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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_drawinglayer.hxx"
+
+#include <drawinglayer/processor2d/hittestprocessor2d.hxx>
+#include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
+#include <drawinglayer/primitive2d/transformprimitive2d.hxx>
+#include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
+#include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
+#include <basegfx/polygon/b2dpolygontools.hxx>
+#include <basegfx/polygon/b2dpolypolygontools.hxx>
+#include <drawinglayer/primitive2d/transparenceprimitive2d.hxx>
+#include <drawinglayer/primitive2d/maskprimitive2d.hxx>
+#include <drawinglayer/primitive2d/sceneprimitive2d.hxx>
+#include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx>
+#include <basegfx/matrix/b3dhommatrix.hxx>
+#include <drawinglayer/processor3d/cutfindprocessor3d.hxx>
+#include <drawinglayer/primitive2d/hiddengeometryprimitive2d.hxx>
+#include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace processor2d
+ {
+ HitTestProcessor2D::HitTestProcessor2D(const geometry::ViewInformation2D& rViewInformation,
+ const basegfx::B2DPoint& rLogicHitPosition,
+ double fLogicHitTolerance,
+ bool bHitTextOnly)
+ : BaseProcessor2D(rViewInformation),
+ maDiscreteHitPosition(),
+ mfDiscreteHitTolerance(0.0),
+ mbHit(false),
+ mbHitToleranceUsed(false),
+ mbUseInvisiblePrimitiveContent(true),
+ mbHitTextOnly(bHitTextOnly)
+ {
+ // init hit tolerance
+ mfDiscreteHitTolerance = fLogicHitTolerance;
+
+ if(basegfx::fTools::less(mfDiscreteHitTolerance, 0.0))
+ {
+ // ensure input parameter for hit tolerance is >= 0.0
+ mfDiscreteHitTolerance = 0.0;
+ }
+ else if(basegfx::fTools::more(mfDiscreteHitTolerance, 0.0))
+ {
+ // generate discrete hit tolerance
+ mfDiscreteHitTolerance = (getViewInformation2D().getObjectToViewTransformation()
+ * basegfx::B2DVector(mfDiscreteHitTolerance, 0.0)).getLength();
+ }
+
+ // gererate discrete hit position
+ maDiscreteHitPosition = getViewInformation2D().getObjectToViewTransformation() * rLogicHitPosition;
+
+ // check if HitTolerance is used
+ mbHitToleranceUsed = basegfx::fTools::more(getDiscreteHitTolerance(), 0.0);
+ }
+
+ HitTestProcessor2D::~HitTestProcessor2D()
+ {
+ }
+
+ bool HitTestProcessor2D::checkHairlineHitWithTolerance(
+ const basegfx::B2DPolygon& rPolygon,
+ double fDiscreteHitTolerance)
+ {
+ basegfx::B2DPolygon aLocalPolygon(rPolygon);
+ aLocalPolygon.transform(getViewInformation2D().getObjectToViewTransformation());
+
+ // get discrete range
+ basegfx::B2DRange aPolygonRange(aLocalPolygon.getB2DRange());
+
+ if(basegfx::fTools::more(fDiscreteHitTolerance, 0.0))
+ {
+ aPolygonRange.grow(fDiscreteHitTolerance);
+ }
+
+ // do rough range test first
+ if(aPolygonRange.isInside(getDiscreteHitPosition()))
+ {
+ // check if a polygon edge is hit
+ return basegfx::tools::isInEpsilonRange(
+ aLocalPolygon,
+ getDiscreteHitPosition(),
+ fDiscreteHitTolerance);
+ }
+
+ return false;
+ }
+
+ bool HitTestProcessor2D::checkFillHitWithTolerance(
+ const basegfx::B2DPolyPolygon& rPolyPolygon,
+ double fDiscreteHitTolerance)
+ {
+ bool bRetval(false);
+ basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolyPolygon);
+ aLocalPolyPolygon.transform(getViewInformation2D().getObjectToViewTransformation());
+
+ // get discrete range
+ basegfx::B2DRange aPolygonRange(aLocalPolyPolygon.getB2DRange());
+ const bool bDiscreteHitToleranceUsed(basegfx::fTools::more(fDiscreteHitTolerance, 0.0));
+
+ if(bDiscreteHitToleranceUsed)
+ {
+ aPolygonRange.grow(fDiscreteHitTolerance);
+ }
+
+ // do rough range test first
+ if(aPolygonRange.isInside(getDiscreteHitPosition()))
+ {
+ // if a HitTolerance is given, check for polygon edge hit in epsilon first
+ if(bDiscreteHitToleranceUsed &&
+ basegfx::tools::isInEpsilonRange(
+ aLocalPolyPolygon,
+ getDiscreteHitPosition(),
+ fDiscreteHitTolerance))
+ {
+ bRetval = true;
+ }
+
+ // check for hit in filled polyPolygon
+ if(!bRetval && basegfx::tools::isInside(
+ aLocalPolyPolygon,
+ getDiscreteHitPosition(),
+ true))
+ {
+ bRetval = true;
+ }
+ }
+
+ return bRetval;
+ }
+
+ void HitTestProcessor2D::check3DHit(const primitive2d::ScenePrimitive2D& rCandidate)
+ {
+ // calculate relative point in unified 2D scene
+ const basegfx::B2DPoint aLogicHitPosition(getViewInformation2D().getInverseObjectToViewTransformation() * getDiscreteHitPosition());
+
+ // use bitmap check in ScenePrimitive2D
+ bool bTryFastResult(false);
+
+ if(rCandidate.tryToCheckLastVisualisationDirectHit(aLogicHitPosition, bTryFastResult))
+ {
+ mbHit = bTryFastResult;
+ }
+ else
+ {
+ basegfx::B2DHomMatrix aInverseSceneTransform(rCandidate.getObjectTransformation());
+ aInverseSceneTransform.invert();
+ const basegfx::B2DPoint aRelativePoint(aInverseSceneTransform * aLogicHitPosition);
+
+ // check if test point is inside scene's unified area at all
+ if(aRelativePoint.getX() >= 0.0 && aRelativePoint.getX() <= 1.0
+ && aRelativePoint.getY() >= 0.0 && aRelativePoint.getY() <= 1.0)
+ {
+ // get 3D view information
+ const geometry::ViewInformation3D& rObjectViewInformation3D = rCandidate.getViewInformation3D();
+
+ // create HitPoint Front and Back, transform to object coordinates
+ basegfx::B3DHomMatrix aViewToObject(rObjectViewInformation3D.getObjectToView());
+ aViewToObject.invert();
+ const basegfx::B3DPoint aFront(aViewToObject * basegfx::B3DPoint(aRelativePoint.getX(), aRelativePoint.getY(), 0.0));
+ const basegfx::B3DPoint aBack(aViewToObject * basegfx::B3DPoint(aRelativePoint.getX(), aRelativePoint.getY(), 1.0));
+
+ if(!aFront.equal(aBack))
+ {
+ const primitive3d::Primitive3DSequence& rPrimitives = rCandidate.getChildren3D();
+
+ if(rPrimitives.hasElements())
+ {
+ // make BoundVolume empty and overlapping test for speedup
+ const basegfx::B3DRange aObjectRange(
+ drawinglayer::primitive3d::getB3DRangeFromPrimitive3DSequence(
+ rPrimitives, rObjectViewInformation3D));
+
+ if(!aObjectRange.isEmpty())
+ {
+ const basegfx::B3DRange aFrontBackRange(aFront, aBack);
+
+ if(aObjectRange.overlaps(aFrontBackRange))
+ {
+ // bound volumes hit, geometric cut tests needed
+ drawinglayer::processor3d::CutFindProcessor aCutFindProcessor(
+ rObjectViewInformation3D,
+ aFront,
+ aBack,
+ true);
+ aCutFindProcessor.process(rPrimitives);
+
+ mbHit = (0 != aCutFindProcessor.getCutPoints().size());
+ }
+ }
+ }
+ }
+ }
+
+ // This is needed to check hit with 3D shadows, too. HitTest is without shadow
+ // to keep compatible with previous versions. Keeping here as reference
+ //
+ // if(!getHit())
+ // {
+ // // if scene has shadow, check hit with shadow, too
+ // const primitive2d::Primitive2DSequence xExtracted2DSceneShadow(rCandidate.getShadow2D(getViewInformation2D()));
+ //
+ // if(xExtracted2DSceneShadow.hasElements())
+ // {
+ // // proccess extracted 2D content
+ // process(xExtracted2DSceneShadow);
+ // }
+ // }
+
+ if(!getHit())
+ {
+ // empty 3D scene; Check for border hit
+ basegfx::B2DPolygon aOutline(basegfx::tools::createUnitPolygon());
+ aOutline.transform(rCandidate.getObjectTransformation());
+
+ mbHit = checkHairlineHitWithTolerance(aOutline, getDiscreteHitTolerance());
+ }
+
+ // This is what the previous version did. Keeping it here for reference
+ //
+ // // 2D Scene primitive containing 3D stuff; extract 2D contour in world coordinates
+ // // This may be refined later to an own 3D HitTest renderer which processes the 3D
+ // // geometry directly
+ // const primitive2d::ScenePrimitive2D& rScenePrimitive2DCandidate(static_cast< const primitive2d::ScenePrimitive2D& >(rCandidate));
+ // const primitive2d::Primitive2DSequence xExtracted2DSceneGeometry(rScenePrimitive2DCandidate.getGeometry2D());
+ // const primitive2d::Primitive2DSequence xExtracted2DSceneShadow(rScenePrimitive2DCandidate.getShadow2D(getViewInformation2D()));
+ //
+ // if(xExtracted2DSceneGeometry.hasElements() || xExtracted2DSceneShadow.hasElements())
+ // {
+ // // proccess extracted 2D content
+ // process(xExtracted2DSceneGeometry);
+ // process(xExtracted2DSceneShadow);
+ // }
+ // else
+ // {
+ // // empty 3D scene; Check for border hit
+ // const basegfx::B2DRange aRange(rCandidate.getB2DRange(getViewInformation2D()));
+ // if(!aRange.isEmpty())
+ // {
+ // const basegfx::B2DPolygon aOutline(basegfx::tools::createPolygonFromRect(aRange));
+ // mbHit = checkHairlineHitWithTolerance(aOutline, getDiscreteHitTolerance());
+ // }
+ // }
+ }
+ }
+
+ void HitTestProcessor2D::processBasePrimitive2D(const primitive2d::BasePrimitive2D& rCandidate)
+ {
+ if(getHit())
+ {
+ // stop processing as soon as a hit was recognized
+ return;
+ }
+
+ switch(rCandidate.getPrimitive2DID())
+ {
+ case PRIMITIVE2D_ID_TRANSFORMPRIMITIVE2D :
+ {
+ // remember current ViewInformation2D
+ const primitive2d::TransformPrimitive2D& rTransformCandidate(static_cast< const primitive2d::TransformPrimitive2D& >(rCandidate));
+ const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D());
+
+ // create new local ViewInformation2D containing transformation
+ const geometry::ViewInformation2D aViewInformation2D(
+ getViewInformation2D().getObjectTransformation() * rTransformCandidate.getTransformation(),
+ getViewInformation2D().getViewTransformation(),
+ getViewInformation2D().getViewport(),
+ getViewInformation2D().getVisualizedPage(),
+ getViewInformation2D().getViewTime(),
+ getViewInformation2D().getExtendedInformationSequence());
+ updateViewInformation(aViewInformation2D);
+
+ // proccess child content recursively
+ process(rTransformCandidate.getChildren());
+
+ // restore transformations
+ updateViewInformation(aLastViewInformation2D);
+
+ break;
+ }
+ case PRIMITIVE2D_ID_POLYGONHAIRLINEPRIMITIVE2D :
+ {
+ if(!getHitTextOnly())
+ {
+ // create hairline in discrete coordinates
+ const primitive2d::PolygonHairlinePrimitive2D& rPolygonCandidate(static_cast< const primitive2d::PolygonHairlinePrimitive2D& >(rCandidate));
+
+ // use hairline test
+ mbHit = checkHairlineHitWithTolerance(rPolygonCandidate.getB2DPolygon(), getDiscreteHitTolerance());
+ }
+
+ break;
+ }
+ case PRIMITIVE2D_ID_POLYGONMARKERPRIMITIVE2D :
+ {
+ if(!getHitTextOnly())
+ {
+ // handle marker like hairline; no need to decompose in dashes
+ const primitive2d::PolygonMarkerPrimitive2D& rPolygonCandidate(static_cast< const primitive2d::PolygonMarkerPrimitive2D& >(rCandidate));
+
+ // use hairline test
+ mbHit = checkHairlineHitWithTolerance(rPolygonCandidate.getB2DPolygon(), getDiscreteHitTolerance());
+ }
+
+ break;
+ }
+ case PRIMITIVE2D_ID_POLYGONSTROKEPRIMITIVE2D :
+ {
+ if(!getHitTextOnly())
+ {
+ // handle stroke evtl. directly; no need to decompose to filled polygon outlines
+ const primitive2d::PolygonStrokePrimitive2D& rPolygonCandidate(static_cast< const primitive2d::PolygonStrokePrimitive2D& >(rCandidate));
+ const attribute::LineAttribute& rLineAttribute = rPolygonCandidate.getLineAttribute();
+
+ if(basegfx::fTools::more(rLineAttribute.getWidth(), 0.0))
+ {
+ if(basegfx::B2DLINEJOIN_MITER == rLineAttribute.getLineJoin())
+ {
+ // if line is mitered, use decomposition since mitered line
+ // geometry may use more space than the geometry grown by half line width
+ process(rCandidate.get2DDecomposition(getViewInformation2D()));
+ }
+ else
+ {
+ // for all other B2DLINEJOIN_* do a hairline HitTest with expanded tolerance
+ const basegfx::B2DVector aDiscreteHalfLineVector(getViewInformation2D().getObjectToViewTransformation()
+ * basegfx::B2DVector(rLineAttribute.getWidth() * 0.5, 0.0));
+ mbHit = checkHairlineHitWithTolerance(
+ rPolygonCandidate.getB2DPolygon(),
+ getDiscreteHitTolerance() + aDiscreteHalfLineVector.getLength());
+ }
+ }
+ else
+ {
+ // hairline; fallback to hairline test. Do not decompose
+ // since this may decompose the hairline to dashes
+ mbHit = checkHairlineHitWithTolerance(rPolygonCandidate.getB2DPolygon(), getDiscreteHitTolerance());
+ }
+ }
+
+ break;
+ }
+ case PRIMITIVE2D_ID_POLYGONWAVEPRIMITIVE2D :
+ {
+ if(!getHitTextOnly())
+ {
+ // do not use decompose; just handle like a line with width
+ const primitive2d::PolygonWavePrimitive2D& rPolygonCandidate(static_cast< const primitive2d::PolygonWavePrimitive2D& >(rCandidate));
+ double fLogicHitTolerance(0.0);
+
+ // if WaveHeight, grow by it
+ if(basegfx::fTools::more(rPolygonCandidate.getWaveHeight(), 0.0))
+ {
+ fLogicHitTolerance += rPolygonCandidate.getWaveHeight();
+ }
+
+ // if line width, grow by it
+ if(basegfx::fTools::more(rPolygonCandidate.getLineAttribute().getWidth(), 0.0))
+ {
+ fLogicHitTolerance += rPolygonCandidate.getLineAttribute().getWidth() * 0.5;
+ }
+
+ const basegfx::B2DVector aDiscreteHalfLineVector(getViewInformation2D().getObjectToViewTransformation()
+ * basegfx::B2DVector(fLogicHitTolerance, 0.0));
+
+ mbHit = checkHairlineHitWithTolerance(
+ rPolygonCandidate.getB2DPolygon(),
+ getDiscreteHitTolerance() + aDiscreteHalfLineVector.getLength());
+ }
+
+ break;
+ }
+ case PRIMITIVE2D_ID_POLYPOLYGONCOLORPRIMITIVE2D :
+ {
+ if(!getHitTextOnly())
+ {
+ // create filled polyPolygon in discrete coordinates
+ const primitive2d::PolyPolygonColorPrimitive2D& rPolygonCandidate(static_cast< const primitive2d::PolyPolygonColorPrimitive2D& >(rCandidate));
+
+ // use fill hit test
+ mbHit = checkFillHitWithTolerance(rPolygonCandidate.getB2DPolyPolygon(), getDiscreteHitTolerance());
+ }
+
+ break;
+ }
+ case PRIMITIVE2D_ID_TRANSPARENCEPRIMITIVE2D :
+ {
+ // sub-transparence group
+ const primitive2d::TransparencePrimitive2D& rTransCandidate(static_cast< const primitive2d::TransparencePrimitive2D& >(rCandidate));
+
+ // Currently the transparence content is not taken into account; only
+ // the children are recursively checked for hit. This may be refined for
+ // parts where the content is completely transparent if needed.
+ process(rTransCandidate.getChildren());
+
+ break;
+ }
+ case PRIMITIVE2D_ID_MASKPRIMITIVE2D :
+ {
+ // create mask in discrete coordinates; only recursively continue
+ // with content when HitTest position is inside the mask
+ const primitive2d::MaskPrimitive2D& rMaskCandidate(static_cast< const primitive2d::MaskPrimitive2D& >(rCandidate));
+
+ // use fill hit test
+ if(checkFillHitWithTolerance(rMaskCandidate.getMask(), getDiscreteHitTolerance()))
+ {
+ // recursively HitTest children
+ process(rMaskCandidate.getChildren());
+ }
+
+ break;
+ }
+ case PRIMITIVE2D_ID_SCENEPRIMITIVE2D :
+ {
+ if(!getHitTextOnly())
+ {
+ const primitive2d::ScenePrimitive2D& rScenePrimitive2D(
+ static_cast< const primitive2d::ScenePrimitive2D& >(rCandidate));
+ check3DHit(rScenePrimitive2D);
+ }
+
+ break;
+ }
+ case PRIMITIVE2D_ID_WRONGSPELLPRIMITIVE2D :
+ case PRIMITIVE2D_ID_MARKERARRAYPRIMITIVE2D :
+ case PRIMITIVE2D_ID_GRIDPRIMITIVE2D :
+ case PRIMITIVE2D_ID_HELPLINEPRIMITIVE2D :
+ {
+ // ignorable primitives
+ break;
+ }
+ case PRIMITIVE2D_ID_SHADOWPRIMITIVE2D :
+ {
+ // Ignore shadows; we do not want to have shadows hittable.
+ // Remove this one to make shadows hittable on demand.
+ break;
+ }
+ case PRIMITIVE2D_ID_TEXTSIMPLEPORTIONPRIMITIVE2D :
+ case PRIMITIVE2D_ID_TEXTDECORATEDPORTIONPRIMITIVE2D :
+ {
+ // for text use the BoundRect of the primitive itself
+ const basegfx::B2DRange aRange(rCandidate.getB2DRange(getViewInformation2D()));
+
+ if(!aRange.isEmpty())
+ {
+ const basegfx::B2DPolygon aOutline(basegfx::tools::createPolygonFromRect(aRange));
+ mbHit = checkFillHitWithTolerance(basegfx::B2DPolyPolygon(aOutline), getDiscreteHitTolerance());
+ }
+
+ break;
+ }
+ case PRIMITIVE2D_ID_BITMAPPRIMITIVE2D :
+ {
+ if(!getHitTextOnly())
+ {
+ // The recently added BitmapEx::GetTransparency() makes it easy to extend
+ // the BitmapPrimitive2D HitTest to take the contained BotmapEx and it's
+ // transparency into account
+ const basegfx::B2DRange aRange(rCandidate.getB2DRange(getViewInformation2D()));
+
+ if(!aRange.isEmpty())
+ {
+ const primitive2d::BitmapPrimitive2D& rBitmapCandidate(static_cast< const primitive2d::BitmapPrimitive2D& >(rCandidate));
+ const BitmapEx& rBitmapEx = rBitmapCandidate.getBitmapEx();
+ const Size& rSizePixel(rBitmapEx.GetSizePixel());
+
+ if(rSizePixel.Width() && rSizePixel.Height())
+ {
+ basegfx::B2DHomMatrix aBackTransform(
+ getViewInformation2D().getObjectToViewTransformation() *
+ rBitmapCandidate.getTransform());
+ aBackTransform.invert();
+
+ const basegfx::B2DPoint aRelativePoint(aBackTransform * getDiscreteHitPosition());
+ const basegfx::B2DRange aUnitRange(0.0, 0.0, 1.0, 1.0);
+
+ if(aUnitRange.isInside(aRelativePoint))
+ {
+ const sal_Int32 nX(basegfx::fround(aRelativePoint.getX() * rSizePixel.Width()));
+ const sal_Int32 nY(basegfx::fround(aRelativePoint.getY() * rSizePixel.Height()));
+
+ mbHit = (0xff != rBitmapEx.GetTransparency(nX, nY));
+ }
+ }
+ else
+ {
+ // fallback to standard HitTest
+ const basegfx::B2DPolygon aOutline(basegfx::tools::createPolygonFromRect(aRange));
+ mbHit = checkFillHitWithTolerance(basegfx::B2DPolyPolygon(aOutline), getDiscreteHitTolerance());
+ }
+ }
+ }
+
+ break;
+ }
+ case PRIMITIVE2D_ID_METAFILEPRIMITIVE2D :
+ case PRIMITIVE2D_ID_CONTROLPRIMITIVE2D :
+ case PRIMITIVE2D_ID_FILLGRADIENTPRIMITIVE2D :
+ case PRIMITIVE2D_ID_FILLHATCHPRIMITIVE2D :
+ case PRIMITIVE2D_ID_PAGEPREVIEWPRIMITIVE2D :
+ {
+ if(!getHitTextOnly())
+ {
+ // Class of primitives for which just the BoundRect of the primitive itself
+ // will be used for HitTest currently.
+ //
+ // This may be refined in the future, e.g:
+ // - For Bitamps, the mask and/or transparence information may be used
+ // - For MetaFiles, the MetaFile content may be used
+ const basegfx::B2DRange aRange(rCandidate.getB2DRange(getViewInformation2D()));
+
+ if(!aRange.isEmpty())
+ {
+ const basegfx::B2DPolygon aOutline(basegfx::tools::createPolygonFromRect(aRange));
+ mbHit = checkFillHitWithTolerance(basegfx::B2DPolyPolygon(aOutline), getDiscreteHitTolerance());
+ }
+ }
+
+ break;
+ }
+ case PRIMITIVE2D_ID_HIDDENGEOMETRYPRIMITIVE2D :
+ {
+ // HiddenGeometryPrimitive2D; the default decomposition would return an empty seqence,
+ // so force this primitive to process it's children directly if the switch is set
+ // (which is the default). Else, ignore invisible content
+ const primitive2d::HiddenGeometryPrimitive2D& rHiddenGeometry(static_cast< const primitive2d::HiddenGeometryPrimitive2D& >(rCandidate));
+ const primitive2d::Primitive2DSequence& rChildren = rHiddenGeometry.getChildren();
+
+ if(rChildren.hasElements())
+ {
+ if(getUseInvisiblePrimitiveContent())
+ {
+ process(rChildren);
+ }
+ }
+
+ break;
+ }
+ case PRIMITIVE2D_ID_POINTARRAYPRIMITIVE2D :
+ {
+ if(!getHitTextOnly())
+ {
+ const primitive2d::PointArrayPrimitive2D& rPointArrayCandidate(static_cast< const primitive2d::PointArrayPrimitive2D& >(rCandidate));
+ const std::vector< basegfx::B2DPoint >& rPositions = rPointArrayCandidate.getPositions();
+ const sal_uInt32 nCount(rPositions.size());
+
+ for(sal_uInt32 a(0); !getHit() && a < nCount; a++)
+ {
+ const basegfx::B2DPoint aPosition(getViewInformation2D().getObjectToViewTransformation() * rPositions[a]);
+ const basegfx::B2DVector aDistance(aPosition - getDiscreteHitPosition());
+
+ if(aDistance.getLength() <= getDiscreteHitTolerance())
+ {
+ mbHit = true;
+ }
+ }
+ }
+
+ break;
+ }
+ default :
+ {
+ // process recursively
+ process(rCandidate.get2DDecomposition(getViewInformation2D()));
+
+ break;
+ }
+ }
+ }
+
+ } // end of namespace processor2d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+// eof
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */