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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+#ifndef EXTENSIONS_SOURCE_PROPCTRLR_COMPOSEDUIUPDATE_HXX
+#define EXTENSIONS_SOURCE_PROPCTRLR_COMPOSEDUIUPDATE_HXX
+
+#include "propertyhandler.hxx"
+
+/** === begin UNO includes === **/
+#include <com/sun/star/inspection/XObjectInspectorUI.hpp>
+/** === end UNO includes === **/
+
+#include <map>
+#include <set>
+#include <memory>
+
+//........................................................................
+namespace pcr
+{
+//........................................................................
+
+ //====================================================================
+ //= some helper types
+ //====================================================================
+
+ struct MapHandlerToUI;
+
+ /** callback for an ComposedPropertyUIUpdate checking a given property for existence
+ */
+ class SAL_NO_VTABLE IPropertyExistenceCheck
+ {
+ public:
+ virtual ::sal_Bool SAL_CALL hasPropertyByName( const ::rtl::OUString& _rName ) throw (::com::sun::star::uno::RuntimeException) = 0;
+ };
+
+ //====================================================================
+ //= ComposedPropertyUIUpdate
+ //====================================================================
+ /** helper class composing requests to a ->XObjectInspectorUI interface, coming
+ from multiple sources
+
+ Usually, a handler tells the browser UI to enable to disable, or show or hide, certain
+ elements. Now when multiple handlers do this, their instructions must be combined:
+ If one handler disables a certain element, but others enable it, it must in the
+ result still be disabled. Similar for showing/hiding elements.
+
+ ->ComposedPropertyUIUpdate implements this combination. It does so by providing a dedicated
+ ->XObjectInspectorUI instance for every participating handler, and remembering the UI
+ state on a per-handler basis. Upon request (->fire), the combined UI state is
+ forwarded to another ->XObjectInspectorUI instance, the so-called delegator UI.
+ */
+ class ComposedPropertyUIUpdate
+ {
+ private:
+ ::std::auto_ptr< MapHandlerToUI > m_pCollectedUIs;
+ ::com::sun::star::uno::Reference< ::com::sun::star::inspection::XObjectInspectorUI >
+ m_xDelegatorUI;
+ oslInterlockedCount m_nSuspendCounter;
+ IPropertyExistenceCheck* m_pPropertyCheck;
+
+ public:
+ /** constructs a ->ComposedPropertyUIUpdate instance
+ @param _rxDelegatorUI
+ a ->XObjectInspectorUI instance to which composed UI requests should be forwarded. Must
+ not be <NULL/>.
+ @param _pPropertyCheck
+ an instance checking properties for existence. If this is not <NULL/>, it will be invoked
+ whenever one of the ->XObjectInspectorUI methods is called, to check the passed property
+ name.<br/>
+ Beware of lifetime issues. The instance pointed to by <arg>_pPropertyCheck</arg> must
+ live at least as long as the ->ComposedPropertyUIUpdate instance you're going to create.
+ @throws ::com::sun::star::lang::NullPointerException
+ if ->_rxDelegatorUI is <NULL/>
+ */
+ ComposedPropertyUIUpdate(
+ const ::com::sun::star::uno::Reference< ::com::sun::star::inspection::XObjectInspectorUI >& _rxDelegatorUI,
+ IPropertyExistenceCheck* _pPropertyCheck );
+ ~ComposedPropertyUIUpdate();
+
+ /** returns the delegator UI
+ @throw ::com::sun::star::lang::DisposedException
+ */
+ ::com::sun::star::uno::Reference< ::com::sun::star::inspection::XObjectInspectorUI > getDelegatorUI() const;
+
+ /** returns a ->XObjectInspectorUI instance belonging to a given property handler
+
+ In every call to an ->XPropertyHandler method which requires a ->XObjectInspectorUI,
+ the same UI instance should be used. The instance here will cache all requests passed
+ to it, and ->ComposedPropertyUIUpdate::fire will use the combination of all
+ cached UI states of all handlers to update the delegator UI.
+ */
+ ::com::sun::star::uno::Reference< ::com::sun::star::inspection::XObjectInspectorUI >
+ getUIForPropertyHandler( const ::com::sun::star::uno::Reference< ::com::sun::star::inspection::XPropertyHandler >& _rxHandler );
+
+ /** Suspends automatic firing of UI changes
+
+ normally, as soon as any of the property handlers does a request for an
+ arbitrary UI change, the set of collected UI changes is evaluated, and the combined
+ UI state is fired to the delegator UI.
+
+ You can disable this automatic firing by calling ->suspendAutoFire. As longs as auto
+ firing is suspended, only explicit ->fire calls trigger the notification to the
+ delegator UI.
+
+ Note that calls to ->suspendAutoFire are culmulative, that is, if you make multiple calls
+ they must be accompanied by an equal number of calls to ->resumeAutoFire, to enable
+ auto-firing again.
+
+ @seealso resumeAutoFire
+ */
+ void SAL_CALL suspendAutoFire();
+
+ /** Suspends automatic firing of UI changes
+
+ @seealso suspendAutoFire
+ */
+ void SAL_CALL resumeAutoFire();
+
+ /** disposes the instance, so it becomes non-functional.
+
+ All cached handlers and cached ->XObjectInspectorUI instances will be released,
+ the latter will also be disposed, so that if anybody still holds a reference to them
+ and tries to operate them will get a DisposedException.
+ */
+ void SAL_CALL dispose();
+
+ /** invokes m_pPropertyCheck to check whether a given property should be handled
+ */
+ bool shouldContinuePropertyHandling( const ::rtl::OUString& _rName ) const;
+
+ private:
+ /// determines whether the instance is already disposed
+ inline bool impl_isDisposed() const { return m_pCollectedUIs.get() == NULL; }
+
+ /// throws an exception if the component is already disposed
+ void impl_checkDisposed() const;
+
+ /** fires the collected UI changes to our delegator UI
+
+ All operations for any elements are forwarded:
+ <ul><li>If an element has been hidden at least once, it's also hidden at the delegator UI.</li>
+ <li>If an element has been shown at least once, and never been hidden, it's also
+ shown at the delegator UI.</li>
+ <li>If an element has never been shown or hidden, it's also not touched at the delegator UI.</li>
+ <li>The same holds if you replace "hidden" in the last three items with "disabled",
+ and "shown" with "enabled".</li>
+ <li>If an element should have been rebuilt (->XObjectInspectorUI::rebuiltPropertyUI)
+ at least once, it's rebuilt at the delegator UI, too.<br/>
+ After that, the request to rebuild the UI for this property is cleared, so subsequent
+ calls to ->fire will not trigger an new rebuilt request.
+ </ul>
+
+ @precond
+ instance is not disposed
+ */
+ void impl_fireAll_throw();
+
+ /// fires the combination of ->XObjectInspectorUI::enablePropertyUI calls
+ void impl_fireEnablePropertyUI_throw();
+
+ /// fires the combination of ->XObjectInspectorUI::enablePropertyUIElements calls
+ void impl_fireEnablePropertyUIElements_throw();
+
+ /// fires the combination of ->XObjectInspectorUI::rebuildPropertyUI calls
+ void impl_fireRebuildPropertyUI_throw();
+
+ /// fires the combination of ->XObjectInspectorUI::showPropertyUI and ->XObjectInspectorUI::hidePropertyUI calls
+ void impl_fireShowHidePropertyUI_throw();
+
+ /// fires the combination of ->XObjectInspectorUI::showCategory calls
+ void impl_fireShowCategory_throw();
+
+ /** callback for when a single property handler requested any change in the inspector UI
+ */
+ void callback_inspectorUIChanged_throw();
+
+ private:
+ ComposedPropertyUIUpdate(); // never implemented
+ ComposedPropertyUIUpdate( const ComposedPropertyUIUpdate& ); // never implemented
+ ComposedPropertyUIUpdate& operator=( const ComposedPropertyUIUpdate& ); // never implemented
+ };
+
+ //====================================================================
+ //= ComposedUIAutoFireGuard
+ //====================================================================
+ class ComposedUIAutoFireGuard
+ {
+ private:
+ ComposedPropertyUIUpdate& m_rUIUpdate;
+ public:
+ ComposedUIAutoFireGuard( ComposedPropertyUIUpdate& _rUIUpdate )
+ :m_rUIUpdate( _rUIUpdate )
+ {
+ m_rUIUpdate.suspendAutoFire();
+ }
+ ~ComposedUIAutoFireGuard()
+ {
+ m_rUIUpdate.resumeAutoFire();
+ }
+ };
+
+//........................................................................
+} // namespace pcr
+//........................................................................
+
+#endif // EXTENSIONS_SOURCE_PROPCTRLR_COMPOSEDUIUPDATE_HXX
+