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Diffstat (limited to 'goodies/source/base3d/b3dcolor.cxx')
-rw-r--r-- | goodies/source/base3d/b3dcolor.cxx | 364 |
1 files changed, 364 insertions, 0 deletions
diff --git a/goodies/source/base3d/b3dcolor.cxx b/goodies/source/base3d/b3dcolor.cxx new file mode 100644 index 000000000000..8cb9b0087c94 --- /dev/null +++ b/goodies/source/base3d/b3dcolor.cxx @@ -0,0 +1,364 @@ +/************************************************************************* + * + * $RCSfile: b3dcolor.cxx,v $ + * + * $Revision: 1.1.1.1 $ + * + * last change: $Author: hr $ $Date: 2000-09-18 16:30:10 $ + * + * The Contents of this file are made available subject to the terms of + * either of the following licenses + * + * - GNU Lesser General Public License Version 2.1 + * - Sun Industry Standards Source License Version 1.1 + * + * Sun Microsystems Inc., October, 2000 + * + * GNU Lesser General Public License Version 2.1 + * ============================================= + * Copyright 2000 by Sun Microsystems, Inc. + * 901 San Antonio Road, Palo Alto, CA 94303, USA + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License version 2.1, as published by the Free Software Foundation. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, + * MA 02111-1307 USA + * + * + * Sun Industry Standards Source License Version 1.1 + * ================================================= + * The contents of this file are subject to the Sun Industry Standards + * Source License Version 1.1 (the "License"); You may not use this file + * except in compliance with the License. You may obtain a copy of the + * License at http://www.openoffice.org/license.html. + * + * Software provided under this License is provided on an "AS IS" basis, + * WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, + * WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS, + * MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING. + * See the License for the specific provisions governing your rights and + * obligations concerning the Software. + * + * The Initial Developer of the Original Code is: Sun Microsystems, Inc. + * + * Copyright: 2000 by Sun Microsystems, Inc. + * + * All Rights Reserved. + * + * Contributor(s): _______________________________________ + * + * + ************************************************************************/ + +#pragma hdrstop + +#ifndef _B3D_B3DCOLOR_HXX +#include "b3dcolor.hxx" +#endif + +/************************************************************************* +|* +|* Farbwert interpolieren +|* +\************************************************************************/ + +void B3dColor::CalcInBetween(Color& rOld1, Color& rOld2, double t) +{ + if(rOld1 != rOld2) + { + UINT16 nFac = (UINT16)(t * 256.0); + UINT16 nNegFac = 256 - nFac; + SetRed((UINT8)(((nFac * (UINT16)rOld2.GetRed()) + + (nNegFac * (UINT16)rOld1.GetRed())) >> 8)); + SetGreen((UINT8)(((nFac * (UINT16)rOld2.GetGreen()) + + (nNegFac * (UINT16)rOld1.GetGreen())) >> 8)); + SetBlue((UINT8)(((nFac * (UINT16)rOld2.GetBlue()) + + (nNegFac * (UINT16)rOld1.GetBlue())) >> 8)); + SetTransparency((UINT8)(((nFac * (UINT16)rOld2.GetTransparency()) + + (nNegFac * (UINT16)rOld1.GetTransparency())) >> 8)); + } + else + { + SetColor(rOld1.GetColor()); + } +} + +/************************************************************************* +|* +|* Farbwert Mittelwert finden mit 2 Farben +|* +\************************************************************************/ + +void B3dColor::CalcMiddle(Color& rOld1, Color& rOld2) +{ + if(rOld1 != rOld2) + { + SetRed((UINT8)(((UINT16)rOld1.GetRed() + + (UINT16)rOld2.GetRed())>>1)); + SetGreen((UINT8)(((UINT16)rOld1.GetGreen() + + (UINT16)rOld2.GetGreen())>>1)); + SetBlue((UINT8)(((UINT16)rOld1.GetBlue() + + (UINT16)rOld2.GetBlue())>>1)); + SetTransparency((UINT8)(((UINT16)rOld1.GetTransparency() + + (UINT16)rOld2.GetTransparency())>>1)); + } + else + { + SetColor(rOld1.GetColor()); + } +} + +/************************************************************************* +|* +|* Farbwert Mittelwert finden mit 3 Farben +|* +\************************************************************************/ + +void B3dColor::CalcMiddle(Color& rOld1, Color& rOld2, Color& rOld3) +{ + if(rOld1 != rOld2) + { + if(rOld1 != rOld3) + { + // alle 3 unterschiedlich + SetRed((UINT8)(((UINT16)rOld1.GetRed() + + (UINT16)rOld2.GetRed() + + (UINT16)rOld3.GetRed()) / 3L)); + SetGreen((UINT8)(((UINT16)rOld1.GetGreen() + + (UINT16)rOld2.GetGreen() + + (UINT16)rOld3.GetGreen()) / 3L)); + SetBlue((UINT8)(((UINT16)rOld1.GetBlue() + + (UINT16)rOld2.GetBlue() + + (UINT16)rOld3.GetBlue()) / 3L)); + SetTransparency((UINT8)(((UINT16)rOld1.GetTransparency() + + (UINT16)rOld2.GetTransparency() + + (UINT16)rOld3.GetTransparency()) / 3L)); + } + else + { + // 1 != 2, 1 == 3 + CalcMiddle(rOld1, rOld2); + } + } + else + { + // 1 == 2 + if(rOld1 != rOld3) + { + CalcMiddle(rOld1, rOld3); + } + else + { + // 1==2, 1==3 -> alle gleich + SetColor(rOld1.GetColor()); + } + } +} + +/************************************************************************* +|* +|* Ermittle den Abstand der beiden Farben im Farbraum +|* Dies geschieht OHNE Wurzelziehen, d.h. es wird als Metrik im RGB +|* Farbraum hier das Quadrat der 'echten' (gewohnten) Entfernung benutzt +|* +\************************************************************************/ + +ULONG B3dColor::GetDistance(Color& rOld) +{ + // Bei Gleichheit kein Abstand + if(*this == rOld) + return 0L; + + // Abstand ermitteln + long nDistRed = rOld.GetRed() > GetRed() ? + rOld.GetRed() - GetRed() : + GetRed() - rOld.GetRed(); + long nDistGreen = rOld.GetGreen() > GetGreen() ? + rOld.GetGreen() - GetGreen() : + GetGreen() - rOld.GetGreen(); + long nDistBlue = rOld.GetBlue() > GetBlue() ? + rOld.GetBlue() - GetBlue() : + GetBlue() - rOld.GetBlue(); + return (ULONG)(nDistRed * nDistRed + + nDistGreen * nDistGreen + + nDistBlue * nDistBlue); +} + +/************************************************************************* +|* +|* Farbaddition mit clamping +|* +\************************************************************************/ + +B3dColor& B3dColor::operator+= (const B3dColor& rCol) +{ + UINT16 nZwi; + if(rCol.GetRed()) + { + nZwi = (UINT16)GetRed() + (UINT16)rCol.GetRed(); + if(nZwi > 255) + nZwi = 255; + SetRed((UINT8)nZwi); + } + if(rCol.GetGreen()) + { + nZwi = (UINT16)GetGreen() + (UINT16)rCol.GetGreen(); + if(nZwi > 255) + nZwi = 255; + SetGreen((UINT8)nZwi); + } + if(rCol.GetBlue()) + { + nZwi = (UINT16)GetBlue() + (UINT16)rCol.GetBlue(); + if(nZwi > 255) + nZwi = 255; + SetBlue((UINT8)nZwi); + } + if(rCol.GetTransparency()) + { + nZwi = (UINT16)GetTransparency() + (UINT16)rCol.GetTransparency(); + if(nZwi > 255) + nZwi = 255; + SetTransparency((UINT8)nZwi); + } + return *this; +} + +/************************************************************************* +|* +|* Farbsubtraktion mit clamping +|* +\************************************************************************/ + +B3dColor& B3dColor::operator-= (const B3dColor& rCol) +{ + INT16 nZwi; + if(rCol.GetRed()) + { + nZwi = (INT16)GetRed() - (INT16)rCol.GetRed(); + if(nZwi < 0) + nZwi = 0; + SetRed((UINT8)nZwi); + } + if(rCol.GetGreen()) + { + nZwi = (INT16)GetGreen() - (INT16)rCol.GetGreen(); + if(nZwi < 0) + nZwi = 0; + SetGreen((UINT8)nZwi); + } + if(rCol.GetBlue()) + { + nZwi = (INT16)GetBlue() - (INT16)rCol.GetBlue(); + if(nZwi < 0) + nZwi = 0; + SetBlue((UINT8)nZwi); + } + if(rCol.GetTransparency()) + { + nZwi = (INT16)GetTransparency() - (INT16)rCol.GetTransparency(); + if(nZwi < 0) + nZwi = 0; + SetTransparency((UINT8)nZwi); + } + return *this; +} + +/************************************************************************* +|* +|* Farbaddition mit clamping, neue Farbe erzeugen +|* +\************************************************************************/ + +B3dColor B3dColor::operator+ (const B3dColor& rCol) const +{ + B3dColor aSum = *this; + aSum += rCol; + return aSum; +} + +/************************************************************************* +|* +|* Farbsubtraktion mit clamping, neue Farbe erzeugen +|* +\************************************************************************/ + +B3dColor B3dColor::operator- (const B3dColor& rCol) const +{ + B3dColor aSub = *this; + aSub -= rCol; + return aSub; +} + +/************************************************************************* +|* +|* Farbmultiplikation, d.h. Gewichtung der Farben aneinander +|* +\************************************************************************/ + +B3dColor& B3dColor::operator*= (const B3dColor& rCol) +{ + // urspruengliches Objekt ist die Farbe, rCol die zu berechnende + // Gewichtung + SetRed((UINT8)(((((UINT16)GetRed())+1) + * (UINT16)rCol.GetRed()) >> 8)); + SetGreen((UINT8)(((((UINT16)GetGreen())+1) + * (UINT16)rCol.GetGreen()) >> 8)); + SetBlue((UINT8)(((((UINT16)GetBlue())+1) + * (UINT16)rCol.GetBlue()) >> 8)); + SetTransparency((UINT8)(((((UINT16)GetTransparency())+1) + * (UINT16)rCol.GetTransparency()) >> 8)); + return *this; +} + +/************************************************************************* +|* +|* Farbmultiplikation, neue Farbe erzeugen +|* +\************************************************************************/ + +B3dColor B3dColor::operator* (const B3dColor& rCol) const +{ + B3dColor aMul = *this; + aMul *= rCol; + return aMul; +} + +/************************************************************************* +|* +|* Farbmultiplikation mit Faktor im Bereich [0.0 .. 1.0] +|* +\************************************************************************/ + +B3dColor& B3dColor::operator*= (const double fVal) +{ + ULONG nVal = (ULONG)(fVal * 65536.0); + SetRed((UINT8)(((ULONG)GetRed() * nVal) >> 16)); + SetGreen((UINT8)(((ULONG)GetGreen() * nVal) >> 16)); + SetBlue((UINT8)(((ULONG)GetBlue() * nVal) >> 16)); + SetTransparency((UINT8)(((ULONG)GetTransparency() * nVal) >> 16)); + return *this; +} + +/************************************************************************* +|* +|* Farbmultiplikation mit Faktor, neue Farbe erzeugen +|* +\************************************************************************/ + +B3dColor B3dColor::operator* (const double fVal) const +{ + B3dColor aMul = *this; + aMul *= fVal; + return aMul; +} + |