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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef _BGFX_POINT_B3IPOINT_HXX
+#define _BGFX_POINT_B3IPOINT_HXX
+
+#include <basegfx/tuple/b3ituple.hxx>
+#include <basegfx/basegfxdllapi.h>
+
+namespace basegfx
+{
+ // predeclaration
+ class B3DHomMatrix;
+
+ /** Base Point class with three sal_Int32 values
+
+ This class derives all operators and common handling for
+ a 3D data class from B3ITuple. All necessary extensions
+ which are special for points will be added here.
+
+ @see B3ITuple
+ */
+ class BASEGFX_DLLPUBLIC SAL_WARN_UNUSED B3IPoint : public ::basegfx::B3ITuple
+ {
+ public:
+ /** Create a 3D Point
+
+ The point is initialized to (0, 0, 0)
+ */
+ B3IPoint()
+ : B3ITuple()
+ {}
+
+ /** Create a 3D Point
+
+ @param nX
+ This parameter is used to initialize the X-coordinate
+ of the 3D Point.
+
+ @param nY
+ This parameter is used to initialize the Y-coordinate
+ of the 3D Point.
+
+ @param nZ
+ This parameter is used to initialize the Z-coordinate
+ of the 3D Point.
+ */
+ B3IPoint(sal_Int32 nX, sal_Int32 nY, sal_Int32 nZ)
+ : B3ITuple(nX, nY, nZ)
+ {}
+
+ /** Create a copy of a 3D Point
+
+ @param rVec
+ The 3D Point which will be copied.
+ */
+ B3IPoint(const B3IPoint& rVec)
+ : B3ITuple(rVec)
+ {}
+
+ /** constructor with tuple to allow copy-constructing
+ from B3ITuple-based classes
+ */
+ B3IPoint(const ::basegfx::B3ITuple& rTuple)
+ : B3ITuple(rTuple)
+ {}
+
+ ~B3IPoint()
+ {}
+
+ /** *=operator to allow usage from B3IPoint, too
+ */
+ B3IPoint& operator*=( const B3IPoint& rPnt )
+ {
+ mnX *= rPnt.mnX;
+ mnY *= rPnt.mnY;
+ mnZ *= rPnt.mnZ;
+ return *this;
+ }
+
+ /** *=operator to allow usage from B3IPoint, too
+ */
+ B3IPoint& operator*=(sal_Int32 t)
+ {
+ mnX *= t;
+ mnY *= t;
+ mnZ *= t;
+ return *this;
+ }
+
+ /** assignment operator to allow assigning the results
+ of B3ITuple calculations
+ */
+ B3IPoint& operator=( const ::basegfx::B3ITuple& rVec )
+ {
+ mnX = rVec.getX();
+ mnY = rVec.getY();
+ mnZ = rVec.getZ();
+ return *this;
+ }
+
+ /** Transform point by given transformation matrix.
+
+ The translational components of the matrix are, in
+ contrast to B3DVector, applied.
+ */
+ B3IPoint& operator*=( const ::basegfx::B3DHomMatrix& rMat );
+ };
+} // end of namespace basegfx
+
+#endif /* _BGFX_POINT_B3IPOINT_HXX */
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */