShadow3D() const { return mbShadow3D; } - - /// compare operator - virtual bool operator==(const BasePrimitive3D& rPrimitive) const override; - - /// provide unique ID - DeclPrimitive3DIDBlock() - }; - } // end of namespace primitive3d -} // end of namespace drawinglayer - - -#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SHADOWPRIMITIVE3D_HXX - -/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |