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Diffstat (limited to 'goodies/source/base3d/b3dopngl.hxx')
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diff --git a/goodies/source/base3d/b3dopngl.hxx b/goodies/source/base3d/b3dopngl.hxx new file mode 100644 index 000000000000..910cb49caa0a --- /dev/null +++ b/goodies/source/base3d/b3dopngl.hxx @@ -0,0 +1,223 @@ +/************************************************************************* + * + * $RCSfile: b3dopngl.hxx,v $ + * + * $Revision: 1.1.1.1 $ + * + * last change: $Author: hr $ $Date: 2000-09-18 16:30:10 $ + * + * The Contents of this file are made available subject to the terms of + * either of the following licenses + * + * - GNU Lesser General Public License Version 2.1 + * - Sun Industry Standards Source License Version 1.1 + * + * Sun Microsystems Inc., October, 2000 + * + * GNU Lesser General Public License Version 2.1 + * ============================================= + * Copyright 2000 by Sun Microsystems, Inc. + * 901 San Antonio Road, Palo Alto, CA 94303, USA + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License version 2.1, as published by the Free Software Foundation. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, + * MA 02111-1307 USA + * + * + * Sun Industry Standards Source License Version 1.1 + * ================================================= + * The contents of this file are subject to the Sun Industry Standards + * Source License Version 1.1 (the "License"); You may not use this file + * except in compliance with the License. You may obtain a copy of the + * License at http://www.openoffice.org/license.html. + * + * Software provided under this License is provided on an "AS IS" basis, + * WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, + * WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS, + * MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING. + * See the License for the specific provisions governing your rights and + * obligations concerning the Software. + * + * The Initial Developer of the Original Code is: Sun Microsystems, Inc. + * + * Copyright: 2000 by Sun Microsystems, Inc. + * + * All Rights Reserved. + * + * Contributor(s): _______________________________________ + * + * + ************************************************************************/ + +#ifndef _B3D_B3DOPNGL_HXX +#define _B3D_B3DOPNGL_HXX + +#ifndef _B3D_BASE3D_HXX +#include "base3d.hxx" +#endif + +#ifndef _SV_OPENGL_HXX +#include <vcl/opengl.hxx> +#endif + +/************************************************************************* +|* +|* Die Basisklasse fuer Standard 3D Ausgaben mittels OpenGL unter +|* Windows (Win95 und Windows NT) +|* +\************************************************************************/ + +class Base3DOpenGL : public Base3D +{ +private: + // Datenuebergabe + B3dEntity aEntity; + + // OpenGL Objekt + OpenGL aOpenGL; + + // Letzte Normale und letzte Texturkoordinate + Vector3D aLastNormal; + Vector3D aLastTexCoor; + Vector3D aEmptyVector; + + float fOffFacMul100; + float fOffUniMul100; + + // Simulation Phong-Mode + BOOL bPhongBufferedMode; + B3dEntityBucket aPhongBuffer; + long nPhongDivideSize; + long nInternPhongDivideSize; + + // flags (#70626#) + BOOL bForceToSinglePrimitiveOutput; + + void DrawPhongPrimitives(); + void DrawPhongTriangle(UINT32 nInd1, UINT32 nInd2, UINT32 nInd3); + void CalcInternPhongDivideSize(); + +public: + Base3DOpenGL(OutputDevice* pOutDev); + + // DivideSize bei Phong-Simulation + long GetPhongDivideSize() { return nPhongDivideSize; } + void SetPhongDivideSize(long nNew); + + // Get/Set force to single primitive output (#70626#) + BOOL IsForceToSinglePrimitiveOutput() const { return bForceToSinglePrimitiveOutput; } + void SetForceToSinglePrimitiveOutput(BOOL bNew) { bForceToSinglePrimitiveOutput = bNew; } + + // Typbestimmung + virtual UINT16 GetBase3DType(); + + virtual void StartScene(); + virtual void EndScene(); + + // Scissoring + virtual void SetScissorRegionPixel(const Rectangle& rRect, BOOL bActivate=TRUE); + virtual void ActivateScissorRegion(BOOL bNew); + + // Dithering + virtual void SetDither(BOOL bNew); + + // Farbe + virtual void SetColor(Color aNew); + + // Material + virtual void SetMaterial(Color rNew, + Base3DMaterialValue=Base3DMaterialAmbient, + Base3DMaterialMode=Base3DMaterialFrontAndBack); + virtual void SetShininess(UINT16 nExponent, + Base3DMaterialMode=Base3DMaterialFrontAndBack); + + // Texturen +private: + virtual B3dTexture* CreateTexture(TextureAttributes& rAtt, Bitmap& rBitmap); + virtual void DestroyTexture(B3dTexture*); +public: + virtual void SetActiveTexture(B3dTexture* pTex=NULL); + + // Darstellungsqualitaet + virtual void SetDisplayQuality(UINT8 nNew); + + // PolygonOffset + virtual void SetPolygonOffset( + Base3DPolygonOffset eNew=Base3DPolygonOffsetLine, BOOL bNew=FALSE); + + // Beleuchtung setzen/lesen + virtual void SetLightGroup(B3dLightGroup* pSet, BOOL bSetGlobal=TRUE); + + virtual void SetRenderMode(Base3DRenderMode eNew, + Base3DMaterialMode=Base3DMaterialFrontAndBack); + virtual void SetShadeModel(Base3DShadeModel eNew); + virtual void SetCullMode(Base3DCullMode eNew); + + virtual void SetEdgeFlag(BOOL bNew=TRUE); + virtual void SetPointSize(double fNew=1.0); + virtual void SetLineWidth(double fNew=1.0); + + // Ein Objekt in Form einer B3dGeometry direkt ausgeben + virtual void DrawPolygonGeometry(B3dGeometry& rGeometry, BOOL bOutline=FALSE); + + // Callbacks bei Matrixaenderungen + virtual void SetTransformationSet(B3dTransformationSet* pSet); + +protected: + // Geometrische Daten uebergeben + virtual B3dEntity& ImplGetFreeEntity(); + virtual void ImplPostAddVertex(B3dEntity& rEnt); + + virtual void ImplStartPrimitive(); + virtual void ImplEndPrimitive(); + + // Callbacks bei Matrixaenderungen + void PostSetObjectOrientation(B3dTransformationSet* pCaller); + void PostSetProjection(B3dTransformationSet* pCaller); + void PostSetTexture(B3dTransformationSet* pCaller); + void PostSetViewport(B3dTransformationSet* pCaller); + + // lokale Parameter des LightModels + void SetGlobalAmbientLight(const Color rNew); + void SetLocalViewer(BOOL bNew=TRUE); + void SetModelTwoSide(BOOL bNew=FALSE); + + // Hauptschalter fuer die Beleuchtung + void EnableLighting(BOOL bNew=TRUE); + + // Lichtquellen Interface + void SetIntensity(const Color rNew, + Base3DMaterialValue=Base3DMaterialAmbient, + Base3DLightNumber=Base3DLight0); + void SetPosition(const Vector3D& rNew, + Base3DLightNumber=Base3DLight0); + void SetDirection(const Vector3D& rNew, + Base3DLightNumber=Base3DLight0); + void SetSpotDirection(const Vector3D& rNew, + Base3DLightNumber=Base3DLight0); + void SetSpotExponent(UINT16 nNew, + Base3DLightNumber=Base3DLight0); + void SetSpotCutoff(double fNew, + Base3DLightNumber=Base3DLight0); + void SetConstantAttenuation(double fNew, + Base3DLightNumber=Base3DLight0); + void SetLinearAttenuation(double fNew, + Base3DLightNumber=Base3DLight0); + void SetQuadraticAttenuation(double fNew, + Base3DLightNumber=Base3DLight0); + void Enable(BOOL bNew=TRUE, + Base3DLightNumber=Base3DLight0); +}; + + +#endif // _B3D_B3DOPNGL_HXX |