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path: root/drawinglayer/source/processor3d/shadow3dextractor.cxx
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-rw-r--r--drawinglayer/source/processor3d/shadow3dextractor.cxx76
1 files changed, 60 insertions, 16 deletions
diff --git a/drawinglayer/source/processor3d/shadow3dextractor.cxx b/drawinglayer/source/processor3d/shadow3dextractor.cxx
index 2abbcaa9f83f..9e0c0674ea66 100644
--- a/drawinglayer/source/processor3d/shadow3dextractor.cxx
+++ b/drawinglayer/source/processor3d/shadow3dextractor.cxx
@@ -51,6 +51,25 @@ namespace drawinglayer
{
namespace processor3d
{
+ /// helper to convert from BasePrimitive2DVector to primitive2d::Primitive2DSequence
+ const primitive2d::Primitive2DSequence Shadow3DExtractingProcessor::getPrimitive2DSequenceFromBasePrimitive2DVector(
+ const BasePrimitive2DVector& rVector) const
+ {
+ const sal_uInt32 nCount(rVector.size());
+ primitive2d::Primitive2DSequence aRetval(nCount);
+
+ for(sal_uInt32 a(0); a < nCount; a++)
+ {
+ aRetval[a] = rVector[a];
+ }
+
+ // all entries taken over; no need to delete entries, just reset to
+ // mark as empty
+ const_cast< BasePrimitive2DVector& >(rVector).clear();
+
+ return aRetval;
+ }
+
// as tooling, the process() implementation takes over API handling and calls this
// virtual render method when the primitive implementation is BasePrimitive3D-based.
void Shadow3DExtractingProcessor::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate)
@@ -64,8 +83,8 @@ namespace drawinglayer
const primitive3d::ShadowPrimitive3D& rPrimitive = static_cast< const primitive3d::ShadowPrimitive3D& >(rCandidate);
// set new target
- primitive2d::Primitive2DSequence aNewSubList;
- primitive2d::Primitive2DSequence* pLastTargetSequence = mpPrimitive2DSequence;
+ BasePrimitive2DVector aNewSubList;
+ BasePrimitive2DVector* pLastTargetSequence = mpPrimitive2DSequence;
mpPrimitive2DSequence = &aNewSubList;
// activate convert
@@ -84,21 +103,26 @@ namespace drawinglayer
mbConvert = bLastConvert;
mpPrimitive2DSequence = pLastTargetSequence;
- // create 2d shadow primitive with result
- const primitive2d::Primitive2DReference xRef(new primitive2d::ShadowPrimitive2D(rPrimitive.getShadowTransform(), rPrimitive.getShadowColor(), aNewSubList));
+ // create 2d shadow primitive with result. This also fetches all entries
+ // from aNewSubList, so there is no need to delete them
+ primitive2d::BasePrimitive2D* pNew = new primitive2d::ShadowPrimitive2D(
+ rPrimitive.getShadowTransform(),
+ rPrimitive.getShadowColor(),
+ getPrimitive2DSequenceFromBasePrimitive2DVector(aNewSubList));
if(basegfx::fTools::more(rPrimitive.getShadowTransparence(), 0.0))
{
// create simpleTransparencePrimitive, add created primitives
- const primitive2d::Primitive2DSequence aNewTransPrimitiveVector(&xRef, 1L);
- const primitive2d::Primitive2DReference xRef2(new primitive2d::UnifiedTransparencePrimitive2D(aNewTransPrimitiveVector, rPrimitive.getShadowTransparence()));
- primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(*mpPrimitive2DSequence, xRef2);
- }
- else
- {
- // add directly
- primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(*mpPrimitive2DSequence, xRef);
+ const primitive2d::Primitive2DReference xRef(pNew);
+ const primitive2d::Primitive2DSequence aNewTransPrimitiveVector(&xRef, 1);
+
+ pNew = new primitive2d::UnifiedTransparencePrimitive2D(
+ aNewTransPrimitiveVector,
+ rPrimitive.getShadowTransparence());
}
+
+ mpPrimitive2DSequence->push_back(pNew);
+
break;
}
case PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D :
@@ -161,8 +185,10 @@ namespace drawinglayer
if(a2DHairline.count())
{
a2DHairline.transform(getObjectTransformation());
- const primitive2d::Primitive2DReference xRef(new primitive2d::PolygonHairlinePrimitive2D(a2DHairline, maPrimitiveColor));
- primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(*mpPrimitive2DSequence, xRef);
+ mpPrimitive2DSequence->push_back(
+ new primitive2d::PolygonHairlinePrimitive2D(
+ a2DHairline,
+ maPrimitiveColor));
}
}
break;
@@ -190,8 +216,10 @@ namespace drawinglayer
if(a2DFill.count())
{
a2DFill.transform(getObjectTransformation());
- const primitive2d::Primitive2DReference xRef(new primitive2d::PolyPolygonColorPrimitive2D(a2DFill, maPrimitiveColor));
- primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(*mpPrimitive2DSequence, xRef);
+ mpPrimitive2DSequence->push_back(
+ new primitive2d::PolyPolygonColorPrimitive2D(
+ a2DFill,
+ maPrimitiveColor));
}
}
break;
@@ -251,6 +279,16 @@ namespace drawinglayer
}
}
+ Shadow3DExtractingProcessor::~Shadow3DExtractingProcessor()
+ {
+ OSL_ENSURE(0 == maPrimitive2DSequence.size(),
+ "OOps, someone used Shadow3DExtractingProcessor, but did not fetch the results (!)");
+ for(sal_uInt32 a(0); a < maPrimitive2DSequence.size(); a++)
+ {
+ delete maPrimitive2DSequence[a];
+ }
+ }
+
basegfx::B2DPolygon Shadow3DExtractingProcessor::impDoShadowProjection(const basegfx::B3DPolygon& rSource)
{
basegfx::B2DPolygon aRetval;
@@ -291,6 +329,12 @@ namespace drawinglayer
return aRetval;
}
+
+ const primitive2d::Primitive2DSequence Shadow3DExtractingProcessor::getPrimitive2DSequence() const
+ {
+ return getPrimitive2DSequenceFromBasePrimitive2DVector(maPrimitive2DSequence);
+ }
+
} // end of namespace processor3d
} // end of namespace drawinglayer