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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2008 by Sun Microsystems, Inc.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * $RCSfile: layoutmanager.hxx,v $
+ * $Revision: 1.34 $
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_framework.hxx"
+
+//_________________________________________________________________________________________________________________
+// my own includes
+//_________________________________________________________________________________________________________________
+
+#include <uielement/uielement.hxx>
+
+//_________________________________________________________________________________________________________________
+// interface includes
+//_________________________________________________________________________________________________________________
+
+#include <com/sun/star/ui/DockingArea.hpp>
+
+//_________________________________________________________________________________________________________________
+// namespace
+//_________________________________________________________________________________________________________________
+
+using namespace ::com::sun::star;
+
+namespace framework
+{
+
+ bool UIElement::operator< ( const ::framework::UIElement& aUIElement ) const
+{
+ if ( !m_xUIElement.is() && aUIElement.m_xUIElement.is() )
+ return false;
+ else if ( m_xUIElement.is() && !aUIElement.m_xUIElement.is() )
+ return true;
+ else if ( !m_bVisible && aUIElement.m_bVisible )
+ return false;
+ else if ( m_bVisible && !aUIElement.m_bVisible )
+ return true;
+ else if ( !m_bFloating && aUIElement.m_bFloating )
+ return true;
+ else if ( m_bFloating && !aUIElement.m_bFloating )
+ return false;
+ else
+ {
+ if ( m_bFloating )
+ {
+ bool bEqual = ( m_aFloatingData.m_aPos.Y() == aUIElement.m_aFloatingData.m_aPos.Y() );
+ if ( bEqual )
+ return ( m_aFloatingData.m_aPos.X() < aUIElement.m_aFloatingData.m_aPos.X() );
+ else
+ return ( m_aFloatingData.m_aPos.Y() < aUIElement.m_aFloatingData.m_aPos.Y() );
+ }
+ else
+ {
+ if ( m_aDockedData.m_nDockedArea < aUIElement.m_aDockedData.m_nDockedArea )
+ return true;
+ else if ( m_aDockedData.m_nDockedArea > aUIElement.m_aDockedData.m_nDockedArea )
+ return false;
+ else
+ {
+ if ( m_aDockedData.m_nDockedArea == ui::DockingArea_DOCKINGAREA_TOP ||
+ m_aDockedData.m_nDockedArea == ui::DockingArea_DOCKINGAREA_BOTTOM )
+ {
+ if ( !( m_aDockedData.m_aPos.Y() == aUIElement.m_aDockedData.m_aPos.Y() ) )
+ return ( m_aDockedData.m_aPos.Y() < aUIElement.m_aDockedData.m_aPos.Y() );
+ else
+ {
+ bool bEqual = ( m_aDockedData.m_aPos.X() == aUIElement.m_aDockedData.m_aPos.X() );
+ if ( bEqual )
+ {
+ if ( m_bUserActive && !aUIElement.m_bUserActive )
+ return sal_True;
+ else if ( !m_bUserActive && aUIElement.m_bUserActive )
+ return sal_False;
+ else
+ return sal_False;
+ }
+ else
+ return ( m_aDockedData.m_aPos.X() <= aUIElement.m_aDockedData.m_aPos.X() );
+ }
+ }
+ else
+ {
+ if ( !( m_aDockedData.m_aPos.X() == aUIElement.m_aDockedData.m_aPos.X() ) )
+ return ( m_aDockedData.m_aPos.X() < aUIElement.m_aDockedData.m_aPos.X() );
+ else
+ {
+ bool bEqual = ( m_aDockedData.m_aPos.Y() == aUIElement.m_aDockedData.m_aPos.Y() );
+ if ( bEqual )
+ {
+ if ( m_bUserActive && !aUIElement.m_bUserActive )
+ return sal_True;
+ else if ( !m_bUserActive && aUIElement.m_bUserActive )
+ return sal_False;
+ else
+ return sal_False;
+ }
+ else
+ return ( m_aDockedData.m_aPos.Y() <= aUIElement.m_aDockedData.m_aPos.Y() );
+ }
+ }
+ }
+ }
+ }
+}
+
+UIElement& UIElement::operator= ( const UIElement& rUIElement )
+{
+ m_aType = rUIElement.m_aType;
+ m_aName = rUIElement.m_aName;
+ m_aUIName = rUIElement.m_aUIName;
+ m_xUIElement = rUIElement.m_xUIElement;
+ m_bFloating = rUIElement.m_bFloating;
+ m_bVisible = rUIElement.m_bVisible;
+ m_bUserActive = rUIElement.m_bUserActive;
+ m_bCreateNewRowCol0 = rUIElement.m_bCreateNewRowCol0;
+ m_bDeactiveHide = rUIElement.m_bDeactiveHide;
+ m_bMasterHide = rUIElement.m_bMasterHide;
+ m_bContextSensitive = rUIElement.m_bContextSensitive;
+ m_bContextActive = rUIElement.m_bContextActive;
+ m_bNoClose = rUIElement.m_bNoClose;
+ m_bSoftClose = rUIElement.m_bSoftClose;
+ m_bStateRead = rUIElement.m_bStateRead;
+ m_nStyle = rUIElement.m_nStyle;
+ m_aDockedData = rUIElement.m_aDockedData;
+ m_aFloatingData = rUIElement.m_aFloatingData;
+ return *this;
+}
+
+} // namespace framework