summaryrefslogtreecommitdiff
path: root/include/drawinglayer/primitive2d/textprimitive2d.hxx
diff options
context:
space:
mode:
Diffstat (limited to 'include/drawinglayer/primitive2d/textprimitive2d.hxx')
-rw-r--r--include/drawinglayer/primitive2d/textprimitive2d.hxx275
1 files changed, 137 insertions, 138 deletions
diff --git a/include/drawinglayer/primitive2d/textprimitive2d.hxx b/include/drawinglayer/primitive2d/textprimitive2d.hxx
index 9aeaa96fc15e..6bbc14aa498a 100644
--- a/include/drawinglayer/primitive2d/textprimitive2d.hxx
+++ b/include/drawinglayer/primitive2d/textprimitive2d.hxx
@@ -33,152 +33,151 @@
namespace drawinglayer::primitive2d
{
- /** TextSimplePortionPrimitive2D class
+/** TextSimplePortionPrimitive2D class
- This is the basic primitive for representing a text portion. It contains
- all needed information. If it is not handled by a renderer, its decomposition
- will provide the text tools::PolyPolygon outlines as filled polygons, correctly
- transformed.
+ This is the basic primitive for representing a text portion. It contains
+ all needed information. If it is not handled by a renderer, its decomposition
+ will provide the text tools::PolyPolygon outlines as filled polygons, correctly
+ transformed.
- To get better text quality, it is suggested to handle this primitive directly
- in a renderer. In that case, e.g. hintings on the system can be supported.
+ To get better text quality, it is suggested to handle this primitive directly
+ in a renderer. In that case, e.g. hintings on the system can be supported.
- @param maTextTransform
- The text transformation contains the text start position (always baselined)
- as translation, the FontSize as scale (where width relative to height defines
- font scaling and width == height means no font scaling) and the font rotation
- and shear.
- When shear is used and a renderer does not support it, it may be better to use
- the decomposition which will do everything correctly. Same is true for mirroring
- which would be expressed as negative scalings.
+ @param maTextTransform
+ The text transformation contains the text start position (always baselined)
+ as translation, the FontSize as scale (where width relative to height defines
+ font scaling and width == height means no font scaling) and the font rotation
+ and shear.
+ When shear is used and a renderer does not support it, it may be better to use
+ the decomposition which will do everything correctly. Same is true for mirroring
+ which would be expressed as negative scalings.
- @param rText
- The text to be used. Only a part may be used, but a bigger part of the string
- may be necessary for correct layouting (e.g. international)
-
- @param aTextPosition
- The index to the first character to use from rText
-
- @param aTextLength
- The number of characters to use from rText
-
- @param rDXArray
- The distances between the characters. This parameter may be empty, in that case
- the renderer is responsible to do something useful. If it is given, it has to be of
- the size aTextLength. Its values are in logical coordinates and describe the
- distance for each character to use. This is independent from the font width which
- is given with maTextTransform. The first value is the offset to use from the start
- point in FontCoordinateSystem X-Direction (given by maTextTransform) to the start
- point of the second character
-
- @param rFontAttribute
- The font definition
-
- @param rLocale
- The locale to use
-
- @param rFontColor
- The font color to use
-
- @param bFilled
-
- @param nWidthToFill
-
- @param rTextFillColor
- Text background color (has nothing to do with bFilled and nWidthToFill)
-
- */
- class DRAWINGLAYER_DLLPUBLIC TextSimplePortionPrimitive2D : public BufferedDecompositionPrimitive2D
- {
- private:
- /// text transformation (FontCoordinateSystem)
- basegfx::B2DHomMatrix maTextTransform;
-
- /// The text, used from maTextPosition up to maTextPosition + maTextLength
- OUString maText;
-
- /// The index from where on maText is used
- sal_Int32 mnTextPosition;
-
- /// The length for maText usage, starting from maTextPosition
- sal_Int32 mnTextLength;
-
- /// The DX array in logic units
- ::std::vector< double > maDXArray;
-
- /// The font definition
- attribute::FontAttribute maFontAttribute;
-
- /// The Locale for the text
- css::lang::Locale maLocale;
-
- /// font color
- basegfx::BColor maFontColor;
-
- // Whether to fill a given width with the text
- bool mbFilled;
-
- // the width to fill
- long mnWidthToFill;
-
- /// The fill color of the text
- Color maTextFillColor;
-
- /// #i96669# internal: add simple range buffering for this primitive
- basegfx::B2DRange maB2DRange;
-
- protected:
- /// local decomposition.
- virtual void create2DDecomposition(Primitive2DContainer& rContainer, const geometry::ViewInformation2D& rViewInformation) const override;
-
- public:
- /// constructor
- TextSimplePortionPrimitive2D(
- const basegfx::B2DHomMatrix& rNewTransform,
- const OUString& rText,
- sal_Int32 nTextPosition,
- sal_Int32 nTextLength,
- const ::std::vector< double >& rDXArray,
- const attribute::FontAttribute& rFontAttribute,
- const css::lang::Locale& rLocale,
- const basegfx::BColor& rFontColor,
- bool bFilled = false,
- long nWidthToFill = 0,
- const Color& rTextFillColor = COL_TRANSPARENT );
-
- /// helpers
- /** get text outlines as polygons and their according ObjectTransformation. Handles all
- the necessary VCL outline extractions, scaling adaptations and other stuff.
