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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+#ifndef FORMS_SOURCE_RICHTEXT_RTATTRIBUTES_HXX
+#define FORMS_SOURCE_RICHTEXT_RTATTRIBUTES_HXX
+
+#include <tools/solar.h>
+#include <sal/types.h>
+#include <svl/poolitem.hxx>
+
+//........................................................................
+namespace frm
+{
+//........................................................................
+
+ //====================================================================
+ //= misc
+ //====================================================================
+ /// the id of an attribute
+ typedef sal_Int32 AttributeId;
+ /// the "which id" of an item in an SfxItemSet
+ typedef USHORT WhichId;
+ /// a SFX slot id
+ typedef USHORT SfxSlotId;
+ /// a script type
+ typedef USHORT ScriptType;
+
+ //====================================================================
+ //= AttributeCheckState
+ //====================================================================
+ enum AttributeCheckState
+ {
+ eChecked,
+ eUnchecked,
+ eIndetermined
+ };
+
+ //====================================================================
+ //= AttributeState
+ //====================================================================
+ struct AttributeState
+ {
+ private:
+ SfxItemHandle* pItemHandle;
+
+ public:
+ AttributeCheckState eSimpleState;
+
+ //................................................................
+ inline AttributeState( );
+ inline explicit AttributeState( AttributeCheckState _eCheckState );
+ inline AttributeState( const AttributeState& _rSource );
+
+ inline AttributeState& operator=( const AttributeState& _rSource );
+
+ inline bool operator==( const AttributeState& _rRHS );
+
+ inline const SfxPoolItem* getItem() const;
+ inline void setItem( const SfxPoolItem* _pItem );
+ };
+
+ //====================================================================
+ //= AttributeState (inline implementation)
+ //====================================================================
+ //................................................................
+ inline AttributeState::AttributeState( )
+ :pItemHandle( NULL )
+ ,eSimpleState( eIndetermined )
+ {
+ }
+
+ //................................................................
+ inline AttributeState::AttributeState( AttributeCheckState _eCheckState )
+ :pItemHandle( NULL )
+ ,eSimpleState( _eCheckState )
+ {
+ }
+
+ //................................................................
+ inline AttributeState::AttributeState( const AttributeState& _rSource )
+ :pItemHandle( NULL )
+ ,eSimpleState( eIndetermined )
+ {
+ operator=( _rSource );
+ }
+
+ //................................................................
+ inline AttributeState& AttributeState::operator=( const AttributeState& _rSource )
+ {
+ if ( &_rSource == this )
+ return *this;
+
+ eSimpleState = _rSource.eSimpleState;
+ setItem( _rSource.getItem() );
+ return *this;
+ }
+
+ //................................................................
+ inline const SfxPoolItem* AttributeState::getItem() const
+ {
+ return pItemHandle ? &pItemHandle->GetItem() : NULL;
+ }
+
+ //................................................................
+ inline void AttributeState::setItem( const SfxPoolItem* _pItem )
+ {
+ if ( pItemHandle )
+ delete pItemHandle;
+ if ( _pItem )
+ pItemHandle = new SfxItemHandle( *const_cast< SfxPoolItem* >( _pItem ) );
+ else
+ pItemHandle = NULL;
+ }
+
+ //................................................................
+ inline bool AttributeState::operator==( const AttributeState& _rRHS )
+ {
+ if ( eSimpleState != _rRHS.eSimpleState )
+ return false;
+
+ if ( pItemHandle && !_rRHS.pItemHandle )
+ return false;
+
+ if ( !pItemHandle && _rRHS.pItemHandle )
+ return false;
+
+ if ( !pItemHandle && !_rRHS.pItemHandle )
+ return true;
+
+ return ( pItemHandle->GetItem() == _rRHS.pItemHandle->GetItem() );
+ }
+
+ //====================================================================
+ //= IMultiAttributeDispatcher
+ //====================================================================
+ class IMultiAttributeDispatcher
+ {
+ public:
+ virtual AttributeState getState( AttributeId _nAttributeId ) const = 0;
+ virtual void executeAttribute( AttributeId _nAttributeId, const SfxPoolItem* _pArgument ) = 0;
+ };
+
+//........................................................................
+} // namespace frm
+//........................................................................
+
+#endif // FORMS_SOURCE_RICHTEXT_RTATTRIBUTES_HXX
+