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+/*************************************************************************
+ *
+ * $RCSfile: b3dopngl.hxx,v $
+ *
+ * $Revision: 1.1.1.1 $
+ *
+ * last change: $Author: hr $ $Date: 2000-09-18 16:30:10 $
+ *
+ * The Contents of this file are made available subject to the terms of
+ * either of the following licenses
+ *
+ * - GNU Lesser General Public License Version 2.1
+ * - Sun Industry Standards Source License Version 1.1
+ *
+ * Sun Microsystems Inc., October, 2000
+ *
+ * GNU Lesser General Public License Version 2.1
+ * =============================================
+ * Copyright 2000 by Sun Microsystems, Inc.
+ * 901 San Antonio Road, Palo Alto, CA 94303, USA
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License version 2.1, as published by the Free Software Foundation.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston,
+ * MA 02111-1307 USA
+ *
+ *
+ * Sun Industry Standards Source License Version 1.1
+ * =================================================
+ * The contents of this file are subject to the Sun Industry Standards
+ * Source License Version 1.1 (the "License"); You may not use this file
+ * except in compliance with the License. You may obtain a copy of the
+ * License at http://www.openoffice.org/license.html.
+ *
+ * Software provided under this License is provided on an "AS IS" basis,
+ * WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
+ * WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
+ * MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
+ * See the License for the specific provisions governing your rights and
+ * obligations concerning the Software.
+ *
+ * The Initial Developer of the Original Code is: Sun Microsystems, Inc.
+ *
+ * Copyright: 2000 by Sun Microsystems, Inc.
+ *
+ * All Rights Reserved.
+ *
+ * Contributor(s): _______________________________________
+ *
+ *
+ ************************************************************************/
+
+#ifndef _B3D_B3DOPNGL_HXX
+#define _B3D_B3DOPNGL_HXX
+
+#ifndef _B3D_BASE3D_HXX
+#include "base3d.hxx"
+#endif
+
+#ifndef _SV_OPENGL_HXX
+#include <vcl/opengl.hxx>
+#endif
+
+/*************************************************************************
+|*
+|* Die Basisklasse fuer Standard 3D Ausgaben mittels OpenGL unter
+|* Windows (Win95 und Windows NT)
+|*
+\************************************************************************/
+
+class Base3DOpenGL : public Base3D
+{
+private:
+ // Datenuebergabe
+ B3dEntity aEntity;
+
+ // OpenGL Objekt
+ OpenGL aOpenGL;
+
+ // Letzte Normale und letzte Texturkoordinate
+ Vector3D aLastNormal;
+ Vector3D aLastTexCoor;
+ Vector3D aEmptyVector;
+
+ float fOffFacMul100;
+ float fOffUniMul100;
+
+ // Simulation Phong-Mode
+ BOOL bPhongBufferedMode;
+ B3dEntityBucket aPhongBuffer;
+ long nPhongDivideSize;
+ long nInternPhongDivideSize;
+
+ // flags (#70626#)
+ BOOL bForceToSinglePrimitiveOutput;
+
+ void DrawPhongPrimitives();
+ void DrawPhongTriangle(UINT32 nInd1, UINT32 nInd2, UINT32 nInd3);
+ void CalcInternPhongDivideSize();
+
+public:
+ Base3DOpenGL(OutputDevice* pOutDev);
+
+ // DivideSize bei Phong-Simulation
+ long GetPhongDivideSize() { return nPhongDivideSize; }
+ void SetPhongDivideSize(long nNew);
+
+ // Get/Set force to single primitive output (#70626#)
+ BOOL IsForceToSinglePrimitiveOutput() const { return bForceToSinglePrimitiveOutput; }
+ void SetForceToSinglePrimitiveOutput(BOOL bNew) { bForceToSinglePrimitiveOutput = bNew; }
+
+ // Typbestimmung
+ virtual UINT16 GetBase3DType();
+
+ virtual void StartScene();
+ virtual void EndScene();
+
+ // Scissoring
+ virtual void SetScissorRegionPixel(const Rectangle& rRect, BOOL bActivate=TRUE);
+ virtual void ActivateScissorRegion(BOOL bNew);
+
+ // Dithering
+ virtual void SetDither(BOOL bNew);
+
+ // Farbe
+ virtual void SetColor(Color aNew);
+
+ // Material
+ virtual void SetMaterial(Color rNew,
+ Base3DMaterialValue=Base3DMaterialAmbient,
+ Base3DMaterialMode=Base3DMaterialFrontAndBack);
+ virtual void SetShininess(UINT16 nExponent,
+ Base3DMaterialMode=Base3DMaterialFrontAndBack);
+
+ // Texturen
+private:
+ virtual B3dTexture* CreateTexture(TextureAttributes& rAtt, Bitmap& rBitmap);
+ virtual void DestroyTexture(B3dTexture*);
+public:
+ virtual void SetActiveTexture(B3dTexture* pTex=NULL);
+
+ // Darstellungsqualitaet
+ virtual void SetDisplayQuality(UINT8 nNew);
+
+ // PolygonOffset
+ virtual void SetPolygonOffset(
+ Base3DPolygonOffset eNew=Base3DPolygonOffsetLine, BOOL bNew=FALSE);
+
+ // Beleuchtung setzen/lesen
+ virtual void SetLightGroup(B3dLightGroup* pSet, BOOL bSetGlobal=TRUE);
+
+ virtual void SetRenderMode(Base3DRenderMode eNew,
+ Base3DMaterialMode=Base3DMaterialFrontAndBack);
+ virtual void SetShadeModel(Base3DShadeModel eNew);
+ virtual void SetCullMode(Base3DCullMode eNew);
+
+ virtual void SetEdgeFlag(BOOL bNew=TRUE);
+ virtual void SetPointSize(double fNew=1.0);
+ virtual void SetLineWidth(double fNew=1.0);
+
+ // Ein Objekt in Form einer B3dGeometry direkt ausgeben
+ virtual void DrawPolygonGeometry(B3dGeometry& rGeometry, BOOL bOutline=FALSE);
+
+ // Callbacks bei Matrixaenderungen
+ virtual void SetTransformationSet(B3dTransformationSet* pSet);
+
+protected:
+ // Geometrische Daten uebergeben
+ virtual B3dEntity& ImplGetFreeEntity();
+ virtual void ImplPostAddVertex(B3dEntity& rEnt);
+
+ virtual void ImplStartPrimitive();
+ virtual void ImplEndPrimitive();
+
+ // Callbacks bei Matrixaenderungen
+ void PostSetObjectOrientation(B3dTransformationSet* pCaller);
+ void PostSetProjection(B3dTransformationSet* pCaller);
+ void PostSetTexture(B3dTransformationSet* pCaller);
+ void PostSetViewport(B3dTransformationSet* pCaller);
+
+ // lokale Parameter des LightModels
+ void SetGlobalAmbientLight(const Color rNew);
+ void SetLocalViewer(BOOL bNew=TRUE);
+ void SetModelTwoSide(BOOL bNew=FALSE);
+
+ // Hauptschalter fuer die Beleuchtung
+ void EnableLighting(BOOL bNew=TRUE);
+
+ // Lichtquellen Interface
+ void SetIntensity(const Color rNew,
+ Base3DMaterialValue=Base3DMaterialAmbient,
+ Base3DLightNumber=Base3DLight0);
+ void SetPosition(const Vector3D& rNew,
+ Base3DLightNumber=Base3DLight0);
+ void SetDirection(const Vector3D& rNew,
+ Base3DLightNumber=Base3DLight0);
+ void SetSpotDirection(const Vector3D& rNew,
+ Base3DLightNumber=Base3DLight0);
+ void SetSpotExponent(UINT16 nNew,
+ Base3DLightNumber=Base3DLight0);
+ void SetSpotCutoff(double fNew,
+ Base3DLightNumber=Base3DLight0);
+ void SetConstantAttenuation(double fNew,
+ Base3DLightNumber=Base3DLight0);
+ void SetLinearAttenuation(double fNew,
+ Base3DLightNumber=Base3DLight0);
+ void SetQuadraticAttenuation(double fNew,
+ Base3DLightNumber=Base3DLight0);
+ void Enable(BOOL bNew=TRUE,
+ Base3DLightNumber=Base3DLight0);
+};
+
+
+#endif // _B3D_B3DOPNGL_HXX