- */
- void getTextOutlinesAndTransformation(basegfx::B2DPolyPolygonVector& rTarget, basegfx::B2DHomMatrix& rTransformation) const;
+ @param rText
+ The text to be used. Only a part may be used, but a bigger part of the string
+ may be necessary for correct layouting (e.g. international)
- /// data read access
- const basegfx::B2DHomMatrix& getTextTransform() const { return maTextTransform; }
- const OUString& getText() const { return maText; }
- sal_Int32 getTextPosition() const { return mnTextPosition; }
- sal_Int32 getTextLength() const { return mnTextLength; }
- const ::std::vector< double >& getDXArray() const { return maDXArray; }
- const attribute::FontAttribute& getFontAttribute() const { return maFontAttribute; }
- const css::lang::Locale& getLocale() const { return maLocale; }
- const basegfx::BColor& getFontColor() const { return maFontColor; }
- const Color& getTextFillColor() const { return maTextFillColor; }
- bool isFilled() const { return mbFilled; }
- long getWidthToFill() const { return mnWidthToFill; }
-
- /// compare operator
- virtual bool operator==( const BasePrimitive2D& rPrimitive ) const override;
+ @param aTextPosition
+ The index to the first character to use from rText
- /// get range
- virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override;
+ @param aTextLength
+ The number of characters to use from rText
- /// provide unique ID
- virtual sal_uInt32 getPrimitive2DID() const override;
- };
-
- /// small helper to have a compare operator for Locale
- bool DRAWINGLAYER_DLLPUBLIC LocalesAreEqual(const css::lang::Locale& rA, const css::lang::Locale& rB);
+ @param rDXArray
+ The distances between the characters. This parameter may be empty, in that case
+ the renderer is responsible to do something useful. If it is given, it has to be of
+ the size aTextLength. Its values are in logical coordinates and describe the
+ distance for each character to use. This is independent from the font width which
+ is given with maTextTransform. The first value is the offset to use from the start
+ point in FontCoordinateSystem X-Direction (given by maTextTransform) to the start
+ point of the second character
-} // end of namespace drawinglayer::primitive2d
+ @param rFontAttribute
+ The font definition
+
+ @param rLocale
+ The locale to use
+
+ @param rFontColor
+ The font color to use
+
+ @param bFilled
+
+ @param nWidthToFill
+ @param rTextFillColor
+ Text background color (has nothing to do with bFilled and nWidthToFill)
+
+ */
+class DRAWINGLAYER_DLLPUBLIC TextSimplePortionPrimitive2D : public BufferedDecompositionPrimitive2D
+{
+private:
+ /// text transformation (FontCoordinateSystem)
+ basegfx::B2DHomMatrix maTextTransform;
+
+ /// The text, used from maTextPosition up to maTextPosition + maTextLength
+ OUString maText;
+
+ /// The index from where on maText is used
+ sal_Int32 mnTextPosition;
+
+ /// The length for maText usage, starting from maTextPosition
+ sal_Int32 mnTextLength;
+
+ /// The DX array in logic units
+ std::vector<double> maDXArray;
+
+ /// The font definition
+ attribute::FontAttribute maFontAttribute;
+
+ /// The Locale for the text
+ css::lang::Locale maLocale;
+
+ /// font color
+ basegfx::BColor maFontColor;
+
+ // Whether to fill a given width with the text
+ bool mbFilled;
+
+ // the width to fill
+ long mnWidthToFill;
+
+ /// The fill color of the text
+ Color maTextFillColor;
+
+ /// #i96669# internal: add simple range buffering for this primitive
+ basegfx::B2DRange maB2DRange;
+
+protected:
+ /// local decomposition.
+ virtual void
+ create2DDecomposition(Primitive2DContainer& rContainer,
+ const geometry::ViewInformation2D& rViewInformation) const override;
+
+public:
+ /// constructor
+ TextSimplePortionPrimitive2D(const basegfx::B2DHomMatrix& rNewTransform, const OUString& rText,
+ sal_Int32 nTextPosition, sal_Int32 nTextLength,
+ const ::std::vector<double>& rDXArray,
+ const attribute::FontAttribute& rFontAttribute,
+ const css::lang::Locale& rLocale,
+ const basegfx::BColor& rFontColor, bool bFilled = false,
+ long nWidthToFill = 0,
+ const Color& rTextFillColor = COL_TRANSPARENT);
+
+ /** get text outlines as polygons and their according ObjectTransformation. Handles all
+ the necessary VCL outline extractions, scaling adaptations and other stuff.
+ */
+ void getTextOutlinesAndTransformation(basegfx::B2DPolyPolygonVector& rTarget,
+ basegfx::B2DHomMatrix& rTransformation) const;
+
+ /// data read access
+ const basegfx::B2DHomMatrix& getTextTransform() const { return maTextTransform; }
+ const OUString& getText() const { return maText; }
+ sal_Int32 getTextPosition() const { return mnTextPosition; }
+ sal_Int32 getTextLength() const { return mnTextLength; }
+ const ::std::vector<double>& getDXArray() const { return maDXArray; }
+ const attribute::FontAttribute& getFontAttribute() const { return maFontAttribute; }
+ const css::lang::Locale& getLocale() const { return maLocale; }
+ const basegfx::BColor& getFontColor() const { return maFontColor; }
+ const Color& getTextFillColor() const { return maTextFillColor; }
+ bool isFilled() const { return mbFilled; }
+ long getWidthToFill() const { return mnWidthToFill; }
+
+ /// compare operator
+ virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;
+
+ /// get range
+ virtual basegfx::B2DRange
+ getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override;
+
+ /// provide unique ID
+ virtual sal_uInt32 getPrimitive2DID() const override;
+};
+
+/// small helper to have a compare operator for Locale
+bool DRAWINGLAYER_DLLPUBLIC LocalesAreEqual(const css::lang::Locale& rA,
+ const css::lang::Locale& rB);
+
+} // end of namespace drawinglayer::primitive2d
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */