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Diffstat (limited to 'include/drawinglayer/primitive2d/baseprimitive2d.hxx')
-rw-r--r--include/drawinglayer/primitive2d/baseprimitive2d.hxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/drawinglayer/primitive2d/baseprimitive2d.hxx b/include/drawinglayer/primitive2d/baseprimitive2d.hxx
index fe6af495f2d0..4ffa6104dce5 100644
--- a/include/drawinglayer/primitive2d/baseprimitive2d.hxx
+++ b/include/drawinglayer/primitive2d/baseprimitive2d.hxx
@@ -82,7 +82,7 @@ namespace drawinglayer
default implementation returns an empty sequence. The idea is that processors
using this primitive and do not know it, may get the decomposition and process
these instead. An example is e.g. a fat line, who's decomposition may contain
- the geometric representation of that line using filled polygon prmimitives. When
+ the geometric representation of that line using filled polygon primitives. When
the renderer knows how to handle fat lines, he may process this primitive directly;
if not he can use the decomposition. With this functionality, renderers may operate by
knowing only a small set of primitives.