summaryrefslogtreecommitdiff
path: root/drawinglayer/source/primitive3d/sdrlatheprimitive3d.cxx
diff options
context:
space:
mode:
Diffstat (limited to 'drawinglayer/source/primitive3d/sdrlatheprimitive3d.cxx')
-rw-r--r--drawinglayer/source/primitive3d/sdrlatheprimitive3d.cxx387
1 files changed, 387 insertions, 0 deletions
diff --git a/drawinglayer/source/primitive3d/sdrlatheprimitive3d.cxx b/drawinglayer/source/primitive3d/sdrlatheprimitive3d.cxx
new file mode 100644
index 000000000000..d2ca2f5786bc
--- /dev/null
+++ b/drawinglayer/source/primitive3d/sdrlatheprimitive3d.cxx
@@ -0,0 +1,387 @@
+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_drawinglayer.hxx"
+
+#include <drawinglayer/primitive3d/sdrlatheprimitive3d.hxx>
+#include <basegfx/matrix/b2dhommatrix.hxx>
+#include <basegfx/polygon/b2dpolygontools.hxx>
+#include <basegfx/polygon/b3dpolypolygontools.hxx>
+#include <drawinglayer/primitive3d/sdrdecompositiontools3d.hxx>
+#include <basegfx/tools/canvastools.hxx>
+#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
+#include <drawinglayer/geometry/viewinformation3d.hxx>
+#include <drawinglayer/attribute/sdrfillattribute.hxx>
+#include <drawinglayer/attribute/sdrlineattribute.hxx>
+#include <drawinglayer/attribute/sdrshadowattribute.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+
+using namespace com::sun::star;
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace primitive3d
+ {
+ Primitive3DSequence SdrLathePrimitive3D::create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const
+ {
+ Primitive3DSequence aRetval;
+
+ // get slices
+ const Slice3DVector& rSliceVector = getSlices();
+
+ if(rSliceVector.size())
+ {
+ const bool bBackScale(!basegfx::fTools::equal(getBackScale(), 1.0));
+ const bool bClosedRotation(!bBackScale && getHorizontalSegments() && basegfx::fTools::equal(getRotation(), F_2PI));
+ sal_uInt32 a;
+
+ // decide what to create
+ const ::com::sun::star::drawing::NormalsKind eNormalsKind(getSdr3DObjectAttribute().getNormalsKind());
+ const bool bCreateNormals(::com::sun::star::drawing::NormalsKind_SPECIFIC == eNormalsKind);
+ const bool bCreateTextureCoordiantesX(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionX());
+ const bool bCreateTextureCoordiantesY(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionY());
+ basegfx::B2DHomMatrix aTexTransform;
+
+ if(!getSdrLFSAttribute().getFill().isDefault()
+ && (bCreateTextureCoordiantesX || bCreateTextureCoordiantesY))
+ {
+ aTexTransform.set(0, 0, 0.0);
+ aTexTransform.set(0, 1, 1.0);
+ aTexTransform.set(1, 0, 1.0);
+ aTexTransform.set(1, 1, 0.0);
+
+ aTexTransform.translate(0.0, -0.5);
+ aTexTransform.scale(1.0, -1.0);
+ aTexTransform.translate(0.0, 0.5);
+ }
+
+ // create geometry
+ ::std::vector< basegfx::B3DPolyPolygon > aFill;
+ extractPlanesFromSlice(aFill, rSliceVector,
+ bCreateNormals, getSmoothHorizontalNormals(), getSmoothNormals(), getSmoothLids(), bClosedRotation,
+ 0.85, 0.6, bCreateTextureCoordiantesX || bCreateTextureCoordiantesY, aTexTransform);
+
+ // get full range
+ const basegfx::B3DRange aRange(getRangeFrom3DGeometry(aFill));
+
+ // normal creation
+ if(!getSdrLFSAttribute().getFill().isDefault())
+ {
+ if(::com::sun::star::drawing::NormalsKind_SPHERE == eNormalsKind)
+ {
+ applyNormalsKindSphereTo3DGeometry(aFill, aRange);
+ }
+ else if(::com::sun::star::drawing::NormalsKind_FLAT == eNormalsKind)
+ {
+ applyNormalsKindFlatTo3DGeometry(aFill);
+ }
+
+ if(getSdr3DObjectAttribute().getNormalsInvert())
+ {
+ applyNormalsInvertTo3DGeometry(aFill);
+ }
+ }
+
+ // texture coordinates
+ if(!getSdrLFSAttribute().getFill().isDefault())
+ {
+ applyTextureTo3DGeometry(
+ getSdr3DObjectAttribute().getTextureProjectionX(),
+ getSdr3DObjectAttribute().getTextureProjectionY(),
+ aFill,
+ aRange,
+ getTextureSize());
+ }
+
+ if(!getSdrLFSAttribute().getFill().isDefault())
+ {
+ // add fill
+ aRetval = create3DPolyPolygonFillPrimitives(
+ aFill,
+ getTransform(),
+ getTextureSize(),
+ getSdr3DObjectAttribute(),
+ getSdrLFSAttribute().getFill(),
+ getSdrLFSAttribute().getFillFloatTransGradient());
+ }
+ else
+ {
+ // create simplified 3d hit test geometry
+ aRetval = createHiddenGeometryPrimitives3D(
+ aFill,
+ getTransform(),
+ getTextureSize(),
+ getSdr3DObjectAttribute());
+ }
+
+ // add line
+ if(!getSdrLFSAttribute().getLine().isDefault())
+ {
+ if(getSdr3DObjectAttribute().getReducedLineGeometry())
+ {
+ // create geometric outlines with reduced line geometry for chart
+ const basegfx::B3DPolyPolygon aHorLine(extractHorizontalLinesFromSlice(rSliceVector, bClosedRotation));
+ const sal_uInt32 nCount(aHorLine.count());
+ basegfx::B3DPolyPolygon aNewLineGeometry;
+
+ for(a = 1; a < nCount; a++)
+ {
+ // for each loop pair create the connection edges
+ createReducedOutlines(
+ rViewInformation,
+ getTransform(),
+ aHorLine.getB3DPolygon(a - 1),
+ aHorLine.getB3DPolygon(a),
+ aNewLineGeometry);
+ }
+
+ for(a = 0; a < nCount; a++)
+ {
+ // filter hor lines for empty loops (those who have their defining point on the Y-Axis)
+ basegfx::B3DPolygon aCandidate(aHorLine.getB3DPolygon(a));
+ aCandidate.removeDoublePoints();
+
+ if(aCandidate.count())
+ {
+ aNewLineGeometry.append(aCandidate);
+ }
+ }
+
+ if(aNewLineGeometry.count())
+ {
+ const Primitive3DSequence aLines(create3DPolyPolygonLinePrimitives(
+ aNewLineGeometry, getTransform(), getSdrLFSAttribute().getLine()));
+ appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aLines);
+ }
+ }
+ else
+ {
+ // extract line geometry from slices
+ const basegfx::B3DPolyPolygon aHorLine(extractHorizontalLinesFromSlice(rSliceVector, bClosedRotation));
+ const basegfx::B3DPolyPolygon aVerLine(extractVerticalLinesFromSlice(rSliceVector));
+
+ // add horizontal lines
+ const Primitive3DSequence aHorLines(create3DPolyPolygonLinePrimitives(
+ aHorLine, getTransform(), getSdrLFSAttribute().getLine()));
+ appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aHorLines);
+
+ // add vertical lines
+ const Primitive3DSequence aVerLines(create3DPolyPolygonLinePrimitives(
+ aVerLine, getTransform(), getSdrLFSAttribute().getLine()));
+ appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aVerLines);
+ }
+ }
+
+ // add shadow
+ if(!getSdrLFSAttribute().getShadow().isDefault()
+ && aRetval.hasElements())
+ {
+ const Primitive3DSequence aShadow(createShadowPrimitive3D(
+ aRetval, getSdrLFSAttribute().getShadow(), getSdr3DObjectAttribute().getShadow3D()));
+ appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aShadow);
+ }
+ }
+
+ return aRetval;
+ }
+
+ void SdrLathePrimitive3D::impCreateSlices()
+ {
+ // prepare the polygon. No double points, correct orientations and a correct
+ // outmost polygon are needed
+ maCorrectedPolyPolygon = basegfx::tools::adaptiveSubdivideByAngle(getPolyPolygon());
+ maCorrectedPolyPolygon.removeDoublePoints();
+ maCorrectedPolyPolygon = basegfx::tools::correctOrientations(maCorrectedPolyPolygon);
+ maCorrectedPolyPolygon = basegfx::tools::correctOutmostPolygon(maCorrectedPolyPolygon);
+
+ // check edge count of first sub-polygon. If different, reSegment polyPolygon. This ensures
+ // that for polyPolygons, the subPolys 1..n only get reSegmented when polygon 0L is different
+ // at all (and not always)
+ const basegfx::B2DPolygon aSubCandidate(maCorrectedPolyPolygon.getB2DPolygon(0));
+ const sal_uInt32 nSubEdgeCount(aSubCandidate.isClosed() ? aSubCandidate.count() : (aSubCandidate.count() ? aSubCandidate.count() - 1L : 0L));
+
+ if(nSubEdgeCount != getVerticalSegments())
+ {
+ maCorrectedPolyPolygon = basegfx::tools::reSegmentPolyPolygon(maCorrectedPolyPolygon, getVerticalSegments());
+ }
+
+ // prepare slices as geometry
+ createLatheSlices(maSlices, maCorrectedPolyPolygon, getBackScale(), getDiagonal(), getRotation(), getHorizontalSegments(), getCharacterMode(), getCloseFront(), getCloseBack());
+ }
+
+ const Slice3DVector& SdrLathePrimitive3D::getSlices() const
+ {
+ // This can be made dependent of getSdrLFSAttribute().getFill() and getSdrLFSAttribute().getLine()
+ // again when no longer geometry is needed for non-visible 3D objects as it is now for chart
+ if(getPolyPolygon().count() && !maSlices.size())
+ {
+ ::osl::Mutex m_mutex;
+ const_cast< SdrLathePrimitive3D& >(*this).impCreateSlices();
+ }
+
+ return maSlices;
+ }
+
+ SdrLathePrimitive3D::SdrLathePrimitive3D(
+ const basegfx::B3DHomMatrix& rTransform,
+ const basegfx::B2DVector& rTextureSize,
+ const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
+ const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute,
+ const basegfx::B2DPolyPolygon& rPolyPolygon,
+ sal_uInt32 nHorizontalSegments,
+ sal_uInt32 nVerticalSegments,
+ double fDiagonal,
+ double fBackScale,
+ double fRotation,
+ bool bSmoothNormals,
+ bool bSmoothHorizontalNormals,
+ bool bSmoothLids,
+ bool bCharacterMode,
+ bool bCloseFront,
+ bool bCloseBack)
+ : SdrPrimitive3D(rTransform, rTextureSize, rSdrLFSAttribute, rSdr3DObjectAttribute),
+ maCorrectedPolyPolygon(),
+ maSlices(),
+ maPolyPolygon(rPolyPolygon),
+ mnHorizontalSegments(nHorizontalSegments),
+ mnVerticalSegments(nVerticalSegments),
+ mfDiagonal(fDiagonal),
+ mfBackScale(fBackScale),
+ mfRotation(fRotation),
+ mpLastRLGViewInformation(0),
+ mbSmoothNormals(bSmoothNormals),
+ mbSmoothHorizontalNormals(bSmoothHorizontalNormals),
+ mbSmoothLids(bSmoothLids),
+ mbCharacterMode(bCharacterMode),
+ mbCloseFront(bCloseFront),
+ mbCloseBack(bCloseBack)
+ {
+ // make sure Rotation is positive
+ if(basegfx::fTools::lessOrEqual(getRotation(), 0.0))
+ {
+ mfRotation = 0.0;
+ }
+
+ // make sure the percentage value getDiagonal() is between 0.0 and 1.0
+ if(basegfx::fTools::lessOrEqual(getDiagonal(), 0.0))
+ {
+ mfDiagonal = 0.0;
+ }
+ else if(basegfx::fTools::moreOrEqual(getDiagonal(), 1.0))
+ {
+ mfDiagonal = 1.0;
+ }
+
+ // no close front/back when polygon is not closed
+ if(getPolyPolygon().count() && !getPolyPolygon().getB2DPolygon(0L).isClosed())
+ {
+ mbCloseFront = mbCloseBack = false;
+ }
+
+ // no edge rounding when not closing
+ if(!getCloseFront() && !getCloseBack())
+ {
+ mfDiagonal = 0.0;
+ }
+ }
+
+ SdrLathePrimitive3D::~SdrLathePrimitive3D()
+ {
+ if(mpLastRLGViewInformation)
+ {
+ delete mpLastRLGViewInformation;
+ }
+ }
+
+ bool SdrLathePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
+ {
+ if(SdrPrimitive3D::operator==(rPrimitive))
+ {
+ const SdrLathePrimitive3D& rCompare = static_cast< const SdrLathePrimitive3D& >(rPrimitive);
+
+ return (getPolyPolygon() == rCompare.getPolyPolygon()
+ && getHorizontalSegments() == rCompare.getHorizontalSegments()
+ && getVerticalSegments() == rCompare.getVerticalSegments()
+ && getDiagonal() == rCompare.getDiagonal()
+ && getBackScale() == rCompare.getBackScale()
+ && getRotation() == rCompare.getRotation()
+ && getSmoothNormals() == rCompare.getSmoothNormals()
+ && getSmoothHorizontalNormals() == rCompare.getSmoothHorizontalNormals()
+ && getSmoothLids() == rCompare.getSmoothLids()
+ && getCharacterMode() == rCompare.getCharacterMode()
+ && getCloseFront() == rCompare.getCloseFront()
+ && getCloseBack() == rCompare.getCloseBack());
+ }
+
+ return false;
+ }
+
+ basegfx::B3DRange SdrLathePrimitive3D::getB3DRange(const geometry::ViewInformation3D& /*rViewInformation*/) const
+ {
+ // use defaut from sdrPrimitive3D which uses transformation expanded by line width/2
+ // The parent implementation which uses the ranges of the decomposition would be more
+ // corrcet, but for historical reasons it is necessary to do the old method: To get
+ // the range of the non-transformed geometry and transform it then. This leads to different
+ // ranges where the new method is more correct, but the need to keep the old behaviour
+ // has priority here.
+ return get3DRangeFromSlices(getSlices());
+ }
+
+ Primitive3DSequence SdrLathePrimitive3D::get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const
+ {
+ if(getSdr3DObjectAttribute().getReducedLineGeometry())
+ {
+ if(!mpLastRLGViewInformation ||
+ (getBuffered3DDecomposition().hasElements()
+ && *mpLastRLGViewInformation != rViewInformation))
+ {
+ // conditions of last local decomposition with reduced lines have changed. Remember
+ // new one and clear current decompositiopn
+ ::osl::Mutex m_mutex;
+ SdrLathePrimitive3D* pThat = const_cast< SdrLathePrimitive3D* >(this);
+ pThat->setBuffered3DDecomposition(Primitive3DSequence());
+ delete pThat->mpLastRLGViewInformation;
+ pThat->mpLastRLGViewInformation = new geometry::ViewInformation3D(rViewInformation);
+ }
+ }
+
+ // no test for buffering needed, call parent
+ return SdrPrimitive3D::get3DDecomposition(rViewInformation);
+ }
+
+ // provide unique ID
+ ImplPrimitrive3DIDBlock(SdrLathePrimitive3D, PRIMITIVE3D_ID_SDRLATHEPRIMITIVE3D)
+
+ } // end of namespace primitive3d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+// eof