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-rw-r--r--external/libgltf/libgltf-quads-to-triangles.169
1 files changed, 0 insertions, 69 deletions
diff --git a/external/libgltf/libgltf-quads-to-triangles.1 b/external/libgltf/libgltf-quads-to-triangles.1
deleted file mode 100644
index 94361e19663e..000000000000
--- a/external/libgltf/libgltf-quads-to-triangles.1
+++ /dev/null
@@ -1,69 +0,0 @@
-From b01a2afeac2749ade7fac96b663a684aa988b28f Mon Sep 17 00:00:00 2001
-From: =?UTF-8?q?Caol=C3=A1n=20McNamara?= <caolanm@redhat.com>
-Date: Wed, 6 Sep 2017 14:31:36 +0100
-Subject: [PATCH] Related: tdf#103884 convert GL_QUADS to GL_TRIANGLES
-
----
- src/RenderScene.cpp | 12 +++++++++---
- 1 file changed, 9 insertions(+), 3 deletions(-)
-
-diff --git a/src/RenderScene.cpp b/src/RenderScene.cpp
-index f4b1c24..09670b5 100644
---- a/src/RenderScene.cpp
-+++ b/src/RenderScene.cpp
-@@ -141,13 +141,15 @@ void RenderWithFBO::inverseBitMap(int width, int height)
- 1.0f, 1.0f,
- 1.0f, 0.0f,
- 0.0f, 0.0f,
-+ 0.0f, 1.0f,
- };
- GLfloat squareVertices[] =
- {
- -1.0f, -1.0f, -1.0,
- 1.0f, -1.0f, -1.0,
- 1.0f, 1.0f, -1.0,
-- -1.0f, 1.0f, -1.0
-+ -1.0f, 1.0f, -1.0,
-+ -1.0f, -1.0f, -1.0,
- };
- setBufferForFbo(texCoordBuf, vertexBuf, coordVertices,
- sizeof(coordVertices), squareVertices,
-@@ -266,7 +268,8 @@ void RenderWithFBO::inverseTexture(GLuint proId, GLuint texCoordBuf,
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, mShotTexId);
- glUniform1i(textureId, 0);
-- glDrawArrays(GL_QUADS, 0, 4);
-+ glDrawArrays(GL_TRIANGLES, 0, 3);
-+ glDrawArrays(GL_TRIANGLES, 2, 3);
- glDisableVertexAttribArray(vertexId);
- glDisableVertexAttribArray(texCoordId);
- glActiveTexture(GL_TEXTURE0);
-@@ -416,7 +419,8 @@ int RenderWithFBO::renderFboTexture()
-
- glBindTexture(GL_TEXTURE_2D, mRenderTexId);
- glUniform1i(textureId, 0);
-- glDrawArrays(GL_QUADS, 0, 4);
-+ glDrawArrays(GL_TRIANGLES, 0, 3);
-+ glDrawArrays(GL_TRIANGLES, 2, 3);
- glDisableVertexAttribArray(texCoordId);
- glDisableVertexAttribArray(vertexId);
- return LIBGLTF_SUCCESS;
-@@ -456,6 +460,7 @@ int RenderWithFBO::createAndBindFbo(int width, int height, bool isUseMSAA)
- 1.0f, 0.0f,
- 1.0f, 1.0f,
- 0.0f, 1.0f,
-+ 0.0f, 0.0f,
- };
- GLfloat squareVertices[] =
- {
-@@ -463,6 +468,7 @@ int RenderWithFBO::createAndBindFbo(int width, int height, bool isUseMSAA)
- 1.0f, -1.0f,
- 1.0f, 1.0f,
- -1.0f, 1.0f,
-+ -1.0f, -1.0f,
- };
- setBufferForFbo(mTexCoordBuf, mVertexBuf, coordVertices,
- sizeof(coordVertices), squareVertices,
---
-2.9.4
-