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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_drawinglayer.hxx"
+
+#include <drawinglayer/processor3d/cutfindprocessor3d.hxx>
+#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
+#include <drawinglayer/primitive3d/transformprimitive3d.hxx>
+#include <drawinglayer/primitive3d/hatchtextureprimitive3d.hxx>
+#include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
+#include <basegfx/polygon/b3dpolygon.hxx>
+#include <basegfx/polygon/b3dpolygontools.hxx>
+#include <basegfx/polygon/b3dpolypolygontools.hxx>
+#include <drawinglayer/primitive3d/hiddengeometryprimitive3d.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace processor3d
+ {
+ CutFindProcessor::CutFindProcessor(const geometry::ViewInformation3D& rViewInformation,
+ const basegfx::B3DPoint& rFront,
+ const basegfx::B3DPoint& rBack,
+ bool bAnyHit)
+ : BaseProcessor3D(rViewInformation),
+ maFront(rFront),
+ maBack(rBack),
+ maResult(),
+ maCombinedTransform(),
+ mbAnyHit(bAnyHit),
+ mbUseInvisiblePrimitiveContent(true)
+ {
+ }
+
+ void CutFindProcessor::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate)
+ {
+ if(getAnyHit() && maResult.size())
+ {
+ // stop processing as soon as a hit was recognized
+ return;
+ }
+
+ // it is a BasePrimitive3D implementation, use getPrimitive3DID() call for switch
+ switch(rCandidate.getPrimitive3DID())
+ {
+ case PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D :
+ {
+ // transform group.
+ const primitive3d::TransformPrimitive3D& rPrimitive = static_cast< const primitive3d::TransformPrimitive3D& >(rCandidate);
+
+ // remember old and transform front, back to object coordinates
+ const basegfx::B3DPoint aLastFront(maFront);
+ const basegfx::B3DPoint aLastBack(maBack);
+ basegfx::B3DHomMatrix aInverseTrans(rPrimitive.getTransformation());
+ aInverseTrans.invert();
+ maFront *= aInverseTrans;
+ maBack *= aInverseTrans;
+
+ // remember current and create new transformation; add new object transform from right side
+ const geometry::ViewInformation3D aLastViewInformation3D(getViewInformation3D());
+ const geometry::ViewInformation3D aNewViewInformation3D(
+ aLastViewInformation3D.getObjectTransformation() * rPrimitive.getTransformation(),
+ aLastViewInformation3D.getOrientation(),
+ aLastViewInformation3D.getProjection(),
+ aLastViewInformation3D.getDeviceToView(),
+ aLastViewInformation3D.getViewTime(),
+ aLastViewInformation3D.getExtendedInformationSequence());
+ updateViewInformation(aNewViewInformation3D);
+
+ // #i102956# remember needed back-transform for found cuts (combine from right side)
+ const basegfx::B3DHomMatrix aLastCombinedTransform(maCombinedTransform);
+ maCombinedTransform = maCombinedTransform * rPrimitive.getTransformation();
+
+ // let break down
+ process(rPrimitive.getChildren());
+
+ // restore transformations and front, back
+ maCombinedTransform = aLastCombinedTransform;
+ updateViewInformation(aLastViewInformation3D);
+ maFront = aLastFront;
+ maBack = aLastBack;
+ break;
+ }
+ case PRIMITIVE3D_ID_POLYGONHAIRLINEPRIMITIVE3D :
+ {
+ // PolygonHairlinePrimitive3D, not used for hit test with planes, ignore. This
+ // means that also thick line expansion will not be hit-tested as
+ // PolyPolygonMaterialPrimitive3D
+ break;
+ }
+ case PRIMITIVE3D_ID_HATCHTEXTUREPRIMITIVE3D :
+ {
+ // #i97321#
+ // For HatchTexturePrimitive3D, do not use the decomposition since it will produce
+ // clipped hatch lines in 3D. It can be used when the hatch also has a filling, but for
+ // simplicity, just use the children which are the PolyPolygonMaterialPrimitive3D
+ // which define the hatched areas anyways; for HitTest this is more than adequate
+ const primitive3d::HatchTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::HatchTexturePrimitive3D& >(rCandidate);
+ process(rPrimitive.getChildren());
+ break;
+ }
+ case PRIMITIVE3D_ID_HIDDENGEOMETRYPRIMITIVE3D :
+ {
+ // HiddenGeometryPrimitive3D; the default decomposition would return an empty seqence,
+ // so force this primitive to process it's children directly if the switch is set
+ // (which is the default). Else, ignore invisible content
+ const primitive3d::HiddenGeometryPrimitive3D& rHiddenGeometry(static_cast< const primitive3d::HiddenGeometryPrimitive3D& >(rCandidate));
+ const primitive3d::Primitive3DSequence& rChildren = rHiddenGeometry.getChildren();
+
+ if(rChildren.hasElements())
+ {
+ if(getUseInvisiblePrimitiveContent())
+ {
+ process(rChildren);
+ }
+ }
+
+ break;
+ }
+ case PRIMITIVE3D_ID_UNIFIEDTRANSPARENCETEXTUREPRIMITIVE3D :
+ {
+ const primitive3d::UnifiedTransparenceTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::UnifiedTransparenceTexturePrimitive3D& >(rCandidate);
+ const primitive3d::Primitive3DSequence rChildren = rPrimitive.getChildren();
+
+ if(rChildren.getLength())
+ {
+ if(1.0 <= rPrimitive.getTransparence())
+ {
+ // not visible, but use for HitTest
+ if(getUseInvisiblePrimitiveContent())
+ {
+ process(rChildren);
+ }
+ }
+ else if(rPrimitive.getTransparence() >= 0.0 && rPrimitive.getTransparence() < 1.0)
+ {
+ // visible; use content
+ process(rChildren);
+ }
+ }
+
+ break;
+ }
+ case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D :
+ {
+ // PolyPolygonMaterialPrimitive3D
+ const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive = static_cast< const primitive3d::PolyPolygonMaterialPrimitive3D& >(rCandidate);
+
+ if(!maFront.equal(maBack))
+ {
+ const basegfx::B3DPolyPolygon& rPolyPolygon = rPrimitive.getB3DPolyPolygon();
+ const sal_uInt32 nPolyCount(rPolyPolygon.count());
+
+ if(nPolyCount)
+ {
+ const basegfx::B3DPolygon aPolygon(rPolyPolygon.getB3DPolygon(0));
+ const sal_uInt32 nPointCount(aPolygon.count());
+
+ if(nPointCount > 2)
+ {
+ const basegfx::B3DVector aPlaneNormal(aPolygon.getNormal());
+
+ if(!aPlaneNormal.equalZero())
+ {
+ const basegfx::B3DPoint aPointOnPlane(aPolygon.getB3DPoint(0));
+ double fCut(0.0);
+
+ if(basegfx::tools::getCutBetweenLineAndPlane(aPlaneNormal, aPointOnPlane, maFront, maBack, fCut))
+ {
+ const basegfx::B3DPoint aCutPoint(basegfx::interpolate(maFront, maBack, fCut));
+
+ if(basegfx::tools::isInside(rPolyPolygon, aCutPoint, false))
+ {
+ // #i102956# add result. Do not forget to do this in the coordinate
+ // system the processor get started with, so use the collected
+ // combined transformation from processed TransformPrimitive3D's
+ maResult.push_back(maCombinedTransform * aCutPoint);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ break;
+ }
+ default :
+ {
+ // process recursively
+ process(rCandidate.get3DDecomposition(getViewInformation3D()));
+ break;
+ }
+ }
+ }
+ } // end of namespace processor3d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+// eof