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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_framework.hxx"
+
+//_________________________________________________________________________________________________________________
+// my own includes
+//_________________________________________________________________________________________________________________
+#include <helper/ocomponentaccess.hxx>
+#include <helper/ocomponentenumeration.hxx>
+
+#include <threadhelp/resetableguard.hxx>
+
+//_________________________________________________________________________________________________________________
+// interface includes
+//_________________________________________________________________________________________________________________
+#include <com/sun/star/frame/FrameSearchFlag.hpp>
+
+//_________________________________________________________________________________________________________________
+// includes of other projects
+//_________________________________________________________________________________________________________________
+#include <vcl/svapp.hxx>
+
+//_________________________________________________________________________________________________________________
+// namespace
+//_________________________________________________________________________________________________________________
+
+namespace framework{
+
+using namespace ::com::sun::star::container ;
+using namespace ::com::sun::star::frame ;
+using namespace ::com::sun::star::lang ;
+using namespace ::com::sun::star::uno ;
+using namespace ::cppu ;
+using namespace ::osl ;
+using namespace ::rtl ;
+
+//_________________________________________________________________________________________________________________
+// non exported const
+//_________________________________________________________________________________________________________________
+
+//_________________________________________________________________________________________________________________
+// non exported definitions
+//_________________________________________________________________________________________________________________
+
+//_________________________________________________________________________________________________________________
+// declarations
+//_________________________________________________________________________________________________________________
+
+//*****************************************************************************************************************
+// constructor
+//*****************************************************************************************************************
+OComponentAccess::OComponentAccess( const Reference< XDesktop >& xOwner )
+ // Init baseclasses first
+ : ThreadHelpBase ( &Application::GetSolarMutex() )
+ // Init member
+ , m_xOwner ( xOwner )
+{
+ // Safe impossible cases
+ LOG_ASSERT( impldbg_checkParameter_OComponentAccessCtor( xOwner ), "OComponentAccess::OComponentAccess()\nInvalid parameter detected!\n" )
+}
+
+//*****************************************************************************************************************
+// destructor
+//*****************************************************************************************************************
+OComponentAccess::~OComponentAccess()
+{
+}
+
+//*****************************************************************************************************************
+// XEnumerationAccess
+//*****************************************************************************************************************
+Reference< XEnumeration > SAL_CALL OComponentAccess::createEnumeration() throw( RuntimeException )
+{
+ // Ready for multithreading
+ ResetableGuard aGuard( m_aLock );
+
+ // Set default return value, if method failed.
+ // If no desktop exist and there is no task container - return an empty enumeration!
+ Reference< XEnumeration > xReturn = Reference< XEnumeration >();
+
+ // Try to "lock" the desktop for access to task container.
+ Reference< XInterface > xLock = m_xOwner.get();
+ if ( xLock.is() == sal_True )
+ {
+ // Desktop exist => pointer to task container must be valid.
+ // Initialize a new enumeration ... if some tasks and his components exist!
+ // (OTasksEnumeration will make an assert, if we initialize the new instance without valid values!)
+
+ Sequence< Reference< XComponent > > seqComponents;
+ impl_collectAllChildComponents( Reference< XFramesSupplier >( xLock, UNO_QUERY ), seqComponents );
+ OComponentEnumeration* pEnumeration = new OComponentEnumeration( seqComponents );
+ xReturn = Reference< XEnumeration >( (OWeakObject*)pEnumeration, UNO_QUERY );
+ }
+
+ // Return result of this operation.
+ return xReturn;
+}
+
+//*****************************************************************************************************************
+// XElementAccess
+//*****************************************************************************************************************
+Type SAL_CALL OComponentAccess::getElementType() throw( RuntimeException )
+{
+ // Elements in list an enumeration are components!
+ // Return the uno-type of XComponent.
+ return ::getCppuType((const Reference< XComponent >*)NULL);
+}
+
+//*****************************************************************************************************************
+// XElementAccess
+//*****************************************************************************************************************
+sal_Bool SAL_CALL OComponentAccess::hasElements() throw( RuntimeException )
+{
+ // Ready for multithreading
+ ResetableGuard aGuard( m_aLock );
+
+ // Set default return value, if method failed.
