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+/*************************************************************************
+ *
+ * $RCSfile: vector3d.hxx,v $
+ *
+ * $Revision: 1.1.1.1 $
+ *
+ * last change: $Author: hr $ $Date: 2000-09-18 16:30:09 $
+ *
+ * The Contents of this file are made available subject to the terms of
+ * either of the following licenses
+ *
+ * - GNU Lesser General Public License Version 2.1
+ * - Sun Industry Standards Source License Version 1.1
+ *
+ * Sun Microsystems Inc., October, 2000
+ *
+ * GNU Lesser General Public License Version 2.1
+ * =============================================
+ * Copyright 2000 by Sun Microsystems, Inc.
+ * 901 San Antonio Road, Palo Alto, CA 94303, USA
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License version 2.1, as published by the Free Software Foundation.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston,
+ * MA 02111-1307 USA
+ *
+ *
+ * Sun Industry Standards Source License Version 1.1
+ * =================================================
+ * The contents of this file are subject to the Sun Industry Standards
+ * Source License Version 1.1 (the "License"); You may not use this file
+ * except in compliance with the License. You may obtain a copy of the
+ * License at http://www.openoffice.org/license.html.
+ *
+ * Software provided under this License is provided on an "AS IS" basis,
+ * WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
+ * WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
+ * MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
+ * See the License for the specific provisions governing your rights and
+ * obligations concerning the Software.
+ *
+ * The Initial Developer of the Original Code is: Sun Microsystems, Inc.
+ *
+ * Copyright: 2000 by Sun Microsystems, Inc.
+ *
+ * All Rights Reserved.
+ *
+ * Contributor(s): _______________________________________
+ *
+ *
+ ************************************************************************/
+
+#ifndef _SVX_VECTOR3D_HXX
+#define _SVX_VECTOR3D_HXX
+
+#ifndef _SOLAR_H
+#include <tools/solar.h>
+#endif
+
+#ifndef _INC_MATH
+#include <math.h>
+#endif
+
+class Point;
+class SvStream;
+
+/*************************************************************************
+|*
+|* 3D-Vektor
+|*
+\************************************************************************/
+
+class Vector3D
+{
+ protected:
+ double V[3];
+
+ public:
+ Vector3D(double fX = 0, double fY = 0, double fZ = 0)
+ { V[0] = fX; V[1] = fY; V[2] = fZ; }
+ Vector3D(const Point& rPnt, double fZ = 0);
+ const double& X() const { return V[0]; }
+ const double& Y() const { return V[1]; }
+ const double& Z() const { return V[2]; }
+ double& X() { return V[0]; }
+ double& Y() { return V[1]; }
+ double& Z() { return V[2]; }
+ const double& operator[] (int nPos) const { return V[nPos]; }
+ double& operator[] (int nPos) { return V[nPos]; }
+
+ double GetLength(void) const;
+ double GetXYLength(void) const;
+ double GetXZLength(void) const;
+ double GetYZLength(void) const;
+
+ void Normalize();
+ void Min(const Vector3D& rVec);
+ void Max(const Vector3D& rVec);
+ void Abs();
+
+ void CalcInBetween(const Vector3D& rOld1, const Vector3D& rOld2, double t);
+ void CalcMiddle(const Vector3D& rOld1, const Vector3D& rOld2);
+ void CalcMiddle(const Vector3D& rOld1, const Vector3D& rOld2, Vector3D& rOld3);
+
+ Vector3D GetPerpendicular2D() const;
+
+ Vector3D& operator+= (const Vector3D&);
+ Vector3D& operator-= (const Vector3D&);
+ Vector3D operator+ (const Vector3D&) const;
+ Vector3D operator- (const Vector3D&) const;
+ Vector3D operator- (void) const;
+
+ // Kreuzprodukt mittels operator| (wie: Senkrecht)
+ Vector3D& operator|= (const Vector3D&);
+ Vector3D operator| (const Vector3D&) const;
+
+ // Skalarprodukt als Methode, um Verwechslungen zu vermeiden
+ double Scalar(const Vector3D&) const;
+
+ Vector3D& operator/= (const Vector3D&);
+ Vector3D operator/ (const Vector3D&) const;
+ Vector3D& operator*= (const Vector3D&);
+ Vector3D operator* (const Vector3D&) const;
+
+ Vector3D& operator*= (double);
+ Vector3D operator* (double) const;
+ Vector3D& operator/= (double);
+ Vector3D operator/ (double) const;
+
+ BOOL operator== (const Vector3D&) const;
+ BOOL operator!= (const Vector3D&) const;
+
+ friend SvStream& operator>>(SvStream& rIStream, Vector3D&);
+ friend SvStream& operator<<(SvStream& rOStream, const Vector3D&);
+};
+
+#endif // _SVX_VECTOR3D_HXX