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diff --git a/drawinglayer/source/processor2d/vclhelperbitmaptransform.cxx b/drawinglayer/source/processor2d/vclhelperbitmaptransform.cxx
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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_drawinglayer.hxx"
+
+#include <vclhelperbitmaptransform.hxx>
+#include <vcl/bmpacc.hxx>
+#include <basegfx/point/b2dpoint.hxx>
+#include <basegfx/color/bcolormodifier.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+// support for rendering Bitmap and BitmapEx contents
+
+namespace drawinglayer
+{
+ namespace
+ {
+ void impSmoothPoint(BitmapColor& rValue, const basegfx::B2DPoint& rSource, sal_Int32 nIntX, sal_Int32 nIntY, BitmapReadAccess& rRead)
+ {
+ double fDeltaX(rSource.getX() - nIntX);
+ double fDeltaY(rSource.getY() - nIntY);
+ sal_Int32 nIndX(0L);
+ sal_Int32 nIndY(0L);
+
+ if(fDeltaX > 0.0 && nIntX + 1L < rRead.Width())
+ {
+ nIndX++;
+ }
+ else if(fDeltaX < 0.0 && nIntX >= 1L)
+ {
+ fDeltaX = -fDeltaX;
+ nIndX--;
+ }
+
+ if(fDeltaY > 0.0 && nIntY + 1L < rRead.Height())
+ {
+ nIndY++;
+ }
+ else if(fDeltaY < 0.0 && nIntY >= 1L)
+ {
+ fDeltaY = -fDeltaY;
+ nIndY--;
+ }
+
+ if(nIndX || nIndY)
+ {
+ const double fColorToReal(1.0 / 255.0);
+ double fR(rValue.GetRed() * fColorToReal);
+ double fG(rValue.GetGreen() * fColorToReal);
+ double fB(rValue.GetBlue() * fColorToReal);
+ double fRBottom(0.0), fGBottom(0.0), fBBottom(0.0);
+
+ if(nIndX)
+ {
+ const double fMulA(fDeltaX * fColorToReal);
+ double fMulB(1.0 - fDeltaX);
+ const BitmapColor aTopPartner(rRead.GetColor(nIntY, nIntX + nIndX));
+
+ fR = (fR * fMulB) + (aTopPartner.GetRed() * fMulA);
+ fG = (fG * fMulB) + (aTopPartner.GetGreen() * fMulA);
+ fB = (fB * fMulB) + (aTopPartner.GetBlue() * fMulA);
+
+ if(nIndY)
+ {
+ fMulB *= fColorToReal;
+ const BitmapColor aBottom(rRead.GetColor(nIntY + nIndY, nIntX));
+ const BitmapColor aBottomPartner(rRead.GetColor(nIntY + nIndY, nIntX + nIndX));
+
+ fRBottom = (aBottom.GetRed() * fMulB) + (aBottomPartner.GetRed() * fMulA);
+ fGBottom = (aBottom.GetGreen() * fMulB) + (aBottomPartner.GetGreen() * fMulA);
+ fBBottom = (aBottom.GetBlue() * fMulB) + (aBottomPartner.GetBlue() * fMulA);
+ }
+ }
+
+ if(nIndY)
+ {
+ if(!nIndX)
+ {
+ const BitmapColor aBottom(rRead.GetColor(nIntY + nIndY, nIntX));
+
+ fRBottom = aBottom.GetRed() * fColorToReal;
+ fGBottom = aBottom.GetGreen() * fColorToReal;
+ fBBottom = aBottom.GetBlue() * fColorToReal;
+ }
+
+ const double fMulB(1.0 - fDeltaY);
+
+ fR = (fR * fMulB) + (fRBottom * fDeltaY);
+ fG = (fG * fMulB) + (fGBottom * fDeltaY);
+ fB = (fB * fMulB) + (fBBottom * fDeltaY);
+ }
+
+ rValue.SetRed((sal_uInt8)(fR * 255.0));
+ rValue.SetGreen((sal_uInt8)(fG * 255.0));
+ rValue.SetBlue((sal_uInt8)(fB * 255.0));
+ }
+ }
+
+ void impSmoothIndex(BitmapColor& rValue, const basegfx::B2DPoint& rSource, sal_Int32 nIntX, sal_Int32 nIntY, BitmapReadAccess& rRead)
+ {
+ double fDeltaX(rSource.getX() - nIntX);
+ double fDeltaY(rSource.getY() - nIntY);
+ sal_Int32 nIndX(0L);
+ sal_Int32 nIndY(0L);
+
+ if(fDeltaX > 0.0 && nIntX + 1L < rRead.Width())
+ {
+ nIndX++;
+ }
+ else if(fDeltaX < 0.0 && nIntX >= 1L)
+ {
+ fDeltaX = -fDeltaX;
+ nIndX--;
+ }
+
+ if(fDeltaY > 0.0 && nIntY + 1L < rRead.Height())
+ {
+ nIndY++;
+ }
+ else if(fDeltaY < 0.0 && nIntY >= 1L)
+ {
+ fDeltaY = -fDeltaY;
+ nIndY--;
+ }
+
+ if(nIndX || nIndY)
+ {
+ const double fColorToReal(1.0 / 255.0);
+ double fVal(rValue.GetIndex() * fColorToReal);
+ double fValBottom(0.0);
+
+ if(nIndX)
+ {
+ const double fMulA(fDeltaX * fColorToReal);
+ double fMulB(1.0 - fDeltaX);
+ const BitmapColor aTopPartner(rRead.GetPixel(nIntY, nIntX + nIndX));
+
+ fVal = (fVal * fMulB) + (aTopPartner.GetIndex() * fMulA);
+
+ if(nIndY)
+ {
+ fMulB *= fColorToReal;
+ const BitmapColor aBottom(rRead.GetPixel(nIntY + nIndY, nIntX));
+ const BitmapColor aBottomPartner(rRead.GetPixel(nIntY + nIndY, nIntX + nIndX));
+
+ fValBottom = (aBottom.GetIndex() * fMulB) + (aBottomPartner.GetIndex() * fMulA);
+ }
+ }
+
+ if(nIndY)
+ {
+ if(!nIndX)
+ {
+ const BitmapColor aBottom(rRead.GetPixel(nIntY + nIndY, nIntX));
+
+ fValBottom = aBottom.GetIndex() * fColorToReal;
+ }
+
+ const double fMulB(1.0 - fDeltaY);
+
+ fVal = (fVal * fMulB) + (fValBottom * fDeltaY);
+ }
+
+ rValue.SetIndex((sal_uInt8)(fVal * 255.0));
+ }
+ }
+
+ void impTransformBitmap(const Bitmap& rSource, Bitmap& rDestination, const basegfx::B2DHomMatrix& rTransform, bool bSmooth)
+ {
+ BitmapWriteAccess* pWrite = rDestination.AcquireWriteAccess();
+
+ if(pWrite)
+ {
+ const Size aContentSizePixel(rSource.GetSizePixel());
+ BitmapReadAccess* pRead = (const_cast< Bitmap& >(rSource)).AcquireReadAccess();
+
+ if(pRead)
+ {
+ const Size aDestinationSizePixel(rDestination.GetSizePixel());
+ bool bWorkWithIndex(rDestination.GetBitCount() <= 8);
+ BitmapColor aOutside(pRead->GetBestMatchingColor(BitmapColor(0xff, 0xff, 0xff)));
+
+ for(sal_Int32 y(0L); y < aDestinationSizePixel.getHeight(); y++)
+ {
+ for(sal_Int32 x(0L); x < aDestinationSizePixel.getWidth(); x++)
+ {
+ const basegfx::B2DPoint aSourceCoor(rTransform * basegfx::B2DPoint(x, y));
+ const sal_Int32 nIntX(basegfx::fround(aSourceCoor.getX()));
+
+ if(nIntX >= 0L && nIntX < aContentSizePixel.getWidth())
+ {
+ const sal_Int32 nIntY(basegfx::fround(aSourceCoor.getY()));
+
+ if(nIntY >= 0L && nIntY < aContentSizePixel.getHeight())
+ {
+ if(bWorkWithIndex)
+ {
+ BitmapColor aValue(pRead->GetPixel(nIntY, nIntX));
+
+ if(bSmooth)
+ {
+ impSmoothIndex(aValue, aSourceCoor, nIntX, nIntY, *pRead);
+ }
+
+ pWrite->SetPixel(y, x, aValue);
+ }
+ else
+ {
+ BitmapColor aValue(pRead->GetColor(nIntY, nIntX));
+
+ if(bSmooth)
+ {
+ impSmoothPoint(aValue, aSourceCoor, nIntX, nIntY, *pRead);
+ }
+
+ pWrite->SetPixel(y, x, aValue.IsIndex() ? aValue : pWrite->GetBestMatchingColor(aValue));
+ }
+
+ continue;
+ }
+ }
+
+ // here are outside pixels. Complete mask
+ if(bWorkWithIndex)
+ {
+ pWrite->SetPixel(y, x, aOutside);
+ }
+ }
+ }
+
+ delete pRead;
+ }
+
+ delete pWrite;
+ }
+ }
+
+ Bitmap impCreateEmptyBitmapWithPattern(const Bitmap& rSource, const Size& aTargetSizePixel)
+ {
+ Bitmap aRetval;
+ BitmapReadAccess* pReadAccess = (const_cast< Bitmap& >(rSource)).AcquireReadAccess();
+
+ if(pReadAccess)
+ {
+ if(rSource.GetBitCount() <= 8)
+ {
+ BitmapPalette aPalette(pReadAccess->GetPalette());
+ aRetval = Bitmap(aTargetSizePixel, rSource.GetBitCount(), &aPalette);
+ }
+ else
+ {
+ aRetval = Bitmap(aTargetSizePixel, rSource.GetBitCount());
+ }
+
+ delete pReadAccess;
+ }
+
+ return aRetval;
+ }
+ } // end of anonymous namespace
+} // end of namespace drawinglayer
+
+namespace drawinglayer
+{
+ BitmapEx impTransformBitmapEx(
+ const BitmapEx& rSource,
+ const Rectangle& rCroppedRectPixel,
+ const basegfx::B2DHomMatrix& rTransform)
+ {
+ // force destination to 24 bit, we want to smooth output
+ const Size aDestinationSize(rCroppedRectPixel.GetSize());
+ Bitmap aDestination(impCreateEmptyBitmapWithPattern(rSource.GetBitmap(), aDestinationSize));
+ static bool bDoSmoothAtAll(true);
+ impTransformBitmap(rSource.GetBitmap(), aDestination, rTransform, bDoSmoothAtAll);
+
+ // create mask
+ if(rSource.IsTransparent())
+ {
+ if(rSource.IsAlpha())
+ {
+ Bitmap aAlpha(impCreateEmptyBitmapWithPattern(rSource.GetAlpha().GetBitmap(), aDestinationSize));
+ impTransformBitmap(rSource.GetAlpha().GetBitmap(), aAlpha, rTransform, bDoSmoothAtAll);
+ return BitmapEx(aDestination, AlphaMask(aAlpha));
+ }
+ else
+ {
+ Bitmap aMask(impCreateEmptyBitmapWithPattern(rSource.GetMask(), aDestinationSize));
+ impTransformBitmap(rSource.GetMask(), aMask, rTransform, false);
+ return BitmapEx(aDestination, aMask);
+ }
+ }
+
+ return BitmapEx(aDestination);
+ }
+
+ BitmapEx impModifyBitmapEx(
+ const basegfx::BColorModifierStack& rBColorModifierStack,
+ const BitmapEx& rSource)
+ {
+ Bitmap aChangedBitmap(rSource.GetBitmap());
+ bool bDone(false);
+
+ for(sal_uInt32 a(rBColorModifierStack.count()); a && !bDone; )
+ {
+ const basegfx::BColorModifier& rModifier = rBColorModifierStack.getBColorModifier(--a);
+
+ switch(rModifier.getMode())
+ {
+ case basegfx::BCOLORMODIFYMODE_REPLACE :
+ {
+ // complete replace
+ if(rSource.IsTransparent())
+ {
+ // clear bitmap with dest color
+ if(aChangedBitmap.GetBitCount() <= 8)
+ {
+ // do NOT use erase; for e.g. 8bit Bitmaps, the nearest color to the given
+ // erase color is determined and used -> this may be different from what is
+ // wanted here. Better create a new bitmap with the needed color explicitely
+ BitmapReadAccess* pReadAccess = aChangedBitmap.AcquireReadAccess();
+ OSL_ENSURE(pReadAccess, "Got no Bitmap ReadAccess ?!?");
+
+ if(pReadAccess)
+ {
+ BitmapPalette aNewPalette(pReadAccess->GetPalette());
+ aNewPalette[0] = BitmapColor(Color(rModifier.getBColor()));
+ aChangedBitmap = Bitmap(
+ aChangedBitmap.GetSizePixel(),
+ aChangedBitmap.GetBitCount(),
+ &aNewPalette);
+ delete pReadAccess;
+ }
+ }
+ else
+ {
+ aChangedBitmap.Erase(Color(rModifier.getBColor()));
+ }
+ }
+ else
+ {
+ // erase bitmap, caller will know to paint direct
+ aChangedBitmap.SetEmpty();
+ }
+
+ bDone = true;
+ break;
+ }
+
+ default : // BCOLORMODIFYMODE_INTERPOLATE, BCOLORMODIFYMODE_GRAY, BCOLORMODIFYMODE_BLACKANDWHITE
+ {
+ BitmapWriteAccess* pContent = aChangedBitmap.AcquireWriteAccess();
+
+ if(pContent)
+ {
+ const double fConvertColor(1.0 / 255.0);
+
+ for(sal_uInt32 y(0L); y < (sal_uInt32)pContent->Height(); y++)
+ {
+ for(sal_uInt32 x(0L); x < (sal_uInt32)pContent->Width(); x++)
+ {
+ const BitmapColor aBMCol(pContent->GetColor(y, x));
+ const basegfx::BColor aBSource(
+ (double)aBMCol.GetRed() * fConvertColor,
+ (double)aBMCol.GetGreen() * fConvertColor,
+ (double)aBMCol.GetBlue() * fConvertColor);
+ const basegfx::BColor aBDest(rModifier.getModifiedColor(aBSource));
+
+ pContent->SetPixel(y, x, BitmapColor(Color(aBDest)));
+ }
+ }
+
+ delete pContent;
+ }
+
+ break;
+ }
+ }
+ }
+
+ if(aChangedBitmap.IsEmpty())
+ {
+ return BitmapEx();
+ }
+ else
+ {
+ if(rSource.IsTransparent())
+ {
+ if(rSource.IsAlpha())
+ {
+ return BitmapEx(aChangedBitmap, rSource.GetAlpha());
+ }
+ else
+ {
+ return BitmapEx(aChangedBitmap, rSource.GetMask());
+ }
+ }
+ else
+ {
+ return BitmapEx(aChangedBitmap);
+ }
+ }
+ }
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+// eof