+ sal_Bool bReturn = sal_False;
+
+ // Try to "lock" the desktop for access to task container.
+ Reference< XFramesSupplier > xLock( m_xOwner.get(), UNO_QUERY );
+ if ( xLock.is() == sal_True )
+ {
+ // Ask container of owner for existing elements.
+ bReturn = xLock->getFrames()->hasElements();
+ }
+
+ // Return result of this operation.
+ return bReturn;
+}
+
+//*****************************************************************************************************************
+// private method
+//*****************************************************************************************************************
+void OComponentAccess::impl_collectAllChildComponents( const Reference< XFramesSupplier >& xNode ,
+ Sequence< Reference< XComponent > >& seqComponents )
+{
+ // If valid node was given ...
+ if( xNode.is() == sal_True )
+ {
+ // ... continue collection at these.
+
+ // Get the container of current node, collect the components of existing child frames
+ // and go down to next level in tree (recursive!).
+
+ sal_Int32 nComponentCount = seqComponents.getLength();
+
+ const Reference< XFrames > xContainer = xNode->getFrames();
+ const Sequence< Reference< XFrame > > seqFrames = xContainer->queryFrames( FrameSearchFlag::CHILDREN );
+
+ const sal_Int32 nFrameCount = seqFrames.getLength();
+ for( sal_Int32 nFrame=0; nFrame<nFrameCount; ++nFrame )
+ {
+ Reference< XComponent > xComponent = impl_getFrameComponent( seqFrames[nFrame] );
+ if( xComponent.is() == sal_True )
+ {
+ nComponentCount++;
+ seqComponents.realloc( nComponentCount );
+ seqComponents[nComponentCount-1] = xComponent;
+ }
+ }
+ }
+ // ... otherwise break a recursive path and go back at current stack!
+}
+
+//*****************************************************************************************************************
+// private method
+//*****************************************************************************************************************
+Reference< XComponent > OComponentAccess::impl_getFrameComponent( const Reference< XFrame >& xFrame ) const
+{
+ // Set default return value, if method failed.
+ Reference< XComponent > xComponent = Reference< XComponent >();
+ // Does no controller exists?
+ Reference< XController > xController = xFrame->getController();
+ if ( xController.is() == sal_False )
+ {
+ // Controller not exist - use the VCL-component.
+ xComponent = Reference< XComponent >( xFrame->getComponentWindow(), UNO_QUERY );
+ }
+ else
+ {
+ // Does no model exists?
+ Reference< XModel > xModel( xController->getModel(), UNO_QUERY );
+ if ( xModel.is() == sal_True )
+ {
+ // Model exist - use the model as component.
+ xComponent = Reference< XComponent >( xModel, UNO_QUERY );
+ }
+ else
+ {
+ // Model not exist - use the controller as component.
+ xComponent = Reference< XComponent >( xController, UNO_QUERY );
+ }
+ }
+
+ return xComponent;
+}
+
+//_________________________________________________________________________________________________________________
+// debug methods
+//_________________________________________________________________________________________________________________
+
+/*-----------------------------------------------------------------------------------------------------------------
+ The follow methods checks the parameter for other functions. If a parameter or his value is non valid,
+ we return "sal_False". (else sal_True) This mechanism is used to throw an ASSERT!
+
+ ATTENTION
+
+ If you miss a test for one of this parameters, contact the autor or add it himself !(?)
+ But ... look for right testing! See using of this methods!
+-----------------------------------------------------------------------------------------------------------------*/
+
+#ifdef ENABLE_ASSERTIONS
+
+//*****************************************************************************************************************
+sal_Bool OComponentAccess::impldbg_checkParameter_OComponentAccessCtor( const Reference< XDesktop >& xOwner )
+{
+ // Set default return value.
+ sal_Bool bOK = sal_True;
+ // Check parameter.
+ if (
+ ( &xOwner == NULL ) ||
+ ( xOwner.is() == sal_False )
+ )
+ {
+ bOK = sal_False ;
+ }
+ // Return result of check.
+ return bOK ;
+}
+
+#endif // #ifdef ENABLE_ASSERTIONS
+
+} // namespace framework
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */