diff options
Diffstat (limited to 'goodies/source/inv/invader.hxx')
-rw-r--r-- | goodies/source/inv/invader.hxx | 173 |
1 files changed, 173 insertions, 0 deletions
diff --git a/goodies/source/inv/invader.hxx b/goodies/source/inv/invader.hxx new file mode 100644 index 000000000000..8cac0f306d6e --- /dev/null +++ b/goodies/source/inv/invader.hxx @@ -0,0 +1,173 @@ +/************************************************************************* + * + * $RCSfile: invader.hxx,v $ + * + * $Revision: 1.1.1.1 $ + * + * last change: $Author: hr $ $Date: 2000-09-18 16:30:09 $ + * + * The Contents of this file are made available subject to the terms of + * either of the following licenses + * + * - GNU Lesser General Public License Version 2.1 + * - Sun Industry Standards Source License Version 1.1 + * + * Sun Microsystems Inc., October, 2000 + * + * GNU Lesser General Public License Version 2.1 + * ============================================= + * Copyright 2000 by Sun Microsystems, Inc. + * 901 San Antonio Road, Palo Alto, CA 94303, USA + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License version 2.1, as published by the Free Software Foundation. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, + * MA 02111-1307 USA + * + * + * Sun Industry Standards Source License Version 1.1 + * ================================================= + * The contents of this file are subject to the Sun Industry Standards + * Source License Version 1.1 (the "License"); You may not use this file + * except in compliance with the License. You may obtain a copy of the + * License at http://www.openoffice.org/license.html. + * + * Software provided under this License is provided on an "AS IS" basis, + * WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, + * WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS, + * MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING. + * See the License for the specific provisions governing your rights and + * obligations concerning the Software. + * + * The Initial Developer of the Original Code is: Sun Microsystems, Inc. + * + * Copyright: 2000 by Sun Microsystems, Inc. + * + * All Rights Reserved. + * + * Contributor(s): _______________________________________ + * + * + ************************************************************************/ +#ifndef _INVADER_HXX +#define _INVADER_HXX + +#define WINWIDTH 640 +#define WINHEIGHT 480 +#define LEVELTEXTX 280 +#define LEVELTEXTY 200 + +#define TIMEHIGH 100 +#define TIMELOW 30 +#define AUSEMODE 50 + +#ifndef _SV_TIMER_HXX //autogen +#include <vcl/timer.hxx> +#endif +#ifndef _SV_FLOATWIN_HXX //autogen +#include <vcl/floatwin.hxx> +#endif +#ifndef _TOOLS_RESMGR_HXX //autogen +#include <tools/resmgr.hxx> +#endif +#ifndef _SV_IMAGE_HXX //autogen +#include <vcl/image.hxx> +#endif +#ifndef _SV_SVAPP_HXX //autogen +#include <vcl/svapp.hxx> +#endif + + +class Gegner; +class Fighter; +class Munition; +class Explosion; +class Bombe; +class Wall; +class ScoreWindow; +class MessBox; + +class MyApp : public Application +{ + public: + virtual void Main(int,char*[]); +}; + +class MyWindow : public FloatingWindow +{ + private: + ResMgr* pRes; + BOOL ProgStatus; + BOOL bStartLevel; + BOOL bEndLevel; + BOOL bFightDest; + BOOL bTimeHigh; + BOOL bPause; + BOOL bAuseModus; + BOOL bGetFighter; + BOOL bWaitDlg; + + long nStartLevel; + long StartPhase; + Pointer aPointer; + long nLevel; + long nScore; + long nHighScore; + long TheHero; + long nFighter; + long nTimeOut; + long nAuseCount; + + Image* pBitWelcome2; + Image* pBitHeros; + Image* pBitStarWars; + Gegner* pGegner; + Fighter* pFighter; + Munition* pMunition; + Explosion* pExplosion; + Bombe* pBombe; + Wall* pWall; + Timer aPaintTimer; + Timer aWaitDlgTimer; + ScoreWindow* pScoreWindow; + VirtualDevice* pVirtualDevice; + Window* pPauseWindow; + MessBox* pBox; + + void Init(); + DECL_LINK( PaintTimer, Timer*); + DECL_LINK( StartDlgTimer, Timer* ); + + void InitLevel(); + void RandomLevel(); + + long nDirection; + BOOL bMouseMooving; + void PlaceDialog(MessBox* pBox); + + public: + MyWindow(Window* pParent, ResMgr* pRes); + ~MyWindow(); + + virtual void Paint(const Rectangle& rRect); + virtual void KeyInput( const KeyEvent& rKEvent); + virtual void MouseButtonDown(const MouseEvent& rMEvt); +// virtual void MouseButtonUp(const MouseEvent& rMEvt); + virtual void MouseMove(const MouseEvent& rMEvt); + virtual BOOL Close(); + + void EndLevel(); + void Kollision(); + ResMgr* GetResMgr(){return pRes;} +}; + +#endif |