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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_POLYGONPRIMITIVE2D_HXX
+#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_POLYGONPRIMITIVE2D_HXX
+
+#include <drawinglayer/drawinglayerdllapi.h>
+
+#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
+#include <drawinglayer/attribute/lineattribute.hxx>
+#include <drawinglayer/attribute/strokeattribute.hxx>
+#include <drawinglayer/attribute/linestartendattribute.hxx>
+#include <basegfx/matrix/b2dhommatrix.hxx>
+#include <basegfx/polygon/b2dpolygon.hxx>
+#include <basegfx/color/bcolor.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+// PolygonHairlinePrimitive2D class
+
+namespace drawinglayer
+{
+ namespace primitive2d
+ {
+ /** PolygonHairlinePrimitive2D class
+
+ This primitive defines a Hairline. Since hairlines are view-dependent,
+ this primitive is view-dependent, too.
+
+ This is one of the non-decomposable primitives, so a renderer
+ should proccess it.
+ */
+ class DRAWINGLAYER_DLLPUBLIC PolygonHairlinePrimitive2D : public BasePrimitive2D
+ {
+ private:
+ /// the hairline geometry
+ basegfx::B2DPolygon maPolygon;
+
+ /// the hairline color
+ basegfx::BColor maBColor;
+
+ public:
+ /// constructor
+ PolygonHairlinePrimitive2D(
+ const basegfx::B2DPolygon& rPolygon,
+ const basegfx::BColor& rBColor);
+
+ /// data read access
+ const basegfx::B2DPolygon& getB2DPolygon() const { return maPolygon; }
+ const basegfx::BColor& getBColor() const { return maBColor; }
+
+ /// compare operator
+ virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
+
+ /// get range
+ virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
+
+ /// provide unique ID
+ DeclPrimitrive2DIDBlock()
+ };
+ } // end of namespace primitive2d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+// PolygonMarkerPrimitive2D class
+
+namespace drawinglayer
+{
+ namespace primitive2d
+ {
+ /** PolygonMarkerPrimitive2D class
+
+ This primitive defines a two-colored marker hairline which is
+ dashed with the given dash length. Since hairlines are view-dependent,
+ this primitive is view-dependent, too.
+
+ It will be decomposed to the needed PolygonHairlinePrimitive2D if
+ not handled directly by a renderer.
+ */
+ class DRAWINGLAYER_DLLPUBLIC PolygonMarkerPrimitive2D : public BufferedDecompositionPrimitive2D
+ {
+ private:
+ /// the marker hairline geometry
+ basegfx::B2DPolygon maPolygon;
+
+ /// the two colors
+ basegfx::BColor maRGBColorA;
+ basegfx::BColor maRGBColorB;
+
+ /// the dash distance in 'pixels'
+ double mfDiscreteDashLength;
+
+ /// decomposition is view-dependent, remember last InverseObjectToViewTransformation
+ basegfx::B2DHomMatrix maLastInverseObjectToViewTransformation;
+
+ protected:
+ /// local decomposition.
+ virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
+
+ public:
+ /// constructor
+ PolygonMarkerPrimitive2D(
+ const basegfx::B2DPolygon& rPolygon,
+ const basegfx::BColor& rRGBColorA,
+ const basegfx::BColor& rRGBColorB,
+ double fDiscreteDashLength);
+
+ /// data read access
+ const basegfx::B2DPolygon& getB2DPolygon() const { return maPolygon; }
+ const basegfx::BColor& getRGBColorA() const { return maRGBColorA; }
+ const basegfx::BColor& getRGBColorB() const { return maRGBColorB; }
+ double getDiscreteDashLength() const { return mfDiscreteDashLength; }
+
+ /// compare operator
+ virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
+
+ /// get range
+ virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
+
+ /// get local decomposition. Overloaded since this decomposition is view-dependent
+ virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
+
+ /// provide unique ID
+ DeclPrimitrive2DIDBlock()
+ };
+ } // end of namespace primitive2d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+// PolygonStrokePrimitive2D class
+
+namespace drawinglayer
+{
+ namespace primitive2d
+ {
+ /** PolygonStrokePrimitive2D class
+
+ This primitive defines a line with line width, line join, line color
+ and stroke attributes. It will be decomposed dependent on the definition
+ to the needed primitives, e.g. filled PolyPolygons for fat lines.
+ */
+ class DRAWINGLAYER_DLLPUBLIC PolygonStrokePrimitive2D : public BufferedDecompositionPrimitive2D
+ {
+ private:
+ /// the line geometry
+ basegfx::B2DPolygon maPolygon;
+
+ /// the line attributes like width, join and color
+ attribute::LineAttribute maLineAttribute;
+
+ /// the line stroking (if used)
+ attribute::StrokeAttribute maStrokeAttribute;
+
+ protected:
+ /// local decomposition.
+ virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
+
+ public:
+ /// constructor
+ PolygonStrokePrimitive2D(
+ const basegfx::B2DPolygon& rPolygon,
+ const attribute::LineAttribute& rLineAttribute,
+ const attribute::StrokeAttribute& rStrokeAttribute);
+
+ /// constructor without stroking
+ PolygonStrokePrimitive2D(
+ const basegfx::B2DPolygon& rPolygon,
+ const attribute::LineAttribute& rLineAttribute);
+
+ /// data read access
+ const basegfx::B2DPolygon& getB2DPolygon() const { return maPolygon; }
+ const attribute::LineAttribute& getLineAttribute() const { return maLineAttribute; }
+ const attribute::StrokeAttribute& getStrokeAttribute() const { return maStrokeAttribute; }
+
+ /// compare operator
+ virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
+
+ /// get range
+ virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
+
+ /// provide unique ID
+ DeclPrimitrive2DIDBlock()
+ };
+ } // end of namespace primitive2d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+// PolygonWavePrimitive2D class
+
+namespace drawinglayer
+{
+ namespace primitive2d
+ {
+ /** PolygonWavePrimitive2D class
+
+ This primitive defines a waveline based on a PolygonStrokePrimitive2D
+ where the wave is defined by wave width and wave length.
+ */
+ class DRAWINGLAYER_DLLPUBLIC PolygonWavePrimitive2D : public PolygonStrokePrimitive2D
+ {
+ private:
+ /// wave definition
+ double mfWaveWidth;
+ double mfWaveHeight;
+
+ protected:
+ /// local decomposition.
+ virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
+
+ public:
+ /// constructor
+ PolygonWavePrimitive2D(
+ const basegfx::B2DPolygon& rPolygon,
+ const attribute::LineAttribute& rLineAttribute,
+ const attribute::StrokeAttribute& rStrokeAttribute,
+ double fWaveWidth,
+ double fWaveHeight);
+
+ /// constructor without stroking
+ PolygonWavePrimitive2D(
+ const basegfx::B2DPolygon& rPolygon,
+ const attribute::LineAttribute& rLineAttribute,
+ double fWaveWidth,
+ double fWaveHeight);
+
+ /// data read access
+ double getWaveWidth() const { return mfWaveWidth; }
+ double getWaveHeight() const { return mfWaveHeight; }
+
+ /// compare operator
+ virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
+
+ /// get range
+ virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
+
+ /// provide unique ID
+ DeclPrimitrive2DIDBlock()
+ };
+ } // end of namespace primitive2d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+// PolygonStrokeArrowPrimitive2D class
+
+namespace drawinglayer
+{
+ namespace primitive2d
+ {
+ /** PolygonStrokeArrowPrimitive2D class
+
+ This primitive defines a PolygonStrokePrimitive2D which is extended
+ eventually by start and end definitions which are normally used for
+ arrows.
+ */
+ class DRAWINGLAYER_DLLPUBLIC PolygonStrokeArrowPrimitive2D : public PolygonStrokePrimitive2D
+ {
+ private:
+ /// geometric definitions for line start and end
+ attribute::LineStartEndAttribute maStart;
+ attribute::LineStartEndAttribute maEnd;
+
+ protected:
+ /// local decomposition.
+ virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
+
+ public:
+ /// constructor
+ PolygonStrokeArrowPrimitive2D(
+ const basegfx::B2DPolygon& rPolygon,
+ const attribute::LineAttribute& rLineAttribute,
+ const attribute::StrokeAttribute& rStrokeAttribute,
+ const attribute::LineStartEndAttribute& rStart,
+ const attribute::LineStartEndAttribute& rEnd);
+
+ /// data read access
+ const attribute::LineStartEndAttribute& getStart() const { return maStart; }
+ const attribute::LineStartEndAttribute& getEnd() const { return maEnd; }
+
+ /// compare operator
+ virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
+
+ /// get range
+ virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
+
+ /// provide unique ID
+ DeclPrimitrive2DIDBlock()
+ };
+ } // end of namespace primitive2d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+
+#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_POLYGONPRIMITIVE2D_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */