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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_POLYGONTUBEPRIMITIVE3D_HXX
+#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_POLYGONTUBEPRIMITIVE3D_HXX
+
+#include <drawinglayer/drawinglayerdllapi.h>
+
+#include <drawinglayer/primitive3d/polygonprimitive3d.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+// predefines
+
+namespace basegfx {
+ class B3DPolyPolygon;
+ class B3DHomMatrix;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace primitive3d
+ {
+ /** PolygonStrokePrimitive3D class
+
+ This 3D primitive extends a 3D hairline to a 3D tube which is
+ e.g. used for fat lines in 3D. It's decomposition will create all
+ 3D objects needed for the line tubes and the edge roundings
+ in full 3D.
+ */
+ class DRAWINGLAYER_DLLPUBLIC PolygonTubePrimitive3D : public PolygonHairlinePrimitive3D
+ {
+ private:
+ /// hold the last decompositon since it's expensive
+ Primitive3DSequence maLast3DDecomposition;
+
+ /// visualisation parameters
+ double mfRadius;
+ double mfDegreeStepWidth;
+ double mfMiterMinimumAngle;
+ basegfx::B2DLineJoin maLineJoin;
+ com::sun::star::drawing::LineCap maLineCap;
+
+ protected:
+ /** access methods to maLast3DDecomposition. The usage of this methods may allow
+ later thread-safe stuff to be added if needed. Only to be used by getDecomposition()
+ implementations for buffering the last decomposition.
+ */
+ const Primitive3DSequence& getLast3DDecomposition() const { return maLast3DDecomposition; }
+ void setLast3DDecomposition(const Primitive3DSequence& rNew) { maLast3DDecomposition = rNew; }
+
+ /// local decomposition.
+ Primitive3DSequence impCreate3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
+
+ public:
+ /// constructor
+ PolygonTubePrimitive3D(
+ const basegfx::B3DPolygon& rPolygon,
+ const basegfx::BColor& rBColor,
+ double fRadius,
+ basegfx::B2DLineJoin aLineJoin,
+ com::sun::star::drawing::LineCap aLineCap,
+ double fDegreeStepWidth = 10.0 * F_PI180,
+ double fMiterMinimumAngle = 15.0 * F_PI180);
+
+ /// data read access
+ double getRadius() const { return mfRadius; }
+ double getDegreeStepWidth() const { return mfDegreeStepWidth; }
+ double getMiterMinimumAngle() const { return mfMiterMinimumAngle; }
+ basegfx::B2DLineJoin getLineJoin() const { return maLineJoin; }
+ com::sun::star::drawing::LineCap getLineCap() const { return maLineCap; }
+
+ /// compare operator
+ virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
+
+ /** local decomposition. Use own buffering since we are not derived from
+ BufferedDecompositionPrimitive3D
+ */
+ virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
+
+ /// provide unique ID
+ DeclPrimitrive3DIDBlock()
+ };
+ } // end of namespace primitive3d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+
+#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_POLYGONTUBEPRIMITIVE3D_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */