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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef _BGFX_COLOR_BCOLOR_HXX
+#define _BGFX_COLOR_BCOLOR_HXX
+
+#include <basegfx/tuple/b3dtuple.hxx>
+#include <com/sun/star/uno/Reference.hxx>
+#include <com/sun/star/uno/Sequence.hxx>
+#include <vector>
+#include <basegfx/basegfxdllapi.h>
+
+//////////////////////////////////////////////////////////////////////////////
+// predeclarations
+
+namespace com { namespace sun { namespace star { namespace rendering {
+ class XGraphicDevice;
+}}}}
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace basegfx
+{
+ /** Base Color class with three double values
+
+ This class derives all operators and common handling for
+ a 3D data class from B3DTuple. All necessary extensions
+ which are special for colors will be added here.
+
+ @see B3DTuple
+ */
+ class BASEGFX_DLLPUBLIC SAL_WARN_UNUSED BColor : public B3DTuple
+ {
+ public:
+ /** Create a Color with red, green and blue components from [0.0 to 1.0]
+
+ The color is initialized to (0.0, 0.0, 0.0)
+ */
+ BColor()
+ : B3DTuple()
+ {}
+
+ /** Create a 3D Color
+
+ @param fRed
+ @param fGreen
+ @param fBlue
+ These parameters are used to initialize the red, green and blue intensities of the color
+ */
+ BColor(double fRed, double fGreen, double fBlue)
+ : B3DTuple(fRed, fGreen, fBlue)
+ {}
+
+ /** Create a 3D Color
+
+ @param fLuminosity
+ The parameter is used to initialize the red, green and blue intensities of the color
+ */
+ explicit BColor(double fLuminosity)
+ : B3DTuple(fLuminosity, fLuminosity, fLuminosity)
+ {}
+
+ /** Create a copy of a Color
+
+ @param rVec
+ The Color which will be copied.
+ */
+ BColor(const BColor& rVec)
+ : B3DTuple(rVec)
+ {}
+
+ /** constructor with tuple to allow copy-constructing
+ from B3DTuple-based classes
+ */
+ BColor(const ::basegfx::B3DTuple& rTuple)
+ : B3DTuple(rTuple)
+ {}
+
+ ~BColor()
+ {}
+
+ // data access read
+ double getRed() const { return mfX; }
+ double getGreen() const { return mfY; }
+ double getBlue() const { return mfZ; }
+
+ // data access write
+ void setRed(double fNew) { mfX = fNew; }
+ void setGreen(double fNew) { mfY = fNew; }
+ void setBlue(double fNew) { mfZ = fNew; }
+
+ /** *=operator to allow usage from BColor, too
+ */
+ BColor& operator*=( const BColor& rPnt )
+ {
+ mfX *= rPnt.mfX;
+ mfY *= rPnt.mfY;
+ mfZ *= rPnt.mfZ;
+ return *this;
+ }
+
+ /** *=operator to allow usage from BColor, too
+ */
+ BColor& operator*=(double t)
+ {
+ mfX *= t;
+ mfY *= t;
+ mfZ *= t;
+ return *this;
+ }
+
+ /** assignment operator to allow assigning the results
+ of B3DTuple calculations
+ */
+ BColor& operator=( const ::basegfx::B3DTuple& rVec )
+ {
+ mfX = rVec.getX();
+ mfY = rVec.getY();
+ mfZ = rVec.getZ();
+ return *this;
+ }
+
+ // blend to another color using luminance
+ void blend(const BColor& rColor)
+ {
+ const double fLuminance(luminance());
+ mfX = rColor.getRed() * fLuminance;
+ mfY = rColor.getGreen() * fLuminance;
+ mfZ = rColor.getBlue() * fLuminance;
+ }
+
+ // luminance
+ double luminance() const
+ {
+ const double fRedWeight(77.0 / 256.0); // 0.30
+ const double fGreenWeight(151.0 / 256.0); // 0.59
+ const double fBlueWeight(28.0 / 256.0); // 0.11
+
+ return (mfX * fRedWeight + mfY * fGreenWeight + mfZ * fBlueWeight);
+ }
+
+ // distances in color space
+ double getDistanceRed(const BColor& rColor) const { return (getRed() > rColor.getRed() ? getRed() - rColor.getRed() : rColor.getRed() - getRed()); }
+ double getDistanceGreen(const BColor& rColor) const { return (getGreen() > rColor.getGreen() ? getGreen() - rColor.getGreen() : rColor.getGreen() - getGreen()); }
+ double getDistanceBlue(const BColor& rColor) const { return (getBlue() > rColor.getBlue() ? getBlue() - rColor.getBlue() : rColor.getBlue() - getBlue()); }
+
+ double getDistance(const BColor& rColor) const
+ {
+ const double fDistR(getDistanceRed(rColor));
+ const double fDistG(getDistanceGreen(rColor));
+ const double fDistB(getDistanceBlue(rColor));
+
+ return sqrt(fDistR * fDistR + fDistG * fDistG + fDistB * fDistB);
+ }
+
+ double getMinimumDistance(const BColor& rColor) const
+ {
+ const double fDistR(getDistanceRed(rColor));
+ const double fDistG(getDistanceGreen(rColor));
+ const double fDistB(getDistanceBlue(rColor));
+
+ double fRetval(fDistR < fDistG ? fDistR : fDistG);
+ return (fRetval < fDistB ? fRetval : fDistB);
+ }
+
+ double getMaximumDistance(const BColor& rColor) const
+ {
+ const double fDistR(getDistanceRed(rColor));
+ const double fDistG(getDistanceGreen(rColor));
+ const double fDistB(getDistanceBlue(rColor));
+
+ double fRetval(fDistR > fDistG ? fDistR : fDistG);
+ return (fRetval > fDistB ? fRetval : fDistB);
+ }
+
+ // clamp color to [0.0..1.0] values in all three intensity components
+ void clamp()
+ {
+ mfX = basegfx::clamp(mfX, 0.0, 1.0);
+ mfY = basegfx::clamp(mfY, 0.0, 1.0);
+ mfZ = basegfx::clamp(mfZ, 0.0, 1.0);
+ }
+
+ void invert()
+ {
+ mfX = 1.0 - mfX;
+ mfY = 1.0 - mfY;
+ mfZ = 1.0 - mfZ;
+ }
+
+ static const BColor& getEmptyBColor()
+ {
+ return (const BColor&) ::basegfx::B3DTuple::getEmptyTuple();
+ }
+
+ com::sun::star::uno::Sequence< double > colorToDoubleSequence(const com::sun::star::uno::Reference< com::sun::star::rendering::XGraphicDevice >& /*xGraphicDevice*/) const
+ {
+ com::sun::star::uno::Sequence< double > aRet(4);
+ double* pRet = aRet.getArray();
+
+ pRet[0] = mfX;
+ pRet[1] = mfY;
+ pRet[2] = mfZ;
+ pRet[3] = 1.0;
+
+ return aRet;
+ }
+ };
+} // end of namespace basegfx
+
+#endif /* _BGFX_COLOR_BCOLOR_HXX */
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */