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+/*************************************************************************
+ *
+ * $RCSfile: invader.hxx,v $
+ *
+ * $Revision: 1.1.1.1 $
+ *
+ * last change: $Author: hr $ $Date: 2000-09-18 16:30:09 $
+ *
+ * The Contents of this file are made available subject to the terms of
+ * either of the following licenses
+ *
+ * - GNU Lesser General Public License Version 2.1
+ * - Sun Industry Standards Source License Version 1.1
+ *
+ * Sun Microsystems Inc., October, 2000
+ *
+ * GNU Lesser General Public License Version 2.1
+ * =============================================
+ * Copyright 2000 by Sun Microsystems, Inc.
+ * 901 San Antonio Road, Palo Alto, CA 94303, USA
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License version 2.1, as published by the Free Software Foundation.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston,
+ * MA 02111-1307 USA
+ *
+ *
+ * Sun Industry Standards Source License Version 1.1
+ * =================================================
+ * The contents of this file are subject to the Sun Industry Standards
+ * Source License Version 1.1 (the "License"); You may not use this file
+ * except in compliance with the License. You may obtain a copy of the
+ * License at http://www.openoffice.org/license.html.
+ *
+ * Software provided under this License is provided on an "AS IS" basis,
+ * WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
+ * WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
+ * MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
+ * See the License for the specific provisions governing your rights and
+ * obligations concerning the Software.
+ *
+ * The Initial Developer of the Original Code is: Sun Microsystems, Inc.
+ *
+ * Copyright: 2000 by Sun Microsystems, Inc.
+ *
+ * All Rights Reserved.
+ *
+ * Contributor(s): _______________________________________
+ *
+ *
+ ************************************************************************/
+#ifndef _INVADER_HXX
+#define _INVADER_HXX
+
+#define WINWIDTH 640
+#define WINHEIGHT 480
+#define LEVELTEXTX 280
+#define LEVELTEXTY 200
+
+#define TIMEHIGH 100
+#define TIMELOW 30
+#define AUSEMODE 50
+
+#ifndef _SV_TIMER_HXX //autogen
+#include <vcl/timer.hxx>
+#endif
+#ifndef _SV_FLOATWIN_HXX //autogen
+#include <vcl/floatwin.hxx>
+#endif
+#ifndef _TOOLS_RESMGR_HXX //autogen
+#include <tools/resmgr.hxx>
+#endif
+#ifndef _SV_IMAGE_HXX //autogen
+#include <vcl/image.hxx>
+#endif
+#ifndef _SV_SVAPP_HXX //autogen
+#include <vcl/svapp.hxx>
+#endif
+
+
+class Gegner;
+class Fighter;
+class Munition;
+class Explosion;
+class Bombe;
+class Wall;
+class ScoreWindow;
+class MessBox;
+
+class MyApp : public Application
+{
+ public:
+ virtual void Main(int,char*[]);
+};
+
+class MyWindow : public FloatingWindow
+{
+ private:
+ ResMgr* pRes;
+ BOOL ProgStatus;
+ BOOL bStartLevel;
+ BOOL bEndLevel;
+ BOOL bFightDest;
+ BOOL bTimeHigh;
+ BOOL bPause;
+ BOOL bAuseModus;
+ BOOL bGetFighter;
+ BOOL bWaitDlg;
+
+ long nStartLevel;
+ long StartPhase;
+ Pointer aPointer;
+ long nLevel;
+ long nScore;
+ long nHighScore;
+ long TheHero;
+ long nFighter;
+ long nTimeOut;
+ long nAuseCount;
+
+ Image* pBitWelcome2;
+ Image* pBitHeros;
+ Image* pBitStarWars;
+ Gegner* pGegner;
+ Fighter* pFighter;
+ Munition* pMunition;
+ Explosion* pExplosion;
+ Bombe* pBombe;
+ Wall* pWall;
+ Timer aPaintTimer;
+ Timer aWaitDlgTimer;
+ ScoreWindow* pScoreWindow;
+ VirtualDevice* pVirtualDevice;
+ Window* pPauseWindow;
+ MessBox* pBox;
+
+ void Init();
+ DECL_LINK( PaintTimer, Timer*);
+ DECL_LINK( StartDlgTimer, Timer* );
+
+ void InitLevel();
+ void RandomLevel();
+
+ long nDirection;
+ BOOL bMouseMooving;
+ void PlaceDialog(MessBox* pBox);
+
+ public:
+ MyWindow(Window* pParent, ResMgr* pRes);
+ ~MyWindow();
+
+ virtual void Paint(const Rectangle& rRect);
+ virtual void KeyInput( const KeyEvent& rKEvent);
+ virtual void MouseButtonDown(const MouseEvent& rMEvt);
+// virtual void MouseButtonUp(const MouseEvent& rMEvt);
+ virtual void MouseMove(const MouseEvent& rMEvt);
+ virtual BOOL Close();
+
+ void EndLevel();
+ void Kollision();
+ ResMgr* GetResMgr(){return pRes;}
+};
+
+#endif