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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDREXTRUDEPRIMITIVE3D_HXX
+#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDREXTRUDEPRIMITIVE3D_HXX
+
+#include <drawinglayer/drawinglayerdllapi.h>
+
+#include <drawinglayer/primitive3d/sdrprimitive3d.hxx>
+#include <basegfx/polygon/b2dpolypolygon.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace primitive3d
+ {
+ /** SdrExtrudePrimitive3D class
+
+ This 3D primitive expands the SdrPrimitive3D to a 3D extrude definition.
+ The given 2D PolyPolygon geometry is imagined as lying on the XY-plane in 3D
+ and gets extruded in Z-Direction by Depth.
+
+ Various possibilities e.g. for creating diagonals (edge roudings in 3D)
+ and similar are given.
+
+ The decomposition will create all necessary 3D planes for visualisation.
+ */
+ class DRAWINGLAYER_DLLPUBLIC SdrExtrudePrimitive3D : public SdrPrimitive3D
+ {
+ private:
+ /// geometry helper for slices
+ basegfx::B2DPolyPolygon maCorrectedPolyPolygon;
+ Slice3DVector maSlices;
+
+ /// primitive geometry data
+ basegfx::B2DPolyPolygon maPolyPolygon;
+ double mfDepth;
+ double mfDiagonal;
+ double mfBackScale;
+
+ /// decomposition data when ReducedLineGeometry is used, see get3DDecomposition
+ geometry::ViewInformation3D* mpLastRLGViewInformation;
+
+ /// bitfield
+ unsigned mbSmoothNormals : 1; // Plane self
+ unsigned mbSmoothHorizontalNormals : 1; // always
+ unsigned mbSmoothLids : 1; // Front/back
+ unsigned mbCharacterMode : 1;
+ unsigned mbCloseFront : 1;
+ unsigned mbCloseBack : 1;
+
+ /// create slices
+ void impCreateSlices();
+
+ /// get (evtl. create) slices
+ const Slice3DVector& getSlices() const;
+
+ protected:
+ /// local decomposition.
+ virtual Primitive3DSequence create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
+
+ public:
+ /// constructor
+ SdrExtrudePrimitive3D(
+ const basegfx::B3DHomMatrix& rTransform,
+ const basegfx::B2DVector& rTextureSize,
+ const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
+ const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute,
+ const basegfx::B2DPolyPolygon& rPolyPolygon,
+ double fDepth,
+ double fDiagonal,
+ double fBackScale,
+ bool bSmoothNormals,
+ bool bSmoothHorizontalNormals,
+ bool bSmoothLids,
+ bool bCharacterMode,
+ bool bCloseFront,
+ bool bCloseBack);
+ virtual ~SdrExtrudePrimitive3D();
+
+ /// data read access
+ const basegfx::B2DPolyPolygon& getPolyPolygon() const { return maPolyPolygon; }
+ double getDepth() const { return mfDepth; }
+ double getDiagonal() const { return mfDiagonal; }
+ double getBackScale() const { return mfBackScale; }
+ bool getSmoothNormals() const { return mbSmoothNormals; }
+ bool getSmoothHorizontalNormals() const { return mbSmoothHorizontalNormals; }
+ bool getSmoothLids() const { return mbSmoothLids; }
+ bool getCharacterMode() const { return mbCharacterMode; }
+ bool getCloseFront() const { return mbCloseFront; }
+ bool getCloseBack() const { return mbCloseBack; }
+
+ /// compare operator
+ virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
+
+ /// get range
+ virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const;
+
+ /// Overloaded to allow for reduced line mode to decide if to buffer decomposition or not
+ virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
+
+ /// provide unique ID
+ DeclPrimitrive3DIDBlock()
+ };
+ } // end of namespace primitive3d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+
+#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDREXTRUDEPRIMITIVE3D_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */