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+/*************************************************************************
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * $RCSfile: UnifiedTransparencePrimitive2D.cxx,v $
+ *
+ * $Revision: 1.5 $
+ *
+ * last change: $Author: aw $ $Date: 2008-05-27 14:11:20 $
+ *
+ * The Contents of this file are made available subject to
+ * the terms of GNU Lesser General Public License Version 2.1.
+ *
+ *
+ * GNU Lesser General Public License Version 2.1
+ * =============================================
+ * Copyright 2005 by Sun Microsystems, Inc.
+ * 901 San Antonio Road, Palo Alto, CA 94303, USA
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License version 2.1, as published by the Free Software Foundation.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston,
+ * MA 02111-1307 USA
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_drawinglayer.hxx"
+
+#include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
+#include <basegfx/polygon/b2dpolygon.hxx>
+#include <basegfx/polygon/b2dpolygontools.hxx>
+#include <basegfx/color/bcolor.hxx>
+#include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
+#include <drawinglayer/primitive2d/transparenceprimitive2d.hxx>
+#include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
+#include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+
+using namespace com::sun::star;
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace primitive2d
+ {
+ UnifiedTransparencePrimitive2D::UnifiedTransparencePrimitive2D(
+ const Primitive2DSequence& rChildren,
+ double fTransparence)
+ : GroupPrimitive2D(rChildren),
+ mfTransparence(fTransparence)
+ {
+ }
+
+ bool UnifiedTransparencePrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
+ {
+ if(GroupPrimitive2D::operator==(rPrimitive))
+ {
+ const UnifiedTransparencePrimitive2D& rCompare = (UnifiedTransparencePrimitive2D&)rPrimitive;
+
+ return (getTransparence() == rCompare.getTransparence());
+ }
+
+ return false;
+ }
+
+ basegfx::B2DRange UnifiedTransparencePrimitive2D::getB2DRange(const geometry::ViewInformation2D& rViewInformation) const
+ {
+ // do not use the fallback to decomposition here since for a correct BoundRect we also
+ // need invisible (1.0 == getTransparence()) geometry; these would be deleted in the decomposition
+ return getB2DRangeFromPrimitive2DSequence(getChildren(), rViewInformation);
+ }
+
+ Primitive2DSequence UnifiedTransparencePrimitive2D::get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const
+ {
+ if(0.0 == getTransparence())
+ {
+ // no transparence used, so just use the content
+ return getChildren();
+ }
+ else if(getTransparence() > 0.0 && getTransparence() < 1.0)
+ {
+ // The idea is to create a TransparencePrimitive2D with transparent content using a fill color
+ // corresponding to the transparence value. Problem is that in most systems, the right
+ // and bottom pixel array is not filled when filling polygons, thus this would not
+ // always produce a complete transparent bitmap. There are some solutions:
+ //
+ // - Grow the used polygon range by one discrete unit in X and Y. This
+ // will make the decomposition view-dependent.
+ //
+ // - For all filled polygon renderings, dra wthe polygon outline extra. This
+ // would lead to unwanted side effects when using concatenated polygons.
+ //
+ // - At this decomposition, add a filled polygon and a hairline polygon. This
+ // solution stays view-independent.
+ //
+ // I will take the last one here. The small overhead of two primitives will only be
+ // used when UnifiedTransparencePrimitive2D is not handled directly.
+ const basegfx::B2DRange aPolygonRange(getB2DRangeFromPrimitive2DSequence(getChildren(), rViewInformation));
+ const basegfx::B2DPolygon aPolygon(basegfx::tools::createPolygonFromRect(aPolygonRange));
+ const basegfx::BColor aGray(getTransparence(), getTransparence(), getTransparence());
+ Primitive2DSequence aTransparenceContent(2);
+
+ aTransparenceContent[0] = Primitive2DReference(new PolyPolygonColorPrimitive2D(basegfx::B2DPolyPolygon(aPolygon), aGray));
+ aTransparenceContent[1] = Primitive2DReference(new PolygonHairlinePrimitive2D(aPolygon, aGray));
+
+ // create sub-transparence group with a gray-colored rectangular fill polygon
+ const Primitive2DReference xRefB(new TransparencePrimitive2D(getChildren(), aTransparenceContent));
+ return Primitive2DSequence(&xRefB, 1L);
+ }
+ else
+ {
+ // completely transparent or invalid definition, add nothing
+ return Primitive2DSequence();
+ }
+ }
+
+ // provide unique ID
+ ImplPrimitrive2DIDBlock(UnifiedTransparencePrimitive2D, PRIMITIVE2D_ID_UNIFIEDTRANSPARENCEPRIMITIVE2D)
+
+ } // end of namespace primitive2d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+// eof